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Posted: January 30th, 2008, 12:34
by HereComesPete
blomp, blomp...blomp etc etc. :lol: + :roll:

Crash was too small, but we all lolled heartily, which was nice.

I've never played domination on a map other than pipeline, but it is fun, nice separation by the buildings considering the flags aren't really that far apart. I'd like to try that on other maps.

The S&D thing was a bit gash, you shoot a guy then run forward then get shot then wait ages then watch a randomer shuffle around on the floor being a bit faggoty and finally you do it all again. :bored:

I think a map of blind corners and indoorness such as vacant might be better for S&D, at least you'll see the person that caps you and makes you watch for a minute or two. I might be wrong, but we could try.

Posted: January 30th, 2008, 12:40
by Dog Pants
set sv_mapRotation
"
gametype war map mp_backlot
gametype war map mp_cargoship
gametype sab map mp_overgrown
gametype war map mp_crash
gametype war map mp_citystreets
gametype dom map mp_pipeline
gametype war map mp_convoy
gametype war map mp_showdown
gametype sd map mp_vacant
gametype war map mp_strike
gametype war map mp_countdown
gametype koth map mp_bloc
gametype war map mp_pipeline
gametype war map mp_crossfire
gametype dm map mp_countdown
gametype war map mp_farm
gametype war map mp_bog
gametype war map mp_crash_snow
gametype dm map mp_shipment
"

?

Posted: January 30th, 2008, 13:09
by HereComesPete
Might as well give it a go.

Posted: January 30th, 2008, 13:10
by spoodie
Can we add?

Code: Select all

gametype war huh good_god_y'all
I like the idea of 2 tdm, then something else, then back again.

Posted: January 30th, 2008, 13:12
by FatherJack
I hate bloc, in any game mode - it reminds me of my paper round in Wood End.

Posted: January 30th, 2008, 14:47
by spoodie
FatherJack wrote:I hate bloc
:above:

It seems even worse than Crossfire for sniper whoring.

Posted: January 30th, 2008, 15:11
by Dog Pants
I love bloc. The snipers line up nicely along the windows so I can just run laps around the edge of the map blowing them away with my shotgun while they're distracted.

Posted: February 3rd, 2008, 6:32
by Dr. kitteny berk
I both love and hate bloc.

I hate it while I'm being dumb and trying to counter-snipe.

I love it when I'm stabbing herds of snipers in the back.




added DP's mapcycle to the cracked server.

Posted: February 3rd, 2008, 16:31
by Baliame
DP you might want to add 1 custom gamemode to the end, as if you wouldn't have realized there's 5 TDM in a row there.

Posted: February 3rd, 2008, 16:38
by Dog Pants
Yeah, fair point. I didn't really expect any of us to get that far in the map cycle. DM shipment anyone?

Posted: February 3rd, 2008, 16:39
by Dr. kitteny berk
Dog Pants wrote:Yeah, fair point. I didn't really expect any of us to get that far in the map cycle.
Well, the server cycles even when empty and doesn't get restarted that often.

Posted: February 3rd, 2008, 17:15
by Baliame
Dog Pants wrote:Yeah, fair point. I didn't really expect any of us to get that far in the map cycle. DM shipment anyone?
Shipment or Showdown.

Posted: February 3rd, 2008, 17:18
by Dog Pants
Edited the last iteration to include shipment, as it doesn't appear in the maplist elsewhere.

Posted: February 4th, 2008, 18:03
by Baliame
YOU DARED TO OMIT SHIPMENT?

Posted: February 7th, 2008, 13:21
by Dr. kitteny berk
so, how did people find S&D this week?

Currently the settings are

Code: Select all

//******************************************************************************
// SEARCH AND DESTROY CLASSIC
//******************************************************************************
set scr_sd_scorelimit		4
set scr_sd_timelimit		5
set scr_sd_roundlimit		0
set scr_sd_roundswitch		3 		// rounds between switching teams
set scr_sd_numlives 		5 		// elimination
set scr_sd_bombtimer		45
set scr_sd_planttime		5
set scr_sd_defusetime		10
set scr_sd_multibomb		0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 20

Posted: February 7th, 2008, 14:24
by Baliame
It was nice, we could have a little higher score limit though. And less fag (looking at Shada here) spawnbombing.

Also, you could set the sabotage score limit to a higher value too.

Posted: February 7th, 2008, 17:22
by Dr. kitteny berk
Baliame wrote:It was nice, we could have a little higher score limit though. And less fag (looking at Shada here) spawnbombing.

Also, you could set the sabotage score limit to a higher value too.
Sab is set to 3 now (instead of 1)

I've checked, set scr_sd_faggotry isn't supported in cod4 yet.

Posted: February 7th, 2008, 17:34
by Dog Pants
That's the only criticism I'd have had too. The respawn limit in the D&S on Vacant was a bit nerve wracking at first (and also caused a long wait) but I kind of like it after playing for a bit.

Posted: February 7th, 2008, 17:44
by Dr. kitteny berk
Dog Pants wrote:That's the only criticism I'd have had too. The respawn limit in the D&S on Vacant was a bit nerve wracking at first (and also caused a long wait) but I kind of like it after playing for a bit.
Problem with the respawn time is that much faster and it'll be a pretty constant stream of people.

As it is, everyone will respawn at the same time, we could have it so you just respawn 15 seconds after you die.

But I prefer that you all respawn and have a decent chance of mounting a good attack/defence.

Posted: February 7th, 2008, 19:58
by Dog Pants
That's not what I meant, I was talking about dying five times and having to wait until the end of the round. After I realised what was happening though I was just more careful.