Page 10 of 11

Posted: December 2nd, 2008, 19:12
by HereComesPete
Dr. kitteny berk wrote:
It might not be within hearing range, but I'll bet you can feel it.
Oh noes! Teh Brown note! :weirdface: :rectum: :poo:

Posted: December 2nd, 2008, 19:16
by Dr. kitteny berk
HereComesPete wrote:
Oh noes! Teh Brown note! :weirdface: :rectum: :poo:
:lol:

Posted: December 2nd, 2008, 19:34
by buzzmong
Dr. kitteny berk wrote:Same reason CDs sound shit compared to vinyl.
Or just possibly due to the fact that digital production is taking a best guess at analogue sound (It's essentially Defuzzification if you've heard of Fuzzy Logic Systems, the math and methods still apply), and it misses out on all the harmonics and inherent impreciseness that makes sounds sound good.

Hence the reason why Valve based amplifers sound nice, and valve based effects for guitars are much nicer to listen to.

Posted: December 2nd, 2008, 19:35
by Baliame
Fear wrote:
How would you tell either way?
Once read a story about an office ventillation system which emitted weak 6 Hz waves. Workers complained about gradually increasing headaches, which appeared to magically disappear during the weekend. Go to sleep with your headphones on, while your computer is playing 6 Hz sound waves. If your head is close to exploding by the morning, there you go, it's 6 Hz certified.

Posted: December 2nd, 2008, 19:46
by Akiakaiu
Well my $600 a pop floor speakers with 10" woofer go to 20hz, now you many be able to get 6hz if you take a 40 and a 46 hz wave and inverse them so you cancel all but 6hz. I forget what it's called but I think it's 12hz is beta wave area and is supposed to be really soothing and help you think, but not a whole lot will reproduce a real 12hz sound so you are left with wave canceling to get the desired effect.

Edit: Binaural Beats is what I was thinking of. http://www.binaural-beats.com/binaural- ... round.aspx explaines some of it.

Posted: December 2nd, 2008, 19:52
by Roman Totale
I saw a programme about tigers once that said when they roar they use ultrasonic frequencies that practically petrify their prey.

This gave me a a great idea for a computer. It would be one of these creepy, psychological horror games (like Call of Cthullu), and it would use such frequencies to scare the living shit out of players. Doubt it would ever get passed though.

Posted: December 2nd, 2008, 20:30
by shot2bits
this
Roman Totale wrote: This gave me a a great idea for a computer. It would be one of these creepy, psychological horror games (like Call of Cthullu), and it would use such frequencies to scare the living shit out of players. Doubt it would ever get passed though.
+

this
HereComesPete wrote:
Oh noes! Teh Brown note! :weirdface: :rectum: :poo:
would be full of win and lol

plus getting the shit out of players would be easier that way

Posted: December 2nd, 2008, 21:04
by spoodie
What if the sound you having a poo was also the Brown Note, would you shit yourself inside out?

Posted: December 2nd, 2008, 21:07
by Sol
spoodie wrote:What if the sound you having a poo was also the Brown Note, would you shit yourself inside out?
You'd disappear in a cloud of logic.

Posted: December 2nd, 2008, 21:17
by buzzmong
spoodie wrote:What if the sound you having a poo was also the Brown Note, would you shit yourself inside out?
The same effect as Serious Sambucas possibly.

(De-Ris: http://wiki.shartak.com/index.php/The_W ... tails_Menu)

Posted: December 2nd, 2008, 21:40
by Baliame
Roman Totale wrote:I saw a programme about tigers once that said when they roar they use ultrasonic frequencies that practically petrify their prey.
There are no ultrasound frequencies which make cells resonate though, so it's more of a feeling.
Roman Totale wrote: This gave me a a great idea for a computer. It would be one of these creepy, psychological horror games (like Call of Cthullu), and it would use such frequencies to scare the living shit out of players. Doubt it would ever get passed though.
You'd need one of those expensive shits which Aki mentioned.

Posted: December 2nd, 2008, 22:04
by HereComesPete
Roman Totale wrote:I saw a programme about tigers once that said when they roar they use ultrasonic frequencies that practically petrify their prey.
Indeed. The low frequencies penetrate (hur hur) our cerebral cortex and bypass the higher logic functions and affect our animal hind brain. It horses the hypothalamus to horse glands to release chemicals in such degrees that we become like rabbits in headlights, paralysed by so much adrenaline, cortisol and such that we cannot move. Of course everyone has different levels before they get too much, so some people will free-climb or jump out of planes and feel a bit of a rush, others get on a fairground ride and feel physically sick from the hormone release.

Posted: December 2nd, 2008, 22:07
by Baliame
HereComesPete wrote:Indeed. The low frequencies...
How is ultrasound low frequency?

Posted: December 2nd, 2008, 22:59
by HereComesPete
Because they actually use subsonic frequencies.

Posted: December 3rd, 2008, 12:17
by Dog Pants
Shouldn't that be infrasound?

Posted: December 3rd, 2008, 13:04
by HereComesPete
Lasers. Shaped like seagulls.

Posted: December 3rd, 2008, 13:34
by Lateralus
Sorry to get back on topic, but I thought that as I'm now getting into this game quite well (level 6 or 7, just got to Rivet City) I thought I should chip in. Firstly, does anyone else find that everything is really expensive compared to how many caps you actually find? I know about the barter skill etc, but I can never seem myself being in a position to buy a workbench for my house, let alone the pimp decor that I actually want. Other than that cap-finding perk, anyone got any tips for raising cash? Also, the schematics etc seem to be really expensive, given that I'm fairly sure I've never had more than about 600 caps.

I've carefully read through this thread, having avoided it up to now, and only read spoilery stuff that relates to missions I've already done, but it's been interesting to see different people's experiences. There are a couple of places I need to revisit as I've clearly missed things, and I've not found any other vaults and only 1 bobblehead, but like someone else said I'm a dawdler in big games.

I'm playing as a fairly nice sneaky/small guns type man this time, but I'm definitely going to play it through as a mean rambo-type woman next time. I imagine that it'll make it quite a different experience.

Posted: December 3rd, 2008, 13:54
by Shada
Lateralus wrote:Sorry to get back on topic, but I thought that as I'm now getting into this game quite well (level 6 or 7, just got to Rivet City) I thought I should chip in. Firstly, does anyone else find that everything is really expensive compared to how many caps you actually find? I know about the barter skill etc, but I can never seem myself being in a position to buy a workbench for my house, let alone the pimp decor that I actually want. Other than that cap-finding perk, anyone got any tips for raising cash? Also, the schematics etc seem to be really expensive, given that I'm fairly sure I've never had more than about 600 caps.
It's pretty easy, really. Just look around for stuff to loot. You get a ridiculously high carryweight, so just hoard things like sensor modules, conductors, batteries, weapons and so on and sell them. Ammo that you don't use can also be worth a fair bit, and it's (also ridiculously) weightless so no issue with looting there either.

Or, even easier, find the open fetch quests. There are loads - for example, Walter in Megaton will pay 15 caps for every piece of scrap metal you give him. There are better ones than that which you'll find as you play the game.

Posted: December 3rd, 2008, 14:23
by deject
If you're in need of caps, only start picking up stuff that's worth at least 4 caps per lbs. of weight. You'll be able to make more money while out exploring and adventuring. Also, Pre-War Books are highly valuable and should be held on to, as are scrap metal bits (5 for a Stimpack, or a couple other deals). Also ammo is great for selling off. Since you're only level 6 you probably don't have the massive amount of ammo stockpiled up yet but eventually you'll get a ton of ammo for guns you don't even use, or even if you do use them. For example, Energy Cells are massively plentiful. I've sold off thousands of them so far.

Posted: December 3rd, 2008, 14:24
by deject
Shada wrote:
It's pretty easy, really. Just look around for stuff to loot. You get a ridiculously high carryweight, so just hoard things like sensor modules, conductors, batteries, weapons and so on and sell them. Ammo that you don't use can also be worth a fair bit, and it's (also ridiculously) weightless so no issue with looting there either.

Or, even easier, find the open fetch quests. There are loads - for example, Walter in Megaton will pay 15 caps for every piece of scrap metal you give him. There are better ones than that which you'll find as you play the game.
With a Strength of 9 and the Strong Back perk I was able to carry 290 lbs.