Age of Conan
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HereComesPete
- Throbbing Cupcake

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As far as I can make out end game gives you the opportunity to instance a guild village and you can attack/defend. So it switches that area into pvp for the sake of fighting with catapults, trebuchets, rhinos and mammoths.
I'll take a shot of a set of foundations of a guild village so y'all can see the size.
I'll take a shot of a set of foundations of a guild village so y'all can see the size.
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Dr. kitteny berk
- Morbo

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http://aoc.mmodb.com/quests/ very incomplete, but kinda handy
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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Some of the people I know who are lvl 80 already are complaining that the end game is very broken/incomplete atm. End game instances havn't got loot tables, are too easy and not enough of them, and a lot of the world pvp stuff (sieges etc) hasn't been enabled yet. Some are likening it to LoTR which had very little end game content (and Vanguard when it first came out). I hope this isn't the case, cos it looks a good game.
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Sheriff Fatman
- Optimus Prime

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Much of the game is the broken and incomplete. I think they got as far in development as: "Does it work well enough that people won't shout "Vanguard", and drop it like a stone?". The answer was clearly a yes, and it was released. Loads of stuff needs fixing; the chat is dire, the UI looks 10 years out of date and the skills and feats either don't work or are so poorly explained that it's still tricky to work out what exactly anything does.
End game is still a long way off me. Even Pete and KV (who have put in many hours) are still only 60-ish. It's a shame that the late level stuff is sparse but people who rush to 80 were always going to be disappointed with the game still in its infancy.
If they get enough stuff fixed before the 30 free days runs out, I can see this game doing very well.
End game is still a long way off me. Even Pete and KV (who have put in many hours) are still only 60-ish. It's a shame that the late level stuff is sparse but people who rush to 80 were always going to be disappointed with the game still in its infancy.
If they get enough stuff fixed before the 30 free days runs out, I can see this game doing very well.
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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Those fucks deserve all the aggro they getDog Pants wrote:Some good stuff there, most notably gems working properly. Still don't seem to have fixed the spellcaster aggro problems though.
The fix on the Savage Rage power is good though, should make it a much more useful skill.
edit: patch landed about 55mb.
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HereComesPete
- Throbbing Cupcake

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Fucking woop on the arena being instanced! The place gave me great rewards and lots of money. But it also gave me massive rage because of people who didn't possess the ability to wait their turn would run into other peoples arenas and break them. Fucking idiots.
I also found bug which I exploited a couple times then stopped. If you find a dubious totem in the field of the dead it will transport you to an underground fight club. If you stay in there and re-log then the boss spawns again with more nice drops/xp.
I also found bug which I exploited a couple times then stopped. If you find a dubious totem in the field of the dead it will transport you to an underground fight club. If you stay in there and re-log then the boss spawns again with more nice drops/xp.
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HereComesPete
- Throbbing Cupcake

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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
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Aha, quick search of forums reveals this
Code: Select all
Socketing
Gems are what really make the player crafter gear have a point, instead of just being pretty.
Size 5 Gems fit into Slot sizes of 1
Size 10 Gems fit into Slot Sizes of 2
Also, each shape will only fit certain items
Oval fits into Two Handed Weapons
Oblique fits into Armour
Rhombic fits into One Handed weapons
Trillion fits into One Handed Weapons
Cabochon fits into Armour
Teardrop fits into Two Handed Weapons-
Dr. kitteny berk
- Morbo

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That's fucking retardedHereComesPete wrote:Aha, quick search of forums reveals this
Code: Select all
Socketing Gems are what really make the player crafter gear have a point, instead of just being pretty. Size 5 Gems fit into Slot sizes of 1 Size 10 Gems fit into Slot Sizes of 2 Also, each shape will only fit certain items Oval fits into Two Handed Weapons Oblique fits into Armour Rhombic fits into One Handed weapons Trillion fits into One Handed Weapons Cabochon fits into Armour Teardrop fits into Two Handed Weapons
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FatherJack
- Site Owner

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Dog Pants wrote:Still don't seem to have fixed the spellcaster aggro problems though.
I'll give it until the 30 days and try and give all the classes a proper go, but I think it's going to take longer than that before it becomes a game I want to spend much time in. The crashes and lack of voice and story quests after Tortage being other major factors.
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Dr. kitteny berk
- Morbo

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Is that the old one? There're some much needed improvements there, best of which is adding a load more variety in costume for cloth armour. I don't use it, but it's a good sign.
They're being very effective with these patches I think. I reckon in six months, if they carry on like this, they'll have a very good game. Incidentally I was wondering what rating PCG will give it next month. I'm reckoning about 84% because of the unfinished feel. If they'd have reviewed it in six months (with the current patch trend) I'd have reckoned 88-90%.
They're being very effective with these patches I think. I reckon in six months, if they carry on like this, they'll have a very good game. Incidentally I was wondering what rating PCG will give it next month. I'm reckoning about 84% because of the unfinished feel. If they'd have reviewed it in six months (with the current patch trend) I'd have reckoned 88-90%.
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FatherJack
- Site Owner

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I doubt they'll keep them up at the current rate, but it is encouraging.
The crash fixes are of course welcome, as is a bit of variety in the costume department.
I understand that getting the post-Tortoise quests voiced is a rather larger undertaking that involves them getting voice actors and spending money so that isn't going to happen overnight, but I'm a little disappointed that there has been no mention at all of fixing pet aggro for mages. Perhaps this too is more complicated than a simple fix - and was never intended to be included, for example if your pets were always intended as merely an extension of your spells, they would have no health stat, or be invincible and you would have no method of healing them - all that would need to be fixed with spells/animations added, etc..
The crash fixes are of course welcome, as is a bit of variety in the costume department.
I understand that getting the post-Tortoise quests voiced is a rather larger undertaking that involves them getting voice actors and spending money so that isn't going to happen overnight, but I'm a little disappointed that there has been no mention at all of fixing pet aggro for mages. Perhaps this too is more complicated than a simple fix - and was never intended to be included, for example if your pets were always intended as merely an extension of your spells, they would have no health stat, or be invincible and you would have no method of healing them - all that would need to be fixed with spells/animations added, etc..
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Dr. kitteny berk
- Morbo

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