Maybe it'll never really grab you. Oblivion didn't really do it for me and this is essentially the same game. Perhaps you could leave it for now and try again later, you can't horse yourself to like it. If I were to be objectively critical I could pick holes on FO3, but I just enjoy The Wastes, the guns, VATS and the ultimately pointless crap-for-caps scavenging. My latest joy is the Mysterious Stranger. I love that noir-type guy.
Clear Sky hasn't grabbed me yet, but I plan to re-visit when the lull attacks (again). Perhaps these games require an undefinable investment on the players part that can't be forced or defined. I don't know why I havent enjoyed Clear Sky yet as I loved the original.
Posted: November 19th, 2008, 1:22
by Shada
guys, if you don't like fallout 3 it's just because you havent found the gun scarf yet
or the armlonger
Posted: November 19th, 2008, 8:06
by Sol
Fear wrote:
Aim for their tiny face and they drop. A landmine between you and them is always a good thing, in case you don't completely kill them in the face.
Thanks bro. So yeah, I've now learned to use power armor. Yay!
But i did get stuck inside a rock earlier, that sorta killed the immersion.
Posted: November 19th, 2008, 8:08
by Dog Pants
I mostly agree with Spoodie, although I would only compare the game to Oblivion in its scope. Horses for courses isn't it - I love Fallout 3, it really piques my interest, while Stalker I only just managed to complete because I was getting bored, Oblivion has been aborted several times due to lack of any inclination to play it, and Far Cry 2 had about an hour out of me. Other people loved them. It isn't neccessarily that you're missing anything, it's probably just whether you find yourself interested in what's happening in the game.
Posted: November 19th, 2008, 19:42
by Sol
My my, vault 106 is
Spoiler:
full of crazy shit.
Posted: November 19th, 2008, 20:33
by HereComesPete
Haha, why did you spoiler that Sol? It gives you nothing except a desire to go there and see what's going on in regard to this 'crazy shit' you speak of. You're right by the way, dunwich building needs more crazy shit like this.
Posted: November 19th, 2008, 21:12
by Sol
Because i felt left out of this spoiler lark
...I need to go play more, but krauts are taking up the tv.
Posted: November 19th, 2008, 22:08
by buzzmong
Sol wrote:Because i felt left out of this spoiler lark
...I need to go play more, but krauts are taking up the tv.
Quick, place your towels down on the beach sun beds now, while they're distracted, you'll never beat them in the morning!
Posted: November 21st, 2008, 10:34
by Mr. Johnson
tell them the russians are coming, they hate that.
Posted: November 23rd, 2008, 19:10
by HereComesPete
New stuff for fallout 3 here. Has new skins, music and stuff like chuck norris, xp/skill cap removal and higher res re-skins for monsters.
or, well, there's a fair share of retarded mods on there too :3
Posted: November 23rd, 2008, 19:41
by Roman Totale
End game thoughts:
Spoiler:
Seriously, what the fuck? Unless I've done something massively wrong, it appears that you cannot continue to explore the world once you've finished the final mission (I was playing as a super good, self sacrificing paragon, so maybe it's different if you're an evil shit). If this is the case then it is really fucking retarded.
Also, why the fuck won't Fawkes do it? Super Mutants get healed by radiation, so the soft bastard should've had no worries.
It feels like the main quest is obscenely short. Normally that wouldn't have bothered me given the scope of things to do in the rest of the world, but fuck me that's pointless if you can't bugger and finish looking around once the main story is done. Not impressed.
Also, as the Zero Punctuation review stated, things are a bit too easy once you're a high level. Colonel Autumn went down in two hits, AP fully recharged due to Grim Reaper Spirit perk, pwned his body guards barely having to come out of VATS.
Other stuff, radio masts etc:
Spoiler:
Has anyone switched on all the radio masts yet? I'm wondering if anything special happens once you power them all up.
Posted: November 23rd, 2008, 19:51
by Shada
Roman Totale wrote:End game thoughts:
Spoiler:
Seriously, what the fuck? Unless I've done something massively wrong, it appears that you cannot continue to explore the world once you've finished the final mission (I was playing as a super good, self sacrificing paragon, so maybe it's different if you're an evil shit). If this is the case then it is really fucking retarded.
Also, why the fuck won't Fawkes do it? Super Mutants get healed by radiation, so the soft bastard should've had no worries.
Spoiler:
I WILL NOT ROB YOU OF YOUR DESTINY
Or whatever the fuck he says. The ending is the same if you're evil - only instead of you going in, the BOS bitch goes in and dies for you and the narrator calls you a coward or something. You still can't continue, even if you're alive.
or, well, there's a fair share of retarded mods on there too :3
Why is it retarded? I was going to try it but can't be bothered to work out my failplanet login at the moment.
Roman Totale wrote:Roman Rage
Why not just reload to just before the final part and do stuff? That's what I'm doing.
Radio masts:
Spoiler:
I believe these allow you to pick up local ham radio traffic. For instance in one place there's a building near the mast with ghouls in it which are near a ham radio. Tuning into the signal you will hear their moans, etc. So they don't do anything combined.
spoodie wrote:
Why not just reload to just before the final part and do stuff? That's what I'm doing.
It just seems like a buggered up way of doing things. They managed to improve most things from Oblivion, so I don't understand why they couldn't do the same with this for post-main quest continuance.
Posted: November 23rd, 2008, 22:21
by Sheriff Fatman
I don't completely understand all of this but what I understand makes for interesting reading. I had the same problem with playing the game on the first install, fault free all the way through the first level at Vault 101, a good wander through the Wastelands and on to Megaton. After that, I stopped for the night. The next day I boot up, play again, and the game was a horror. I managed to fix some of it by twiddling with a few things but after reading this, I must say I am rather unimpressed with Bethesda. In addition, I had the same problem with the patch.
# Sheriff Mayor — November 7, 2008 @ 12:04 pm
Hey i can’t seem to install the patch here. I own the US version of Fallout 3, and running the 1.0.0.15 US patch gives me this error :
Old file not found. however, a file of the same time was found. no update done since file contents do not match
anyone got past this error?
# KCPTECH — November 7, 2008 @ 12:54 pm
I get the same error. It appears that even their Patches need some sort of testing before release too. I’ve tried the patch on the US version of the DVD as well as the updated exe from SecuROM. Get the same error on both. The patch does appear to modify some files in the Windows System folder through the Command BOX; however, it doesn’t do anything to the Game exe or anything in the directory.
I have found the primary issues causing the CTD and other crashes. I’ve sent 3 e-mails to Bethesda and no responses. My Computer Science Engineering department took a shot it. I purchased 320 copies and gave them the weekend to figure it out. Here are some of the results;
1.) Fallout 3 Installer installs an older version on C++ Visual 2005 that appears to affect the way the vidcard driver communicates with the game.
2.) Fallout 3 Installer installs a Beta release of DOTNETFX3.0 (.NET Framework 3.0). For users of .NET Framework 3.0 SP1 or even SP2 (Service Pack of the Framework not the OS), upon restarting their system (when changes take place), their game will be quite unstable.
Users of .NET 3.5 or Fista should have even more random crashes.
3.) Fallout 3 Installer installs a non Plug’n Play DRM device manager (not driver but a manager) that doesn’t like any 3rd party codecs (ie K-Lite, WinAMP, etc) and will usually see a CTD when a Hardware codec comes online. This usually occurs when interactive audio (client controlled speech) initializes (ie baby walking to daddy).
4. Fallout 3 Installer installs SecuROM Root kit as well as 8 hidden non Plug’n play virtual drivers. Owners with more than one Optical drive or a sata drive may encounter random drive access issues. Also, Imaging software or any software that may use its own ASPI drive (ie NERO, Roxio, Daemon, ISO, etc.) will have one of the 8 virtual drivers causing the system to do a random CTD. Reason why clients using a cracked EXE don’t experience the same volume of CTD as those who bought the game. However, the SecuROM root kits are still on the system and active. Once the SecuROM is also purged from the system, 60% of the crashes disappear. Unfortunately, they must remain on the system in order to play the game as they are part of the EULA.
5.) Fallout 3 also has its own built in MP3 codec coupled to its DRM to protect MP3’s on the DVD (in game). Unfortunately, the codec was never tested fully with hardware decoders like those of an X-FI. This can be varied by the lack of a hardware audio switch in the game options.
6.) Fallout 3 has 14 memory leaks that we found. Most are small, but there are a few that are quite large. Some areas of the map, the memory counter just spins at over 100 MB/sec. Most memory leaks are around 5 to 10 MB/sec.
7.) Fallout 3 video graphics buffer needs to be adjustable in the options and an automatic cache purger installed for cards over 512 MBs as well as linked buffers from SLI and crossfire cards. I’ve seen areas where names on the screen start to disappear and all you see are “Input Text Here” instead of V.A.T.S. or range or etc. The cache doesn’t get dumped on some maps. Most games dump their cache when a map reload occurs. This can be noticed when fast reloads occurs from map changes. Most users will just see their graphics card run out of memory (CTD and stuttering).
8.) Most games were fault free with a basic XP Pro SP2 reload, and only Critical updates and latest stock drivers. Installed the game and played it error free for nearly 4 days. Upon a system restart, lots of errors showed up. This means that Fallout 3 significantly changes the operating system. Far beyond reasonable accounts as all you can do with the system in not to play MP3’s, watch movies, make a CD or DVD, or play other games.
Hopefully, Bethesda will address the issues more than 100,000 people are having.
Seriously, what the fuck? Unless I've done something massively wrong, it appears that you cannot continue to explore the world once you've finished the final mission (I was playing as a super good, self sacrificing paragon, so maybe it's different if you're an evil shit). If this is the case then it is really fucking retarded.
Spoiler:
Because the main character dies of radiation/karma.
Roman Totale wrote:
Spoiler:
Also, why the fuck won't Fawkes do it? Super Mutants get healed by radiation, so the soft bastard should've had no worries.
Spoiler:
Because the main character has to die.
Roman Totale wrote:
Spoiler:
It feels like the main quest is obscenely short. Normally that wouldn't have bothered me given the scope of things to do in the rest of the world, but fuck me that's pointless if you can't bugger and finish looking around once the main story is done. Not impressed.
Spoiler:
Because the main charact... That should only be a negative comment from main-quest-whores like Chickenz. There are enough to explore and do apart from that.
Roman Totale wrote:
Spoiler:
Also, as the Zero Punctuation review stated, things are a bit too easy once you're a high level. Colonel Autumn went down in two hits, AP fully recharged due to Grim Reaper Spirit perk, pwned his body guards barely having to come out of VATS.
Spoiler:
Valid point. There should be a "no-perk" mode which like automatically gives you Bloody Mess, and nothing else.
Posted: November 24th, 2008, 14:25
by spoodie
That all depends if you put story above all else, but thanks, Captain.