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Re: Minecraft
Posted: March 2nd, 2012, 12:07
by Joose
Grimmies Dwarf Temple City is built into a mountain though. Suddenly im glad we didnt throw away all the dirt from the orhedge excavations.
Re: Minecraft
Posted: March 2nd, 2012, 15:12
by Anery
1.2.3 now on
Re: Minecraft
Posted: March 2nd, 2012, 17:44
by Dog Pants
Awesome demonstration of 1.2's new features, complete with pelvic thrusts:
[media]
http://www.youtube.com/watch?v=QuVn37lb57E[/media]
Re: Minecraft
Posted: March 4th, 2012, 19:12
by Dog Pants
Been playing with the Technic pack today. I've always avoided mods for Minecraft for reasons I can't quite remember, but I'm amazed by this. Different breeds of NPC villages who mine in order to build monuments, breed, trade, give missions. Dozens of extra critters, from different kinds of parrots, to lions and leopards, to crocodiles and turtles. New and improved monsters, like zombies who wear armour (and carry diamond swords, the bastards), ogre things who have a special trick I won't spoil, bandits, and a monster who will have you running for your life. Endermen are pansies by comparison. I don't know if the huge meandering dungeons, towering jungle monuments, and zombie towers are part of vanilla, but if they are I've not seen them before. And of course the extra materials and ores which enable the building of infernal nuclear powered machines. I've got nowhere near any of that by the way. I'm not sure I could go back to vanilla Minecraft after playing this (apart from Orhedge of course), it's what the game should be by now.
Re: Minecraft
Posted: March 6th, 2012, 3:31
by Anery
After reading your description I had a look at the website, and based on the words that were presented to me there, and in the FAQ file, and the chortles that were made I will be looking to muck about with this server side at some point soon
Re: Minecraft
Posted: March 6th, 2012, 7:52
by Grimmie
The Yogscast have been going crazy over the Technic pack for ages, I think it's integral in their massive bumper-mod "The YogBox". It's a mix of a mod called Build-craft and Industrial-craft I believe. Does it also include equivalent exchange? I actually can't remember.
Here's Duncan's review of Tekkit, the Multiplayer version of it.
[media]
http://www.youtube.com/watch?v=qk58R6g7PGA[/media]
[media]
http://www.youtube.com/watch?v=dTA2zzVhE_4[/media]
[media]
http://www.youtube.com/watch?v=pKjjfYxzTnk[/media]
Lewis' original review is mindblowing.
Edit: Linked to a playlist for brevity.
http://www.youtube.com/playlist?list=PLD159F8468149A6BE
Special mention, equivalent exchange:
[media]
http://www.youtube.com/watch?v=3S9Pi67Fi7I[/media]
Re: Minecraft
Posted: March 6th, 2012, 12:44
by Joose
Ive been giving this a go in the last few days, its rather excellent. Ive had to set it to peaceful for a bit so I can get to grips with the new crafting options, as I kept getting pwned by the various and hideous gribblies with no clue as to how to avoid them. Once I know what im doing a bit better, I'll turn the monsters back on again though. I enjoy the challenge
Oh, those Ogres...I wont spoil it either, but the first time I saw it I almost did a poo.
Re: Minecraft
Posted: March 6th, 2012, 13:32
by Dog Pants
It took me until half eleven last night, but I finally got a mining drill rigged up. Yay!
Re: Minecraft
Posted: March 6th, 2012, 13:32
by Anery
Ooh
Oh, and I am doing some Fannying™ so the server might be a bit unstable

Re: Minecraft
Posted: March 6th, 2012, 14:14
by Joose
Fancy! Is it supposed to say "offline" though?

Re: Minecraft
Posted: March 6th, 2012, 15:12
by Anery
I can get it functioning on the server but I keep crashing out when I go for a wander outside.
Pants, can you have a look see what you can do? The profile is created as neccessary, might need to draw the view distance down a bit? not sure. I'm off to works

Re: Minecraft
Posted: March 6th, 2012, 15:20
by Grimmie
Can any SLA players give me a link to their favourite picture of a carrien?
Re: Minecraft
Posted: March 6th, 2012, 15:23
by spoodie
Wow, that Technic Pack is pretty amazing. I'm all like "WTF is that?", once I'd turned off the insta-killing bandits.
Re: Minecraft
Posted: March 6th, 2012, 19:27
by Dog Pants
Grimmie wrote:Can any SLA players give me a link to their favourite picture of a carrien?
Did you get the wrong thread here? MRB p119 is probably the best overall impression. The art's not great and carrien don't wear armour or use KK Rippers, but it does give a good look at a mutant, greater and regular carrien.
Re: Minecraft
Posted: March 6th, 2012, 19:43
by Dog Pants
I've just been having a quick tinker on the Tekkit server (same server, you can switch profiles) and it works fine. Might be a client-side issue (I'm on 0.5.4.4) as I wandered around Orhedge for a bit then set up a pipe recipe (stopped short of making it because I don't know how it'll act when it goes back to vanilla). I've set it back to vanilla anyway. I think in order to get the server running effectively (ie with correct mobs, terrrain and ores) on it the map would need to be reset, and I'm not sure that would be a popular move.
Re: Minecraft
Posted: March 6th, 2012, 21:01
by friznit
Tekkit sounds like it almost might tempt me back to playing this once there's a good stable MP survival version going.
Re: Minecraft
Posted: March 6th, 2012, 21:11
by Dog Pants
I'd say MP survival is pretty stable now, we just need a server.
Re: Minecraft
Posted: March 6th, 2012, 22:10
by FatherJack
Dog Pants wrote:I'd say MP survival is pretty stable now, we just need a server.
Can we run a duplicate instance on a different port number?
In terms of servers, I've been using Amazon EC2 instances a bit at work for ad-hoc temporary servers. They're basically pay-as-you-go virtual servers, Windows or Linux, from as little as 1p/hour - but I don't know how well their smallest offering would cope with a Minecraft server. I talk about them on my work blog
http://eggheadphil.tumblr.com/
I think the Linux version is effectively free for a year to new-sign-ups (in that they give you enough hours to run each each month solid) but you need to sign up with a credit card in case there are any extra charges, like storage and transfer costs.
If they were a viable game-server platform, they might be pretty handy to us, as they can be turned on/off pretty easily with us only paying for it when we want it. Typically though, game servers usually need to be dedicated, not virtual - particularly Windows ones. A Windows Minecraft server usually consumes all the resources it can grab, whereas I've been able to run multiple Linux Minecraft servers even within a virtual Linux environment on a Windows box.
Re: Minecraft
Posted: March 7th, 2012, 10:50
by Anery
I'm reasonably certain that the servers that MPUK run are Unix and virtual, otherwise I would be hard pressed to explain the CPU spiking to 120% during big operations. Winows and Java (hock) don't mix...resource hungy piece of shit...mutter...snarl...
Anyhoo!
I propose letting the mods run for a day or so, let everyone see what they are like in multiplayer and see if they fit in. From my point of view, unless Grimmie is running a steampunk D&D I don't see that the buildcraft stuff would fit in with the setting - the equivalent exchange stuff should do, and is still available without fancy new mobs or resources.
Once it has run for a few days and people have played with it in MP we can either keep the map or roll back a few days and look at two servers
Re: Minecraft
Posted: March 7th, 2012, 13:57
by Grimmie
I don't mind the stuff being on the server if it doesn't affect Orhedge? ie. Underground nuclear reactor beneath the church.
The tools in Tekkit/EquivExchange would certainly make clearing areas and gathering rare resources much easier.