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Re: Minecraft
Posted: February 29th, 2012, 13:41
by fabyak
Server seems to be suffering from quite bad lag atm, thought it might have been the rain but just logged in, rain has gone but lag still bad. Can win reboot?
Re: Minecraft
Posted: February 29th, 2012, 13:43
by Anery
I'm already looking into it, seems that it is under some external load, CPU usage shot up to 120% at one point
Update - Looks like ldn24 (which is where our server is housed) appears to be having a shit, attempted a restart and now I can't do anything, I've downloaded the latest backup (done at 1100 today) so the world is safe. I'll see what MP have to say about it
Re: Minecraft
Posted: February 29th, 2012, 14:10
by fabyak
Blimeh, fast acting Anery is fast!
Re: Minecraft
Posted: February 29th, 2012, 17:50
by Dog Pants
fabyak wrote:Blimeh, fast acting Anery is fast!
You wouldn't say that if you'd worked with him.
Re: Minecraft
Posted: February 29th, 2012, 19:08
by Anery
Pfft. True.
Anyway, MP say that box has IO issues, I'll ask about about vmotioing to a healthy server
Re: Minecraft
Posted: February 29th, 2012, 19:31
by Dog Pants
Vomiting a healthy server? What have they been eating?
Re: Minecraft
Posted: February 29th, 2012, 19:54
by buzzmong
Dog Pants wrote:Vomiting a healthy server? What have they been eating?
Fission chips!
Re: Minecraft
Posted: March 1st, 2012, 3:01
by Anery
Seems that Multiplay were having issues with a bad batch of SSDs that affected our host and the one next to it (Im assuming they are blades in the same chassis but it makes no difference) these have been replaced now and alls well.
On a sidenote I should say that the response from MP has been fantastic, replied to my ticket and forum post quickly and the issue was fixed pretty quickly too
Re: Minecraft
Posted: March 1st, 2012, 12:55
by Dog Pants
Yay! I don't have to mine every block four times any more!
Re: Minecraft
Posted: March 1st, 2012, 13:28
by Grimmie
Excellent, time for some minin' tonight, I think.
Re: Minecraft
Posted: March 1st, 2012, 14:00
by Stoat
Huzzah!
In other news, 1.2 should be out later today, if it isn't already, but Jeb's holding back on updating the framework library. The latest version might improve performance quite a bit, so it's worth trying to update it for yourself if you're comfortable doing so.
http://lwjgl.org
Re: Minecraft
Posted: March 1st, 2012, 14:06
by fabyak
Is out now!
Re: Minecraft
Posted: March 1st, 2012, 14:21
by fabyak
bums, client update get means server connection fail

Re: Minecraft
Posted: March 1st, 2012, 18:14
by spoodie
It would be nice if the Minecraft update made a backup of the previous minecraft.jar file.
Re: Minecraft
Posted: March 1st, 2012, 21:32
by fabyak
Shadow copies?
Re: Minecraft
Posted: March 2nd, 2012, 2:59
by Anery
Im updating the server now, need to convert the world so watch this space for fucked up error messages and hair tearings
Later... no issues, world is up, seems to be OK (step away from the water Fab) but no addons are working yet, which means that death chest isn't working and bendermen can grief buildings again. New option for the height of the map appeard in the settings, height is 256 - this is default, if you want it higher let me know.
Re: Minecraft
Posted: March 2nd, 2012, 7:15
by Dog Pants
Oh wow, suddenly having twice the height to work with opens up all kinds of possibilities. Not for Orhedge though.
Re: Minecraft
Posted: March 2nd, 2012, 9:25
by fabyak
Wasn't the height one of the things that threw out Minestirith (or however it's spelt)? If so, that could be on the agenda in the future

Re: Minecraft
Posted: March 2nd, 2012, 9:49
by Grimmie
Hhhmmmnn.. Suddenly my dwarven temple city becomes viable.
Re: Minecraft
Posted: March 2nd, 2012, 12:04
by Thompy
Grimmie wrote:Hhhmmmnn.. Suddenly my dwarven temple city becomes viable.
Think I read that ground level is still 64 above bedrock, whatever the map height, so this change doesn't really help with underground things.