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Posted: February 18th, 2010, 11:24
by Dr. kitteny berk
Fixed your link :P

And win :w00t: even has armoured version. :)

Posted: February 18th, 2010, 11:31
by Dr. kitteny berk
oh This is worth keeping an eye on.

Posted: February 18th, 2010, 13:59
by Dr. kitteny berk
http://forums.bistudio.com/showthread.php?t=81060

launcher, useful, saves fucking about with shortcuts.

Posted: February 19th, 2010, 3:18
by Dr. kitteny berk
ACE 2 domination isla duala.

Good:
New island
New toys
more realism without a huge amount of extra difficulty for 90% of stuff
Revivability
Extra toys in base

Bad:
Dying of carrying, good in theory, but due to limited numbers, bad
no AI mode, needing specific people for jobs = pita
Long grass
Revivability without immediate option to respawn

Posted: February 19th, 2010, 3:53
by Fred Woogle
Dr. kitteny berk wrote:http://forums.bistudio.com/showthread.php?t=81060

launcher, useful, saves fucking about with shortcuts.
This is awesome, and so fucking easy to set up
Dr. kitteny berk wrote:oh This is worth keeping an eye on.
Worth giving a go like this?


And I want the Bulldozer!

Posted: February 19th, 2010, 4:03
by Dr. kitteny berk
Ty aka Sir Die Aloty wrote:Worth giving a go like this?
Not yet, it's only scripted movement, not destroyable, and you can't get in the carriages.

Good start though.

Posted: February 19th, 2010, 8:36
by Dog Pants
:lol: Just watched the bulldozer vid. Order now and receive free bacon!

Posted: February 19th, 2010, 12:29
by friznit
Testing a newly fettled version today. In theory this should happen:
Dying of carrying, good in theory, but due to limited numbers, bad
= You can turn it off, but it also disables the rucksacks. Actually I rather like it - you just have to pack your bags/vehicle with stuff and drop it off before going into battle rather than wondering around with the world's supply of weapons on your back. Also from the Wiki:
Your movement speed, like running, sprinting, rolling, or walking slowly effect how soon you will become tired. Different classes have different stamina levels: Engineers, as well as Special horses units, have increased stamina, while medics, crew members, etc. have lower endurance than a normal grunt.

The total amount of gear you are carrying, including ruck contents, has a huge effect on how fast you become fatigued. The stamina system also includes a certain amount of inherent weight representing boots, helmet, body armor, etc. - roughly 20kg.

Additionally - other influences like weather, wounding, climbing slopes, or suppressive fire have some influence on the rate of fatigue.
no AI mode, needing specific people for jobs = pita
- Fixed (needs testing)
Long grass
- Get The GTD Grass Addon for the Duala Island Here
Revivability without immediate option to respawn
- Fixed (needs testing)

Posted: February 20th, 2010, 13:16
by friznit
ACE2 got updated, so be sure to run your Sixupdater thing.

Server will need doing as well

Posted: February 20th, 2010, 13:19
by Fred Woogle
Nothing to update on six apparently.

Posted: February 22nd, 2010, 0:52
by Dr. kitteny berk
ACE is really growing on me.

Only concerns I have now are getting the hellfires to work, and getting earpugs that don't fall out when you die.

Also, odd group issues ty/pnut were experiencing.



I Like Duala too, but it's a bit buggy and needs some work, perhaps also a call in RIB/hovercraft button, as the wet nature of the place would lend itself to some amphibious awesome.

Posted: February 22nd, 2010, 13:12
by friznit
Indeedy. I'd quite like to experiment with some of the other maps as well, particularly those ones that have an ACE Domi port already (Quesh-kibrul might be the only other one in fact).

Anyway, mostly working on making a standard weapon loadoutamatron today

Posted: February 22nd, 2010, 13:51
by Dr. kitteny berk
oh, check the arty times on the duala domi, I think they're very long.

Posted: February 22nd, 2010, 16:47
by friznit
Yeah it was doubbled, probably because the arty has been beefed up and is a bit more effective now. I've dropped it down a bit.

Gear preset script works but needs testing on dedicated server (with ACE). It's a very basic script (press button, receive bacon) with just the loadout I use mostly - I seem to be the one crashing out most often anyway. I'll make other ones if people want.

Posted: February 22nd, 2010, 18:26
by friznit
Newly fettled version going up on the Test Server

You'll need Dozillaaaaah