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Re: Minecraft
Posted: September 26th, 2011, 20:19
by Anery
friznit wrote:Is there a way to channel lightning? Could you create an army of electrified creepers and entice them towards your enemy's fortress?
Sounds like a Metalica album
Re: Minecraft
Posted: September 27th, 2011, 20:23
by Dog Pants
I've had an idea for a 5punky megaproject.
1. Construct the Monroeville Mall
2. Fill it with zombies
3. Start filming
4. Fight our way through it
5. Add "The Gonk" to the video
6. Put on YouTube
7. ...
8. Profit!
Re: Minecraft
Posted: September 27th, 2011, 20:38
by Mr. Johnson
I'm down for that idea.
...but as usual I'll leave the planning to other people.
Re: Minecraft
Posted: September 27th, 2011, 21:06
by Dog Pants
Not sure how we'd fill it with zombies though.
Re: Minecraft
Posted: September 27th, 2011, 21:16
by Mr. Johnson
OP's can place mob spawners no?
Re: Minecraft
Posted: September 27th, 2011, 22:01
by Dog Pants
Ohhhh, nice.
Re: Minecraft
Posted: September 27th, 2011, 22:19
by Mr. Johnson
I'm not sure how that works though, or if it is even possible.
Re: Minecraft
Posted: September 27th, 2011, 22:48
by Grimmie
Cant you place spawners in creative-mode too?
Re: Minecraft
Posted: September 27th, 2011, 22:57
by Mr. Johnson
I don't think so, there's none in the menu.
Re: Minecraft
Posted: September 28th, 2011, 9:26
by mrbobbins
I'm sure with a map editor you could place zomb spawners, build in normal mode, then a quick cheat in the map editor.
Re: Minecraft
Posted: September 28th, 2011, 10:34
by Baliame
I think you can, creatives can even place sponges.
Edit: Nope.
MCWiki wrote:# There is no way to legitimately get a monster spawner to place.
Re: Minecraft
Posted: September 28th, 2011, 11:08
by spoodie
When you could place spawners they just spat out pigs.
This mod is amazing (
BuildCraft):
[media]
http://www.youtube.com/watch?v=Xd7KYnagZEs[/media]
Re: Minecraft
Posted: September 28th, 2011, 12:56
by buzzmong
Part two covering industrial craft:
[media]
http://www.youtube.com/watch?v=kcV0LD5ti1o[/media]
Blimeh.
All these mods are putting Mojang to shame.
Re: Minecraft
Posted: September 28th, 2011, 13:11
by spoodie
It's this kind of shit that'll make Minecraft great, when it's finally stable.
Re: Minecraft
Posted: September 28th, 2011, 18:38
by FatherJack
I could play with those for hours, but sadly I've never had any success getting mods to work, not even the mod loader. It's probably that when I get around to trying them, the game is several versions different.
Re: Minecraft
Posted: September 28th, 2011, 22:52
by Thompy
Re: Minecraft
Posted: September 29th, 2011, 11:57
by FatherJack
Heh, looking forard to the next one.
I did manage to get
Millenaire going last night - which he mentions in this one. It's an NPC village mod which is quite fun - you can flog them bits of stone/whatever and they build/upgrade their village with it - they don't seem to protect you and all their buildings are rubbish at keeping monsters out though so it's best on peaceful to begin with so you can get some sleep as the villagers are only active during the day.
Re: Minecraft
Posted: September 29th, 2011, 12:39
by friznit
I sense the future of minecrack is going to be a highly complex and technical RPG...with exploding creepers.
Re: Minecraft
Posted: September 29th, 2011, 15:51
by Dog Pants
friznit wrote:I sense the future of minecrack is going to be a highly complex and technical RPG...with exploding creepers.
I like the sound of that.
Re: Minecraft
Posted: September 29th, 2011, 16:10
by deject