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Posted: July 9th, 2010, 16:33
by shot2bits
friday updates out, this one requires you to generate a new level to take effect, apparantly could be quite a big aesthetic change

Posted: July 9th, 2010, 17:10
by spoodie
If you keep generating a new level you will see the change, you'll know when you see it. And it's not lag, that's just a possible bonus.

Also I retract what I said about this being a finished game, it does have bugs, but it's still great.

Posted: July 9th, 2010, 19:38
by Dog Pants
shot2bits wrote:friday updates out, this one requires you to generate a new level to take effect, apparantly could be quite a big aesthetic change
Aww man, I'd just finished my umpteenth castle. This one had a 50% complete lava moat (lava carried up in buckets in a lengthy process) and a hydroponic garden. Oh well, that's alpha for you.

Posted: July 9th, 2010, 20:20
by spoodie
I'd guess you'd only want to start again if you wanted to have the new thing in your world. Personally I'd rather not, especially if it doesn't change with time.

Posted: July 9th, 2010, 20:29
by Dog Pants
I see what you mean. It's rather cool, but not worth a new map for. Hopefully the other updates don't need a new map. One thing I did notice, might just have been coincidence, was that the new worlds I made were a lot more interesting, with arched cliffs and lagoons.

Posted: July 10th, 2010, 9:06
by Dog Pants
Erm, hope I'm not spoiling anything here, but has anyone else heard trains whistling? I'm digging around the bottom of a new map and I keep hearing steam trains.

Posted: July 10th, 2010, 9:30
by shot2bits
Dog Pants wrote:Erm, hope I'm not spoiling anything here, but has anyone else heard trains whistling? I'm digging around the bottom of a new map and I keep hearing steam trains.
lots of new sounds where put in a couple of days ago, i personally havnt noticed any of them

Posted: July 10th, 2010, 10:02
by Dog Pants
You can hear them chugging every now and then too. Feels like when they're exploring the old subway line in Ghostbusters 2. I've noticed zombies also have new sounds.

Posted: July 10th, 2010, 11:03
by spoodie
Dog Pants wrote:I've noticed zombies also have new sounds.
I thought this when I was luring them to my lame death pit, but I wasn't sure as I'd never got that close before. I've also never noticed mushrooms growing under tree before, is that a new thing? And the new landscape generator does seem to be more extreme.

Posted: July 10th, 2010, 11:14
by shot2bits
spoodie wrote: I thought this when I was luring them to my lame death pit, but I wasn't sure as I'd never got that close before. I've also never noticed mushrooms growing under tree before, is that a new thing? And the new landscape generator does seem to be more extreme.
mushrooms have grown under trees and i think in shade for a while now, and landscape generator has possibly been changed so that sand and gravel will fall on generation instead of when the bottom block in taken out, not sure if thats true and if it is if its the only change

Posted: July 11th, 2010, 17:51
by shot2bits
notch wrote:Hopefully I’ll have some fun news about MP, but I wouldn’t count on it getting released next week. Within a month, almost surely. Of course, now that I’ve said that, I’ll probably miss the release date by six weeks or something..
just woke up and saw this, probably as close to a release date as will happen

Posted: July 11th, 2010, 18:15
by Dog Pants
He must have only put that up in the last couple of hours, I checked earlier. Regardless of MP taking its time (relatively), I'm constantly impressed at how fast he releases new features. I'm starting to think this is the first game where people will be disappointed when it comes out of development and is released.

Posted: July 11th, 2010, 18:20
by Baliame
He should release the source code to people who purchased after he stops updating.

Posted: July 11th, 2010, 18:47
by Dr. kitteny berk
Baliame wrote:He should release the source code to people who purchased after he stops updating.
didn't he already say he'd open sauce it once it was out and people stopped buying it a lot?

Posted: July 11th, 2010, 19:04
by Dog Pants
I think he did, yes.

Posted: July 11th, 2010, 19:13
by shot2bits
Dog Pants wrote:He must have only put that up in the last couple of hours, I checked earlier. Regardless of MP taking its time (relatively), I'm constantly impressed at how fast he releases new features. I'm starting to think this is the first game where people will be disappointed when it comes out of development and is released.
it had been posted 3 seconds ago when i checked the blog, so probably about a minute before i posted

Posted: July 11th, 2010, 21:59
by Dr. kitteny berk
shot2bits wrote:it had been posted 3 seconds ago when i checked the blog, so probably about a minute after i posted
:?

did time have a little oopsy there?

Posted: July 12th, 2010, 8:11
by shot2bits
*ahem*

im sure i have no idea what your talking about sir

Posted: July 12th, 2010, 14:07
by spoodie
Presumably multiplayer will require a server, what are we going to do about that?

Posted: July 12th, 2010, 15:02
by Dog Pants
Invade someone else's and hide there like mole people.