Namco-Bandai Confirms Wii Soul Calibur [News]
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Namco-Bandai Confirms Wii Soul Calibur [News]
Namco-Bandai Confirms Wii Soul Calibur [News]
An action/adventure designed specifically around the Wii Remote and Nunchuk controller...
Author: editor@totalvideogames.com
Category: News
Publish Date: Fri, 11 May 2007 17:47:06 +0100
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Source: Total Video Games News Feed
Description: Total Video Games news feed
An action/adventure designed specifically around the Wii Remote and Nunchuk controller...
Author: editor@totalvideogames.com
Category: News
Publish Date: Fri, 11 May 2007 17:47:06 +0100
Read more...
Source: Total Video Games News Feed
Description: Total Video Games news feed
Re: Namco-Bandai Confirms Wii Soul Calibur [News]
Did I read that right? "Action/adventure"?
I loved the previous Soul Calibur games, but this one sounds like it might turn out to be ... I guess we'll see.
and I'm still not getting a wii
I loved the previous Soul Calibur games, but this one sounds like it might turn out to be ... I guess we'll see.
and I'm still not getting a wii
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Re: Namco-Bandai Confirms Wii Soul Calibur [News]
Shame, the other ones were fighty games weren't they?eion wrote:Did I read that right? "Action/adventure"?
I have no idea how someone would do it, but I'd like to see how a beat-em-up was implemented on the Wii.
Last edited by FatherJack on May 12th, 2007, 23:31, edited 1 time in total.
I can beat any game like that, not just Soul Calibur, but it always feels like a bit of a Pyrrhic victory when I do.deject wrote:oh yeah? I beat it by breaking the game disc
Anyway, mashing the attack button may work against the AI, but it most definitely does not work against someone who's actually good at the game and knows the combos.
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- Turret
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I may be wrong, but I think it was the first Soul Calibur that we used to play at my mates house on his ps1. much fun was had by all, untill we realised that the big hairy bearlike guy with an axe was utterly unbeatable if you simply repeated the "jump and do a downard attack" thing over and over. My mate (who owned the game and was bloody good at it) found this mightily irritating.eion wrote: Anyway, mashing the attack button may work against the AI, but it most definitely does not work against someone who's actually good at the game and knows the combos.
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Fix'dJoose wrote:
I may be wrong, but I think it was the first Soul Calibur that we used to play at my mates house on his ps1. much fun was had by all, untill we realised that Eion was utterly unbeatable if you simply repeated the "jump and do a downard attack" thing over and over. My mate (who owned the game and was bloody good at it) found this mightily irritating.
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You could jump and kick your way through a beat em up game very similar to Mortal Kombat on the N64, but I'm buggered if I can remember the name.
You could do huge massive combos, eventually finishing someone off with a move, and my mate used to jump and sweep kick his way through every single fight.
Quite a few games I have played over the years have had these flaws, with the original Tekken springing to mind.
Either way, if this is going to be done in a first person perspective view, with the nunchuck controlling the movement of the player, and the wiimote controlling the sword, then I'd be up for playing it!
You could do huge massive combos, eventually finishing someone off with a move, and my mate used to jump and sweep kick his way through every single fight.
Quite a few games I have played over the years have had these flaws, with the original Tekken springing to mind.
Either way, if this is going to be done in a first person perspective view, with the nunchuck controlling the movement of the player, and the wiimote controlling the sword, then I'd be up for playing it!