Tournament Format
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Tournament Format
Been doing a bit of looking around, and I'm having difficulty coming up with a format for the tournament. I think that with 10 teams its going to have to start with 2 groups of 5 and then move on to a knock-out stage. This could be better because it means everyone will get at least 4 games rather than being knocked out after one, but it doesn't lend itself to a quick tournament...
My initial idea is for group stages where the top 2 from each group for through. This means it goes straight in to semi-finals afterwards which potentially speeds it up a bit, but its still a lot of games to organise. Are there any alternative formats that I'm overlooking for 10 teams?
My initial idea is for group stages where the top 2 from each group for through. This means it goes straight in to semi-finals afterwards which potentially speeds it up a bit, but its still a lot of games to organise. Are there any alternative formats that I'm overlooking for 10 teams?
Last edited by Lateralus on May 2nd, 2007, 10:11, edited 3 times in total.
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Dr. kitteny berk
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Re: Tournament Format
Lateralus wrote:it doesn't lend itself to a quick tournament...
Hehehe, I know. With 2 groups of 5, with 2 qualifying from each, its a <strike>13</strike> 23-match tournament. Last time we were lucky to have 1 happen a week. We should be finished just in time for Duke Nukem Forever. 
Editz! Group games would entail 23 games in total.
Editz! Group games would entail 23 games in total.
Last edited by Lateralus on May 1st, 2007, 10:26, edited 1 time in total.
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Dr. kitteny berk
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Worked it out on the way to work and I think a round-robin of 10 teams would equate to 45 matches in total, which I think really is going to push the limits of our collective attention span!
As such, I'm going to vote for the original idea of 2 groups of 5 with 4 qualifying to the semi-final stage meaning 23 games in total.
Poll added!
Poll added!
Last edited by Lateralus on May 1st, 2007, 10:26, edited 1 time in total.
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Woo Elephant Yeah
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2 groups of 5 pairs/teams. Existing perfectly balanced teams would remain, but would only initially compete against 4 others instead of 9 others. For example:
Group 1
Games in this format would happen as follows:
The alternative is this:
Note the previous error in calculations for the group games... 
Group 1
- 1. Grimjoose
2. Team Nazi
3. GunPants
4. Stoat2bits
5. He-ject
- A. Feck Elephant Arse
B. Anhamong
C. Fabchicken
D. BO-RO?
E. Team Runner-Up
Games in this format would happen as follows:
Code: Select all
Group 1
1vs2
1vs3 2vs3
1vs4 2vs4 3vs4
1vs5 2vs5 3vs5 4vs5
Teams i and ii win
Group 2
AvsB
AvsC BvsC
AvsD BvsD CvsD
AvsE BvsE CvsE DvsE
Teams x and y win
Semi finals:
x vs ii
y vs i
Final
Total: 23 games
Code: Select all
AvsB
AvsC BvsC
AvsD BvsD CvsD
AvsE BvsE CvsE DvsE
Avs1 Bvs1 Cvs1 Dvs1 Evs1
Avs2 Bvs2 Cvs2 Dvs2 Evs2 1vs2
Avs3 Bvs3 Cvs3 Dvs3 Evs3 1vs3 2vs3
Avs4 Bvs4 Cvs4 Dvs4 Evs4 1vs4 2vs4 3vs4
Avs5 Bvs5 Cvs5 Dvs5 Evs5 1vs5 2vs5 3vs5 4vs5
Total: 45 games
Last edited by Lateralus on May 1st, 2007, 10:39, edited 3 times in total.
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I think we should do it like Robot Wars where everyone piles in and tries to immobilize the the other robots, then the Ref Bot counts you out or you get pushed into the CPZ where the house robots get you and put you in the pit or on the flipper, but rotating hardened steel blades that may shatter are not allowed.


