We need a map name

Where we come together to shoot 5punk.

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Gunslinger42
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Post by Gunslinger42 »

It's a shame that CSS doesn't have the chickens like 1.6 does...
Sol
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Post by Sol »

it has bananas though :D
Lee
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Post by Lee »

Woo Elephant Yeah wrote:Surely you mean the cows? :lol:

Actually, how great a mod would that be! Lead the farm animals back into their pen :!:
hehe, that would be great, we could replace the hostages with cows, but neither of us can do 3D modelling and I dunno if you can actually change the hostage models. If some one could help us with that we'd definately do it.
TezzRexx
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Post by TezzRexx »

Gunslinger42 wrote:It's a shame that CSS doesn't have the chickens like 1.6 does...
this
Lee
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Post by Lee »

TezzRexx
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Post by TezzRexx »

=D How Handy!
Lee
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Post by Lee »

Here's our plan, what do you think?

Image

Edit: Added Cargo containers to T spawn and labeled wall.
Last edited by Lee on April 27th, 2005, 19:01, edited 1 time in total.
mrbobbins
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Post by mrbobbins »

Looks like a good idea, my first thought was that any CT's running along the mud path would get taken out by the T's straight away and the level might need to be bigger to put more distance between the 2 spawn points
Lee
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Post by Lee »

Yeah, theres a wall at the other side of the river to prevent that, I shouldve really labeled it. It probably will be a bit bigger than it looks, I'm useless at drawing to scale, especially in paint with no rulers.
Gunslinger42
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Post by Gunslinger42 »

Paint just wouldn't be paint if it had rulers and all that fancy smancy stuff.
deject
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Post by deject »

I would seriously advise not setting up that burning thing. At least put it at the base of the sniper point or inside. This would unfairly discourage sniping, which is a completely legitimate tactic. I would instead suggest limiting the field of view like in cbble.
Gunslinger42
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Post by Gunslinger42 »

Hmm, you're probably right. It was just a random idea I had (probably due to my slight pyromaniac tendencies) that Lee thought was good. Oh well, less work for me if it's not included :)
Dr. kitteny berk
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Post by Dr. kitteny berk »

The fire thing could be cool, but only if done very carefully with some context.


though, it also gives me an idea for something to play with.
Woo Elephant Yeah
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Post by Woo Elephant Yeah »

I like the layout of the map, lookin' good so far :wink:
Dr. kitteny berk
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Post by Dr. kitteny berk »

ooh, as a thought, make the river easy to get in and out of*, and make it like 10-15' deep, so you can swim in it.



*build it \___/ shape, and displacement map the shit out of it.
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Post by Jinxx »

Dr. kitteny berk wrote:make the river easy to get in and out of, and make it ... so you can swim in it.
This!
Woo Elephant Yeah
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Post by Woo Elephant Yeah »

Is it possibel to swim in CS:S then? Haven't played a map yet where this is possible
fabyak
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Post by fabyak »

me either but theres bits in the keyboard menu for swimming
Woo Elephant Yeah
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Post by Woo Elephant Yeah »

The 5perm's should be strong swimmers :lol:
Dr. kitteny berk
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Post by Dr. kitteny berk »

is is possible, i'm just working on a dead basic river prefab, will add it here once it's done

www.brickbuild.plus.com/river_prefab.rar

contains
a bsp
a vmf of the river alone
the vmf the bsp was compiled from
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