Zombiemod bores my tits off
Moderator: Forum Moderators
-
Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Zombiemod bores my tits off
I find ZM is good for 1 maybe 2 maps at the end of a game, but more than that it sucks.
Please remember that this is also why CSS died last time, people wanting zombiemod all the time and then getting bored after 10 minutes.
Please remember that this is also why CSS died last time, people wanting zombiemod all the time and then getting bored after 10 minutes.
Re: Zombiemod bores my tits off
Dr. kitteny berk wrote:I find ZM is good for 1 maybe 2 maps at the end of a game, but more than that it sucks.
Please remember that this is also why CSS died last time, people wanting zombiemod all the time and then getting bored after 10 minutes.
This hard in the face, with some sort of shiny blunt obect in the shape of a phallice.
-
Gunslinger42
- Ninja

- Posts: 1448
- Joined: February 12th, 2005, 17:53
-
FatherJack
- Site Owner

- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
-
Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Thismrbobbins wrote: I like Zombie mod but the reason it quickly gets boring is we play the same maps where everyone knows the safe spots and 10 rounds on Dust does not a fun zombie make.
I've not played any zombie-specific maps, but is it possible to have certain maps set as zombie, or is it all or nothing? If we can, maybe have the odd lesser-used map thrown into the cycle as a zombie one, with bombs and hostages the rest of the time.
-
Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
That is possible.Lateralus wrote:
This![]()
I've not played any zombie-specific maps, but is it possible to have certain maps set as zombie, or is it all or nothing? If we can, maybe have the odd lesser-used map thrown into the cycle as a zombie one, with bombs and hostages the rest of the time.
i'm also considering fucking with the zombie spawn time to give people less chance to hide.
-
Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
-
Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
here's what i'm thinking:
zombie spawn time 3-6 seconds.
Weapons: limited ammo, para restricted.
zombie knockback: lowered a lot
zombie health: lowered a lot (currently is 2500, thinking 500 would be good)
hopefully will make it a lot faster and rely more on shooting accurately than just gaying in a corner with a para
zombie spawn time 3-6 seconds.
Weapons: limited ammo, para restricted.
zombie knockback: lowered a lot
zombie health: lowered a lot (currently is 2500, thinking 500 would be good)
hopefully will make it a lot faster and rely more on shooting accurately than just gaying in a corner with a para





