My Agent EVE mailed me and wants to offer.. WHAT! (Dev Blog)

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Salmon Ninja Pirate Gayer
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My Agent EVE mailed me and wants to offer.. WHAT! (Dev Blog)

Post by News Reader »

Image My Agent EVE mailed me and wants to offer... WHAT?!?!?
For some reason, my brain has had the inclination to focus on designs today. As a result, we've been discussing agents and how to utilize the new functionality in the Exploration system that was added in Revelations.

We're also overhauling the top 70 mission encounters in the first Need for Speed agent initiative. It might not sound as much, but if you think that 1 encounter might have itself spawned 5000 times over a day, there's considerable "bang for the bucks" in making them more fun, challenging and perform better on the server and client.

Yay, more about messing with my stuff and nothing new, huh?

Actually, that's one of the reasons I'm writing this blog. We've noticed that our blog focus has been in more general terms and the details have been more on general systems, warfare, combat and such and not very much about agents and "PvE" in general.

It's important to understand that EVE is a "PvP" focused game, but in a broader sense of the word. This is also why both terms are in quotes. Imagine me with a beer making 'air quotes' (think Doctor Evil but without the attitude) when I say PvP and PvE.

We consider almost every activity in EVE to be "PvP". We've touched on this before, the basic example always used is that, you as a pilot doing a mission for an agent ties into a lot of elements where you are competing with other players. "PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale. You're competing in price and supply.

Great, a philosophy lecture

Sorry about that, wasn't my intention, but I felt it important define the context before continuing. All EVE players experience different playstyles, you can take long term tours of duty in certain areas of the game or you're more into the jack of all trades. The environment plays a big part but EVE is a "PvP" game. Look at the previous context before determing that we're only talking about fleet battles.

We're adding more Agent levels

There, I said it. Let's get it all into the open so we can start focusing on the finer points of it. This is part of a bigger strategy of the colonization of EVE, attempting to tie the higher levels of gameplay into the various aspects of EVE. The key points we feel are important here are:
  • - Level 4 will become closer to Level 3 in difficulty, the jump up will not be as drastic as it is now.

    - Level 5 will be the new level, consisting partly of the most difficult Level 4 missions, but mainly new missions.

    - New missions in Levels 4 and up will focus on the escalating warfare between the Empires and factions. This incidentally enables you to engage Dreadnoughts, Carriers and Motherships.

    - Levels 5 and up are all in 0.4 security and below.

    - Level 6 will be a brand new Agent Level,

    - Levels 5 and 6 will be open to certain capital ship classes (possibly all, including those moved from 4 to 5),

    - Level 7 is still a possible addition, also a brand new agent Level,

    - Level 7 would be open to all ship classes, except Titans.
Furthermore,
  • - The majority of these new missions will not have ISK bounties on NPCs, they will be Loyalty Point focused or Mini-Profession based. You earn your ISK by selling to other pilots. We're very aware of ISK inflation and this is a step in preventing that.

    - The Loyalty Point system will be turned into a more store-type mechanism, almost how many envision a black market (and in essence it is), thus creating a high-level ISK sink.

    - You would now earn Loyalty Points on the corporate level, allowing you to move easier to other agents in the same corporation.

    - New missions can utilize "Escalating Paths", where you have multiple encounters. These can be optional encounters, encounters required to complete the mission, and random bonus encounters that may not be given or require an unknown prerequisite be met.

    - "Escalating Paths" also allow for more interesting Courier and other hybrid missions on all Agent Levels.

    - New missions will utilize Exploration and Mini-professions to further expand reward abilities.

    - There will be new Agents to be distributed by hand, for better load distribution. This help thin the crowded agent hotspots.

    - New missions will be focused on fewer NPCs, utilizing the big ships and structures as focal points to provide better server and client performance.

    - Mission rewards can be split among a group.

    - Encourages colonization of low security, the higher population providing pirates with more, but tougher (capital-ship-driving-group-flying) pilots.

    - Said capital-ship-driving-group-flying pilots probably remember said pirates from when pirate took pilot out the last time and capital-ship-driving-group-flying pilot will stop if he sees said pirate criminal flagged at a gate.

    - Slowly involves the "PvE" player in more "PvP" EVE activity.
And this is pretty much delivered all at the same time.

But when??!?!?

That's the remaining question. Earlier we didn't want to mention these specific details, simply because they aren't finalized, but this is what we feel need to be implemented, pretty much all at the same time for it to really work. It's really a question of the programming time we get, but in general we'd like to see this happening in Revelations 2, this summer.

Before we commit to this though, we'd appreciate your feedback on this proposed package of changes. We want to emphasize the scope of work we're looking at for "PvE" and show better what we're thinking, our goals and what we see as positives about this.

Author: Oveur
Read more...

Source: eve-online.com | devBlog
Description: EVE: The Second Genesis, is a massively multiplayer, online, persistent world game. Players are spaceship captains cruising around a distant universe, trading, fighting and communicating with other players
fabyak
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Post by fabyak »

yay for lvl 4's being less extreme :) and :shock: :shock: :shock: :shock: :shock: :shock: lvl 7's ?!
Fear
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Post by Fear »

fabyak wrote:yay for lvl 4's being less extreme :) and :shock: :shock: :shock: :shock: :shock: :shock: lvl 7's ?!
:above:

I have almost lost many ships to them, and had to abort many. I think my lvl 4 agents tells me to fuck off now anyway.
centerededgedesign
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Post by centerededgedesign »

Wow, capital missions from agents? Should make capital business even better!

Eve just keeps growing and improving! I love it!

I was a little frustrated with a level 4 of my own last night. After being able to solo 4 missions on my own, (albeit by shooting a few ships, warp out, rinse, repeat mode) I ran into one that delivered a massive amount of dps and couldn't even be tanked by the likes of Aki, a known level 4 god. So I totally agree that level 4's are not all quite the same level. As far as nerfing them though, I don't know if that's necessary at all, just take the hardest ones and move them into the low level 5 range. Hopefully level 5's are tougher than a solo BS pilot can handle, maybe requiring a command ship alot to share some gang bonuses with a couple of BS pilots or something of the sort. I'd like to see the higher ends of Eve to require group effort, or capitals perhaps.
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Post by Dolly Parton »

oh hell no. lvl 4's are sweet except for those stupid ass frig missions i.e. Massive Attack. those should never have been lvl 4. i've actually started declining them cause 80 targets with 5 BS and 75 frig/cruise is faaabulous.

This is excellent news though about the missions. Death and I were talking about going to Low Security and running missions with the thanatos and assigning our 2 ravens with fighters and just man handle anyone or anything. OMG this has made my day, CCP you pull this off the first time no bugs I'll baby sit your kids.

Lvl 6 and 7 - man looks like i am going capital ship now for those. 5punk fleet of 2-4 carriers and dreads ripping through lvl 7 missions. thats going to be sick.

----------------------------

not liking this LP thing, but this is just from first response need to find out how existing LP will be effected. i got 3 agents with 300k LP to lose or get them moved before i get 3 amarr navy BS will be a travesty in my eyes.

overall though i like and only can feel that its about time. bring on the pain

:boogie:
eRabbit
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Post by eRabbit »

Dolly Parton wrote:5punk fleet of 2-4 carriers and dreads ripping through lvl 7 missions. thats going to be sick.
:cry: :cry: :cry: :cry:

Seems so wrong, seems so very wrong. Let mission runners use their capital ships, not for pvp as they were designed, but for whoring even more ISK! :roll:
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Post by Dolly Parton »

eRabbit wrote:
:cry: :cry: :cry: :cry:

Seems so wrong, seems so very wrong. Let's use even more capital ships, not for pvp as they were designed, but for whoring even more ISK! :roll:
actually you missed a line i guess
- The majority of these new missions will not have ISK bounties on NPCs, they will be Loyalty Point focused or Mini-Profession based. You earn your ISK by selling to other pilots. We're very aware of ISK inflation and this is a step in preventing that.
less frigs more big ships
- New missions will be focused on fewer NPCs, utilizing the big ships and structures as focal points to provide better server and client performance.
- so more DPS is good

no need to have someone be nice and split mission isk with others now
- Mission rewards can be split among a group.
and hey its not like i said bring a nyx i just said a few carriers and such, but yeah you right 2 or each will do until we see how much of a omgwtfbbq we get our selves into.

i for one am very excited and going to eve mon to once again create another plan. long live CCP for screwing up my plans in a good way for once \o/

** i can run every lvl 4 mission now solo but have a better time when i got a friend to come along. and there is no way i am going into a lvl 6 or 7 with out friends in high places in big ships.

wonder what you would need to use them though. i got 6 npc corps above 8.0 now so hopefully when they do come out i can get us in there the day of installation

DP
Last edited by Dolly Parton on February 22nd, 2007, 14:52, edited 1 time in total.
Hehulk
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Post by Hehulk »

Think you need to read it again Rab. they're removing most of the isk rewards from missions, and if carebears want to go use large numbers of capitals in low sec, I'm sure someone will abuse that idea.

That said, I'm a big fan of half of this, but not the rest. Yay for LP stores and LP working on a corp not agent basis, but I'm not so sure about the low sec part, and removing the isk rewards better mean they put something as valuable in, since I rely on missions alot of the time to keep me in ships.
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Post by centerededgedesign »

eRabbit wrote:
:cry: :cry: :cry: :cry:

Seems so wrong, seems so very wrong. Let mission runners use their capital ships, not for pvp as they were designed, but for whoring even more ISK! :roll:

Well, they did say that the higher level missions wouldn't have bounties, so th e isk would come from selling stuff. i.e. selling cool loot, i.e. putting more cool loot on the market and lowering the cool loot prices, i.e. making it easier for Joe Blow and his smackmobile to make life hell in low sec. Good point that this has the capacity to REALLY change overall game dynamics around, but will make capitals more common, and thus make ways to kill them more refined as well......
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Post by Dolly Parton »

on the NEW mission the isk will be replaced never says anything about the old. so Blood Raiders "The Blockade" will still get you 24-26mil for an hours work about
Hehulk
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Post by Hehulk »

centerededgedesign wrote:Well, they did say that the higher level missions wouldn't have bounties, so the isk would come from selling stuff. i.e. selling cool loot, i.e. putting more cool loot on the market and lowering the cool loot prices,
They did this already, in red mon rising. It destroyed a load of the isk potential of empire as with more supply, prices fell like a stone. I can quite happily remeber the day when n-type hardeners were 10 mil pu in rens, eutectic cap rechargers were 15 mil pu, and 1600mm rolled tungsten were 15-20mil.

They're going to have to be really inventive about what they put in in order to make this work. Good loot won't cut it.
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Post by eRabbit »

Hehulk wrote:
They did this already, in red mon rising.
The jamaican eve expansion!
amblin
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Post by amblin »

.
Last edited by amblin on May 6th, 2014, 10:46, edited 1 time in total.
Dolly Parton
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Post by Dolly Parton »

and let the nerfing begin http://myeve.eve-online.com/ingameboard ... dID=480420

why mess with lvl 4, leave alone and just add on lvl 5 and up. CCP always has to piss people off
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Post by Akiakaiu »

I'm not liking this, first they nerfed the loot drops, now the bounties are going. Are they going to un-nerf the nerf they just put in? Also forcing me to PvP when I'd rather focus on PvE... this game to me is loosing even more appeal.
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Post by friznit »

Looks like we're all going to be back in empire shortly Aki. We'll make the protection squad and you can PvE all you want :)
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Post by centerededgedesign »

friznit wrote:Looks like we're all going to be back in empire shortly Aki. We'll make the protection squad and you can PvE all you want :)
:cry: :roll: :? :x
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