ISS Outnumber KOS early on, and when KOS atempt to take the station we soundly thrash them
Intel comes in of a 30 IAC man fleet heading for us. This turns out to be inacurate (50 man fleet).
Fleet arives, FCs attempts a hit and run, but loading lag causes us far more losses than kills.
IAC take the station
Defence gang drops to 7 guys, in typical fashion 3 of them 5punkers.
Anyone going to be around to help me move stuff out of JK tonight or tomorrow? At appears that despite my haranguing both in and out of game not enough of our 800 people bothered to turn up to C3 today. 5punkcorp has done its best, but as far as I'm concerned ISS doesn't want to live.
Well, Sunday started well with us controlling the system. Initally the station was bugged, which lost us a few hours, but we eventally had it down to about 2/3 shield before the hostile fleet of IAC, KOS and UNL hit us. With numbers at 2:1 against us we did hit and runs for most of the afternoon with varying degrees of success, but mainly doing more damage than we took. RISE promised us a 'proper fleet' no later than 1600 so we held out despite hostile numbers increasing steadily. At 1800 a RISE fleet of 30 finally arrived and we coordinated an simultaneous arrival on the bubbled QRBN gate in C3....we all left in pods, including our carrier pilot who somehow contrived to warp to the gate as well. Altogether not hugely successful, and the station is still very much in their hands.
Our meaning alliance is how I read it, plus friz just saying in-game about us jumping stuff to empire tonight. I'm 99% sure Marilyn is fine, and that fea isn't that stupid.