Dog Pants wrote:Sounds good. Textures and draw distances and other little graphical glitches can be easily fixed, atmosphere is more difficult to achieve.
That
I'll have another poke about with stuff, see how pretty I can get it looking (it played at 1680x1050 full everything)
Dr. kitteny berk wrote:the dx8 one seems to be way less pretty and not do HDR etc.
Does it do HDR well? I'm hoping after the shiny glarefest of Oblivion the novelty will have worn off and it'll just compliment the graphics rather than defining them.
First impressions, the graphics are starting to look a bit dated but the immense detail of the maps more than makes up for it. I had to run it on medium with static lighting to get decent framerates on my p4 3.4ghz, 1gb ram and 7900gts. There doesnt seem to be alot of difference between high and medium other than increased framerates but I'd have to check high again to make sure.
Gameplay wise its pretty fun, it leans more towards realism with it only taking a couple of bullets max to kill some one. There seems to be quite a few weapons and they're upgradable with silencers and scopes etc.
Only thing that annoyed me really was the footsteps sound, its a bit loud and doesnt sound too good.
Lee wrote:First impressions, the graphics are starting to look a bit dated but the immense detail of the maps more than makes up for it. I had to run it on medium with static lighting to get decent framerates on my p4 3.4ghz, 1gb ram and 7900gts. There doesnt seem to be alot of difference between high and medium other than increased framerates but I'd have to check high again to make sure.
Gameplay wise its pretty fun, it leans more towards realism with it only taking a couple of bullets max to kill some one. There seems to be quite a few weapons and they're upgradable with silencers and scopes etc.
Only thing that annoyed me really was the footsteps sound, its a bit loud and doesnt sound too good.
Again, the sound is easily fixed. I don't really rate flashy graphics as a selling point for a game, I'm more interested in atmosphere, attention to detail and obviously gamepley. I'm glad you guys have had chance to give this a go because you're alleviating a lot of my fears.
Dog Pants wrote:
Again, the sound is easily fixed. I don't really rate flashy graphics as a selling point for a game, I'm more interested in atmosphere, attention to detail and obviously gamepley. I'm glad you guys have had chance to give this a go because you're alleviating a lot of my fears.
It definately has atmosphere, the weather effects, especially the lightning are some of the best I've seen and really set the mood. I imagine it'd be brilliant wandering around chernobyl on single player in the middle of a storm.
Lee wrote:It definately has atmosphere, the weather effects, especially the lightning are some of the best I've seen and really set the mood. I imagine it'd be brilliant wandering around chernobyl on single player in the middle of a storm.
That. REALLY FUCKING HARD.
After playing the beta, I triple checked I still have a pre-order for this.
Lateralus wrote:Fucksocks, I can't even preorder anything at the mo because I don't know for sure where I'll be living then! Hehe, guess I'll just have to wait then.
I've had a poke about of a version of this I, erm, acquired. All I can really comment on is the graphics, sound and atmosphere, but I'm already cautiously impressed.
The HDR is indeed very understated - I had to check that I had it turned on, but when the lighning (with dynamic lighting no less) flashes you can see it.
I was running it on full whack in 1024x768 with absolutely no performance issues.
It's incredibly detailed - it feels like a real location rather than a created map. Apart from the odd strategically placed plank or pallet to help you get around it all feels spookily natural (and quite claustrophobic).
The weather and atmosphere affects are very good. Odd that there's rain falling from a sky that only has patchy cloud, but I can forgive that at the moment.
The sound effects are puny at the moment - fire your pistol and it sounds like a cap gun. When the bullets hit there's only a puff of smoke and sometimes a pockmark to indicate.
The anomalies are quite cool. I found myself inexplicably being sucked towards a stack of cable reels. I soon realised what was causing it when everything went rippley and I died. Then as I watched the dust and leaves being whirled around in spectator mode, it sucked my corpes up into the air, spun it around a few times, then gibbed it.