Unreal 3 Engine to Skip the Wii
Mark Rein, speaking with Chris Kohler and Game|Life, has stated that Epic's next-gen Unreal engine will never make it to the Wii. Touting the virtues of high-definition gaming, the 360, and the PS3, Rein said that their engine is simply not designed for Nintendo's hardware. He also quickly mentioned the upcoming deal between Epic and Square Enix: "It's definitely a challenge to convince Japanese developers to work with a third-party technology like ours. But Square Enix, they're the granddaddy. I'm hoping that'll be pulling the stopper out of the drain, and we'll gradually crack that nut. We've been looking to hire somebody in Japan, to be our representative there. " Update: 02/06 04:19 GMT by Z : Accidentally misattributed the interview to CVG when it was a Game|Life piece. Fixed. Also, Chris made sure to point out that a partner of Epic's is trying to get UE3 onto the Wii, so ... maybe someday?
Good news. Don't want any more FPS games that use techniques it can't handle - we can play them on, er...everything else. Do want more unique games designed around the control method.
FatherJack wrote:Good news. Don't want any more FPS games that use techniques it can't handle - we can play them on, er...everything else. Do want more unique games designed around the control method.
Indeed. The only reason I'm interested in a Wii is the control method and the stuff you can do with it that you can't do with anything else.
Dog Pants wrote:The only reason I'm interested in a Wii is the control method and the stuff you can do with it that you can't do with anything else.
Although just because nobody's done it successfully doesn't mean it can't be done
We have it on Games<sup>TM</sup>/Edge authoristy that the new Metroid works very well as a FPS on Wii.