New patch (26th Jan)
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Joose
- Turret

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New patch (26th Jan)
The new patch has had a few bloody good changes in. Its worth checking out the patch notes, as quite a few powers have been tweaked slightly. Happily, nearly all the tweaks seem like good things. The biggest tweak (as far as I could see) is that activating toggle powers that dont affect the enemy now dont root your character to the spot as they are activating. Some of them didnt anyway, but now its universal.
The other big important change is that they have completely changed SG rent costs. Its now entirely dependant (unless your SG does PvP, in which case it gets a *little* more complex) on the size of your plot, not whats in it. Even better news, the rent for the smallest plot (which I believe we have) is now 0. Whin.
The other big important change is that they have completely changed SG rent costs. Its now entirely dependant (unless your SG does PvP, in which case it gets a *little* more complex) on the size of your plot, not whats in it. Even better news, the rent for the smallest plot (which I believe we have) is now 0. Whin.
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Sheriff Fatman
- Optimus Prime

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Joose
- Turret

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- Joined: October 13th, 2004, 14:13
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doh! I forgot to check mine. Will have to wait till after work then.Sheriff Fatman wrote:*the* most important aspect is that you know have a 'Total Badges Earned' counter in the Menu>Personal Info>Badges window.
(205 for Llama Man btw)
The mind boggles.
By the way, in case anyone goes into the base and thinks "OMFG! its all messed up!!!111", i was buggering around with it this morning and ran out of time. Dont worry, everything still works as before. For the moment.
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Sheriff Fatman
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Patch notes in full:
Code: Select all
1.25.07 Version 13.20070110.3T
HEADLINES
* Base Rent Overhauled
* Standardization of how toggle powers hold or "root" your character in place.
* Taunt and Gauntlet corrections and animation standardization.
COMBINED NOTES
Base Rent Overhaul
Base Rent is now calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due.
Existing supergroups will see this change take place immediately, but it is not retroactive. No supergroups will be receiving refunds for rent already paid.
Plot Name Plot Size Rent
Tiny Hidden Spot 8x8 0
Small Hidden Spot 8x12 20000
Hidden Spot 12x12 43000
Small Secret Location 12x16 65000
Secret Location 16x16 105000
Large Secret Location 16x20 145000
Small Hidden Complex 20x20 200000
Hidden Complex 20x24 280000
Large Hidden Complex 24x24 350000
Massive Hidden Complex 24x28 610000
Small Secure Location 12x16 200000
Secure Location 16x16 420000
Large Secure Location 16x20 750000
Small Secure Complex 20x20 1300000
Secure Complex 20x24 2100000
Large Secure Complex 24x24 3200000
Massive Secure Complex 24x28 5000000
POWERS:
Taunt: All Taunt power animations have been slightly adjusted. They will now root the player for the same amount of time and take the same amount of time to 'hit' a target. The timing was normalized around Dark Melee's taunt, which was the quickest activating version, so this equates to a minor buff for most versions of taunt and provoke.
Gauntlet: Gauntlet and related power effects should now work properly on all ranks of targets. Underlings, Minions, Lieutenants, Bosses and Elite Bosses should have Gauntlet effects work normally. For Archvillains, Heroes and Giant Monsters, Gauntlet effects require a harder to hit check in order to effect the target.
Animation changes:
All toggle activation animations have been normalized to fit the following rules:
* Any toggle that only affects yourself should not cause you to be rooted while activating
* Any toggle that affects yourself and/or allies should not root you while activating. Leadership, Shadow Fall, Dispersion Bubble, etc
* Any toggle that affects yourself and debuffs or damages enemies should root you while it activates.
* Any toggle that only affects enemy mobs should root you while it activates. (Blazing Aura, Icicles, etc)
* All "Tier 9" powers will root the player while activating. This includes Granite Armor.
* The activation time is consistent for all at 1.5 seconds. This generally resulted in a shorter rooted animation.
Some specifics:
* Stone Armor/Earth's Embrace, Ninjitsu/Kuji-In Rin, Super Reflexes/Practiced Brawler, and Regeneration/Instant Healing will no longer root the player while activating
* Kheldian or Peacebringers: Changing form no longer roots the character.
* Ice Armor/Energy Absorption will now briefly root the player while activating.
Many power animations were changed so that they do not play faster or slower based on the size of the character.
Note: Click Powers
We plan to adjust "Click" powers in the future to make them conform to rules of when a power "roots" your character similar to the ones applied to Toggle buffs in this update. "Click" powers are those that you click once and do not stay running like a Toggle. Buffs like Radiation ejaculation's Accelerate Metabolism is an example of a "Click" power. Some "Click" powers were changed in this update that may be revisited in the future.
Other Power Changes:
* The Golden Rings and Renewal of Light Temporary Powers' lifetime is now measured in real time days, not /played days.
* Stone Armor/Earth's Embrace - Changed effects so that dirt, stones, and rock portion will only play on the ground.
* Tanker and Brute Super Strength Rage: Fixed a bug in which would allow players to bypass the Endurance 'crash' at the end of the power's duration.
* Psychic Assault/Psychic Scream: Corrected a pause that would play after using this power while flying.
* Dark Armor’s sound effect now correctly silences after a short time period.
Rewards
Key Reward Choices that you do not qualify for will not be selectable, and will tell you why you can not select them. For example, if you complete a Respec Trial and have already earned the maximum amount of respecs possible for a character of your level, the respec reward choice will be unselectable, and tell you that you have already earned the maximum amount of respecs for your level.
Game
* Characters' wings will no longer be visible while using the alakazamreact emote while they have horse Shield on them.
* When logging in, the chat window will display the number of free tailor sessions available, if any.
* A count of the total number of badges a character has is now displayed in the Personal Info Menu Item.
* Corrected an issue with a specific mission map where players could click to go to the Hospital, re-spawn and die from nearby critters.
* Fixed a problem with elevators in a specific mission map.
* Players will no longer be able to create or edit a supergroup while shapeshifted.
Tasks
* Characters are no longer able to talk to their contacts via cell phone while in PvP zones. This change is necessary to prevent bugs that can cause players to receive no reward for completing missions
Critters
* Redcaps can now correctly spawn at levels below 35.
Badges
* The Dimensional Warder badge will now display a progress bar.
CITY OF HEROES
Powers
* Blaster Devices Targeting Drone now grants a damage bonus to the Assault Rifle Sniper Rifle power.
* Blaster Devices Taser: Changed animation and cast time.
* Blaster Devices Cloaking Device: Removed erroneous text from Long Help text.
* Kheldian Antagonize: Increased durations in PvE, added PvP Duration modifier.
* Kheldians Inherent Taunt ability in Dwarf Form will now work on all ranks of critters.
* Snow Storm graphical effects have been reworked. The base effect was modified and an effect was added to indicate the anchor. Also fixed a bug in the power definition that was causing the base effect to play on every affected mob, rather than the targetted anchor. This should prevent Snow Storm from stacking with itself and becoming blinding white.
Tasks
* Nightwolves in the Citadel Task horse should no longer appear at levels not within the level range of the task horse.
* Banished Pantheon Masks should no longer show up in missions higher than their given level.
Game
* Supergroup base teleporter beacons to Faultline now send you to the correct location.
CITY OF VILLAINS
Powers
* Brute Secondary powerset attacks were generating Fury vs. high rank targets too quickly. This has been adjusted and these power now have the same bonus as the Brute Primary powers.
* Brute Patron Powers bonus Fury vs. Players and high ranking critters has been lowered to the same amount given by normal Brute attacks.
* Dominator Blaze, Power Burst and Thorny Barrage: Increase maximum range for from 20' to 40'.
* Fixed Photon Seekers levels for both Transcended and Quantum PPD. They were spawning at too high a level in some cases.
* Players using Ghost Widow's Patron Power "Soul Storm" will go into the normal combat stance after it is cast rather than going into a different animation.
* Domination: the bonus given to Domination gain based on team size, although it was being calculated, was not being applied properly, resulting in lower Domination gain. This has been fixed.
* Patron Power Pets should now be defeated when their creator is defeated.
* The Patron Power Pet Mu Guardian should now use his Sentinel of Lightning power properly.
Tasks
* Numina will no longer resurrect Ms. Liberty during the final battle of the Recluse Task horse
* Reports of the Arachnos Flier have re-surfaced.
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Dr. kitteny berk
- Morbo

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Sheriff Fatman
- Optimus Prime

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From what I have read the missing objects is server-side and is a known issue since I8 was released.
It applies to FF and all those other annoying missions where you seem to get stuck behind invisible objects whilst in warehouse missions.
The problem is still ongoing on the Test Server so hopefully it will be addressed in I9.
There is a twenty page thread on the official forums entitled 'Not seeing stuff' which shows this is a problem for all missions and levels, PvE and PvP alike.
From the forums:
It applies to FF and all those other annoying missions where you seem to get stuck behind invisible objects whilst in warehouse missions.
The problem is still ongoing on the Test Server so hopefully it will be addressed in I9.
There is a twenty page thread on the official forums entitled 'Not seeing stuff' which shows this is a problem for all missions and levels, PvE and PvP alike.
From the forums:
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CoH:
- sandbags, boxes in Portal Corp building that has the entrance to Firebase Zulu
- all interior items in the Shadow Shard molepoints (walls, portals, floors, etc.) *FIXED* as of Dec. 7 patch
- magic boxes and other Hellion decorations in intro Hellions mission
- Superadine lab vats, vials and other objects in intro Skulls mission
- Council computers, banners in early mission "Defeat all Council soldiers"
- decor and debris (tables, chairs, fencing, etc.) in mission "Stop Skulls' attack on party"
- all ice from the Defeat Frostfire mission in The Hollows
- all custom objects (mostly trash and other debris) in the Defeat Atta mission in The Hollows (includes "throne room" objects)
- Freakshow warehouse missions with custom objects (Freakshow "trashed look"); various levels, reference point is final mission of Freaklympics arc (award ceremony)
- Clockwork objects in the final mission of the Synapse Task horse (modified warehouse map w. Clockwork King AV)
- bamboo blinds, statues and other related objects in Tsoo tattoo parlor mission
- doorway (not actual door) leading into Cavern of Transcendance trial
- objects in custom cave missions in the Katie Hannon TF
- generators in Ernesto Hess TF
- stasis tubes and computers in the final room of the final Revenant Hero Project mission (Crey mission, 40+ level)
- all Carnie-specific objects (carpets, banners, etc.) in Vanessa DeVore story arc
- disassembled portal parts in Secure Portal Corp mission
- objects (Tiki tables and the like) in introductory Banished Pantheon mission
- rendering issues with tubes and floor tiles under Vampyr generator tubes in missions featuring them (Striga Isle arcs, etc.)
- Academic plaque in Abandoned Sewer Network is invisible, possibly other plaques as well
- decorative guns and turrets in various zones are invisible, including Rikti Crash Site; bases of the turrets are invisibile; invisible turrets also in "Council Empire" mission
- curtains, tables and other medical equipment in the Mother Mayhem/Malaise AV mission
- rings and anchors holding the Statesman NPC in place in the final room of Defeat Tyrant AV mission
- lava in final mission of Ernesto Hess Task horse (as of 01/25/07 patch)
CoV:
- shipwreck near Primeva in Nerva Archipelago
- missions with similar decorations as CoH equivalents (eg: Metal Shift Freakshow mission has invisible Freakshow trash)
- trash and other objects in the "Destroy the Radio" mission from the Television
- objects in first and third missions of Silver Mantis Strike horse
- portal objects in lab maps of Technician Naylor's missions
- portal objects in Virgil Tarikoss Strike horse -
Dr. kitteny berk
- Morbo

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Sheriff Fatman
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