Tenerifis GO!

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eRabbit
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Post by eRabbit »

amblin wrote:
Remind me not to take a wrong turn after death and end up in your heaven.
My heaven involves Friz, 4 buckets of whipped cream and an electronic can opener.
friznit
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Post by friznit »

eRabbit wrote:
My heaven involves Friz, 4 buckets of whipped cream and an electronic can opener.
Woo!

No, we can't have a belt in KW- or C3-
There are no offices left
2 hangar arrays should do the trick
It's not impossible to rat Angels in Amarr, just caldari are better
We'll have to get a mining op going soon as poss to start as we mean to go on
It will mean some work for the corp, including compulsory ops. If you don't like that, join Fw4ppers. Sorry, that's how it's got to be.
Lee
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Post by Lee »

friznit wrote:Quickfit is known to be buggy and hasn't been updated since Revelations came out.
Theres been loads of new versions of quickfit since revelations, the current is still a bit buggy but most things work.

I'm going to head to JK on the test server and test some domi fits, some one stole all the cap recharge rigs though so I'll just have to make do without them :(
eRabbit
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Post by eRabbit »

Rigs are for noobs :P

My thinking for the bastard angel hunting domi of doom was (go with this it might just work):

Highs:
6x 350mm Rails

Meds:
1x XLarge Shield Booster (Large if fitting is tough)
2x Large Shield Extender
2x Invul Field

Lows:
3x Mag Stab
2x PDU
2x Inertia Stab

Lows are kinda odd at the moment but the majority is there, oh and decent drone skills with lots of heavy/medium/light explosive drones. Drones doing explosive and guns doing thermal and kinetic means you're covering all the damage types that are ok against angels.
Fear
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Post by Fear »

eRabbit wrote:1x XLarge Shield Booster (Large if fitting is tough)
My experience of XL Shield Boosters is you'll get about 4-5 cycles out of it before you have zero cap. Cap Injected ships for quick gankage only it seems.

I might just be using them all wrong tho.
eRabbit
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Post by eRabbit »

I was planning on using it in bursts, 1/2 cycles each burst kinda thing, if cap's tight just go for a large booster. That setup gives decent resists, just over 12k shield, nippy and amusing to fly (in theory).
Lee
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Post by Lee »

My shield tanking skills arent that great so I'm going to armour tank it, I plan on using something like this:

6x dual 250s (If I need dual reppers I'll swap one for a tractor beam or I may do that anyway.)

2x drone nav comps, 3x cap rechargers (might need 5x cap rechargers if I dont use cap recharge rigs or need dual reppers.)

large repper, damage control, exp, kin, therm active hardeners, eanm, mag stab (mag stab would get swapped for a second repper if needed.)

3x cap recharge rigs or maybe rep amount rigs

Kinetic heavy and light drones, they do the best damage vs angels due to their better damage modifier than the explosive ones.
Pass
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Post by Pass »

ISS forums seemed to dump me from there userlist. Waiting for access to read that post.
Dolly Parton
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Post by Dolly Parton »

My Raven set up for rifis

6x arbalest cruise
2x diminishing NOS

1 T2 XL Booster
1 Boost amplifier
3 T2 Invul
1 T2 Shield Extender

2 T2 BCU
3 T2 PDS

My Drake set up for rifis


6x hvy assault
2x med diminishing NOS

1 T2 XL Booster
1 Boost amplifier
3 T2 Invul
1 T2 Shield Extender

2 T2 BCU
2 T2 PDS

i am sure others have better but theres mine.

:wave: :wave: :wave: :wave: :wave: :wave: :wave: :wave:

Since we are not allowed refinery's are we gonna build in the outpost too?

DP
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Post by Dolly Parton »

Pass wrote:ISS forums seemed to dump me from there userlist. Waiting for access to read that post.
Regional contract Tenerifis
Background

The Calico project is a refinery outpost set up in C3-0YD. It's financed by LV, and the arrangement is that we provide them with fees and refining tax. It also serves as a proof of concept. We're hoping that once we can demonstrate this model as successful, we will be able to persuade other alliances.

There are 70 or so belts in the immeditate vicinity, and an ice belt 3 jumps away. Local ice is Minmatar. One of the systems has mercoxit. (3 belts) the rest have Arkonor, Bistot, Spodumain and Gniess. (And other stuff thats less exciting).

Access to this region is NOT automatic. Only ISS corporations who have been granted by the ISS Regional Coordinator, James Lyrus, can enter Tenerifis.

Preliminary conditions for entering Tenerifis

Your corporation have to go through an evaluation process which takes into account the length of your membership in ISS, your history of observance of the ISS Charter and a number of other things. The ISS Regional Coordinator have the right to refuse entry to Tenerifis without explanation. The background for these rules is that ISS want to ensure the partnership with LV becomes a long and happy one. We will not tolerate ‘incidents’ with pilots who don’t play by rules.

All ‘negotiations’ from ISS corporations to be granted access to Tenerifis go through the ISS Regional Coordinator and individual corporations may be asked to observed to undisclosed special rules and regulations in order to preserve the peace and stability of the region.

Once you have been granted access there are a number of rules and regulations that needs to be observed by all ISS pilots.

What we get

+ The entire northern part of Tenerifis is accessible to ISS, but ISS ships are not allowed 'south' of the X-1QGA system (create map)

+ Unlimited npc hunting in this area

+ Unlimited mining in this area (subject to ground rules by the ISS Regional Coordinator)
* The refining station in the E-IFSA constellation is managed by ISS, and surrounding the station, within 3 jumps, are 72 asteroid belts with highend ore. It is a very rich area.

+ Unlimited access to complexes in this area

+ Unlimited access to moon resources
* We can survey and setup starbases everywhere we want in this area
* We can claim sovereignty everywhere we want in this area

+ The refining station: ISS member corporations are also allowed to setup (sovereignty claiming) starbases in the station system for the duration of their stay in Tenerifis.
* This allows for starbase factories, labs etc. to be constructed.



Terms and conditions

+ ISS ships are not allowed into regions surrounding Tenerifis. This is to assure that diplomatic incidents will be kept to a minimum.

+ ISS Regional Coordinator James Lyrus is responsible for fees and docking rights. ONLY James Lyrus or ISS Management act as a go-between with Lotka Volterra (LV) about fees, docking rights, access, diplomacy, and incidents. We want to keep misunderstandings to a minimum.

+ ISS will pay a weekly fee of 15M Isk pr. pilot per corporation operating in the region (calculated pr. corp, not on a pilot pr pilot basis)
* Example: if members of one ISS corporation of 60 members operate in the region, ISS will pay LV 900M each week pilots for this corp to be allowed to operate in Tenerifis
* The ISS member corporations transfer fees to the ‘ISS Outpost’ corporation (CEO: Duchess deGulia) for their pass to Tenerifis for the following week, and this corp then transfers the collective fees to LV.
* Corporations with less than 20 members pay a fixed fee of 300M pr week.

+ Refining: All refining of loot and ore must take place in the outpost refinery. The refining tax there is 10% (may be subject to change). No POS refineries are permitted anywhere in the region. ISS will regularly inspect starbases in the region, and if any refineries are detected, the consequences will be immediate.

+ Access to the station: ISS is the exclusive channel through which potential LV 'pet' corps are allowed by LV to operate in the E-IFSA constellation. This improves ISS's ability to attract sufficient corporations to the region and reduces LV's administrative burden.

+ Docking rights: Only ISS corporations who have paid the fees to LV may dock. All LV corporations may dock at any time.

+ In the interest of regional defense, LV member corporation will always have docking rights to the station.

+ LV member corporations will not mine in the E-IFSA constellation without prior consent from ISS. This is to ensure that ISS corps have enough roids to make good on their fees.

+ LV will not establish any POS in the constellation and the neighbouring constellations without prior agreement by the ISS.



Living in Tenerifis

Belts are allocated to corps. This list is published on this forum. There will be 1 belt per 10 members (rounded down) in the outpost system. Additional allocations will be made as necessary, however it is likely these will be in systems around C3-0YD. Claim jumping may result in a fine, and for repeated offenses additional action may be take. Each corp is entitled to manage 'their' belts how they wish. If you have empirical
evidence to confirm (or deny) some of the more common mining myths, then we're keen to hear about it.

Corps are required to plonk a secure can at their belt to remind everyone, however it's expected that residents will keep up to date with claimed belts.

Any unclaimed belts are general access for 'casual' mining, however we expect local corps to prioritise 'their' belts. At the current time, this includes the Mercoxit belts. If we appear to have difficulty managing this, then we'll review the situation.

Ratting is a free for all, with the caveat that if mining is in progress, or someone is already fighting a rat, you ask permission before engaging. It's not uncommon to tank a particular spawn for the duration of a mining op.

Security and military

+ ISS will assume responsability of patrolling the northern part of the region. ISS will pursue and suppress pirate incursions into the region. ISS will keep LV central space command informed of all foreign alliance movements in Tenerifis and as such act as border guards and reconnaissance for LV.

+ The official channel for the area is called "Calico". If you are operating in the area, then you are required to join it. This is to serve similar purposes as other regional channels, namely sharing of information, intel, and general heckling.

+ To preserve its neutrality in inter-alliance conflicts, ISS will not participate in joint fleet operations with LV, but ISS Navy and local ISS corporations inhabiting the region will nonetheless assist LV to the best of their ability in the defense of the region in case of invasion by brigand horses.

+ ISS is responsible for maintaining sovereignty of the system with a militarily credible starbase network.

+ If someone attempts to assault the station system, LV will respond as per normal procedures in the defense of Tenerifis and dispatch a fleet to defend the station.

+ All ISS corporations are responsible for their own day to day security in Tenerifis.


Transgressions of any one of these, all in all, very simple rules will lead to immediate expulsion from ISS.

It may be necessary for a corp to request additional belts from time to time, due to increasing size, or simply because they've managd to deplete one.

The criteria for additonal allocation is a fairly simple one - are existing claims being well used. (Assesment by basically scanning the belt, and see if there's huge numbers of 'roids still there).

Secondary criteria is corp size. 1/10 corp members is going to be a threshold point. Below this, then additional allocation is more likely to be in C3-0YD.

Demonstrate you can use what you've got, and you will get more.

Copy/Paste from DP to you

enjoy
Lee
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Post by Lee »

Dolly Parton wrote: My Drake set up for rifis

6x hvy assault
2x med diminishing NOS

1 T2 XL Booster
1 Boost amplifier
3 T2 Invul
1 T2 Shield Extender

2 T2 BCU
2 T2 PDS
Try 3x invulns 3x large extenders 2x shield power relays instead, you'll never keep that xl booster running on a drake.

Also, the gates in tenerifis look rather cool 8)
Lee
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Post by Lee »

Hmm... where is the station we're going to be near supposed to be? either I'm looking in the wrong place or it was built more recently than the current sisi mirror.
eRabbit
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Post by eRabbit »

Lee wrote:3x cap recharge rigs or maybe rep amount rigs

Kinetic heavy and light drones, they do the best damage vs angels due to their better damage modifier than the explosive ones.
In my experience I found in 0.0 the exp did more due to the fact that angel's exp resist is rather a lot lower? Hmm, I'll go for a mix of kinetic and exp then :)

How much are cap recharge rigs nowadays? and the station is in kw- with jk- being the system we're looking at.

I went to look at the system, a few belts were completely cleaned with no secure cans anchored claiming them.
Lee
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Post by Lee »

eRabbit wrote:
In my experience I found in 0.0 the exp did more due to the fact that angel's exp resist is rather a lot lower? Hmm, I'll go for a mix of kinetic and exp then :)

How much are cap recharge rigs nowadays? and the station is in kw- with jk- being the system we're looking at.

I went to look at the system, a few belts were completely cleaned with no secure cans anchored claiming them.
I'm basing my figures on quickfit, I know people complain that its buggy but it does at least give you a rough estimate. The station in kw- doesnt exist on sisi so I had to go to kdf to set up a domi. I'm on my way to jk- now with both types of drones in my bay and i'll let you know how it works out.

Cap recharge rigs are going for around 40 mil each now, thats a 20 mil drop from last time I checked, hopefully prices will keep on falling and then theres even more changes to salvaging coming in the next patch :w00t:
eRabbit
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Post by eRabbit »

This just in, shield tanked domi = shite. Going with an armour tank now. :lol:
Lee
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Post by Lee »

It seems that with the way the resists are on angels, exp, kin and therm drones all do exactly the same damage so I'd go for beserkers since they're the fastest and track better.

So far the rats haven't been amazingly better than in W9, I've fought a couple of dual 650k spawns and one triple 800k spawn, tanked them all easily enough with lar, dc, exp, kin, therm, eanm. I'm yet to find a triple 1.7 mil spawn to test my tank properly.
Dolly Parton
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Post by Dolly Parton »

eRabbit wrote:This just in, shield tanked domi = shite. Going with an armour tank now. :lol:
^^ that
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