IMPORTANT: Do not warp to stn from POS in carrier

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Fear
Zombie
Zombie
Posts: 2032
Joined: August 6th, 2006, 21:45

IMPORTANT: Do not warp to stn from POS in carrier

Post by Fear »

IAC are watching POSs and putting bubbles up 100km from stn when they see a carrier enter warp.

They have just killed Shaner's Thantos and Steelsky's Archon

If any hostiles in local I will provide a cyno on the station and die in the process if thats what it takes.

Bloody stupid thing to do when local had 30+ BSs anyway. :roll:

But I suppose you have to hand it to IAC, they pulled that off well. As usual fuck all help when the call went out, but 5punk was involved and a suicide attempt to rescue them as ordered. You've also gotta love the moral boosting Butter Dog is doing. A little too blatent.

I'd be interested to hear what the Capital Fleet forums are saying about this.
Last edited by Fear on December 14th, 2006, 0:38, edited 1 time in total.
traveyb
Zergling
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Posts: 460
Joined: October 9th, 2006, 11:03
Location: London

Re: IMPORTANT: Do not warp to stn from POS in carrier

Post by traveyb »

Fear wrote:IAC are watching POSs and putting bubbles up 100km from stn when they see a carrier enter warp.

They have just killed Shaner's Thantos and Steelsky's Archon

If any hostiles in local I will provide a cyno on the station and die in the process if thats what it takes.

Bloody stupid thing to do when local had 30+ BSs anyway. :roll:
And to rub it in...21 in gang, 142 in marginis channel (some where helping op anyway)
the little gang that we did have, got told to warp in anyhow (without getting told that they where ALL at 100km). So BS's warped in at 100km (as you do) and we come to a FUCK 30+BS's and tacklers >.<
Got popped in an Apoc within 5 seconds (seriously) with armour repper running, and damage control.
narf i give it to IAC, they did think clever doing it...
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