well that was frustrating

Massively Mongy Online gaming. Bum your way through the internet public.

Moderator: Forum Moderators

Post Reply
bomberesque
Optimus Prime
Optimus Prime
Posts: 1100
Joined: November 26th, 2004, 22:23
Location: Belgium
Contact:

well that was frustrating

Post by bomberesque »

I'll not deride the FCs for making us hang at the KDF POS for hours last night because, frustrating as it was, I know that there was other stuff going on hidden from us grunts and that it's likely that, had we engaged IAC in a timely manner (while we still outnumbered them), Priory's 30+ BS fleet would probably have made it in time to reinforce them anyway and losses would have been much greater. As it was, the only expensive ship from 14 we lost in the banzai run against the IAC snipers was a flycatcher, all the rest were t1 cruisers and frigs from what I could see so in fact popping 1 (rumored 2, but no KM) BSs could be considered at least even for our losses. Of course Jon Hawkes lost his Domi, but then he shouldn't be so eager, should he? And he's Welsh. And I bet he's ginger.

no, what made me nearly push my head through the screen in frustrated madness was the laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag. :faint: Warping in on a fleet of >100 and the first refresh I got on screen was half of them targetting me. After that I swear I wasn't getting a refreshed screen more than once every 3-5 seconds. Once I saw the targetting flashes (actually static, coz of the refresh rate) and realised that I couldn't control the ship effectively I tried to punch out but by the time I had managed to get a warp to option up I was toast. Couldn't even initiate a target. I suppose I gave the IAC fleet something to shoot at for 10 seconds and just for that, I suppose I played a part, but it certainly didn't feel like it from where I was sat.

That is not what I waited 3 hours for. I have all the normal puter improving settings (effects off etc) except for sound coz I didn't know how to do that (thanks whoever told me afterwards, it's done now :oops: ) I can only think that my PC wasn't up to the task. The only way I could be useful in such a situation would be in a tank with mods on during warp.

Frigate gangs ftw, at least then my set-up can operate at a workable level. Don't get me wrong, I'm looking forward to this fight, but I can't live with 0.2fps


/me dreams of a new PC
amblin
Zombie Spanger
Zombie Spanger
Posts: 2663
Joined: October 22nd, 2004, 11:50

Post by amblin »

.
Last edited by amblin on May 6th, 2014, 11:18, edited 1 time in total.
eRabbit
Optimus Prime
Optimus Prime
Posts: 1222
Joined: August 5th, 2006, 19:49
Location: Middleland, England

Post by eRabbit »

ctrl + alt + shift + e turns effects off such as sensor boosters etc
ctrl + alt + shift + t turns turret effects off

There is a shortcut to turn sound off but it can be done from the Esc menu anyway. From what I heard everyone hit lag mate so it's not likely just your computer. Anyone warping in on a big fleet hits lag, always happens :(
Jin
Mushroom
Mushroom
Posts: 131
Joined: July 11th, 2006, 9:10
Location: West Sussex

Post by Jin »

I had the virtually the same problem on Sunday eve/Monday morning and whilst it's not top of the line my PC isn't exactly a Spectrum so I suspect you weren't the only one last night with teh lag.
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

shift+alt+ctrl+E and +T for effects and turrets, then +F12 for sound. Close the overview (tab) as you warp in. Also, have the settings showing only ships you are likely to target (e.g. bs's only). Select a warpable while you are in warp (e.g. the station) and if it's too horrible to do anything on arrival, just mash the warp to button. Oh, and don't fly blackbirds - caracals with assault, hvy assaults or hvy missiles, damps in the mids and armour in the lows are very effective and less likely to get called primary.

There's a small group of us trying to persuade ISSN to move away from big blobs and use small, fast gang tactics (5punkfleet!). narf, 3 gangs of 20 arriving 15 seconds apart would help the lag a great deal and confuse the enemy more.
eRabbit
Optimus Prime
Optimus Prime
Posts: 1222
Joined: August 5th, 2006, 19:49
Location: Middleland, England

Post by eRabbit »

friznit wrote:There's a small group of us trying to persuade ISSN to move away from big blobs and use small, fast gang tactics (5punkfleet!). narf, 3 gangs of 20 arriving 15 seconds apart would help the lag a great deal and confuse the enemy more.
That, and ISS aren't exactly good at big fleet combat.
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

It's a pleasure to see the industrialists pulling together. I've been hammering the keyboard on a lot of the closed forums these last few days and we've now got a whole load of corps donating free ships to ISSN. We should expect to see a lot of frigs and cruisers going for cost price for general use as well soon - keep checking alliance contracts in Marginis & Tycho. We're avoiding putting stuff on the market for cheap because IAC will just buy it up to deny us resources. (However, we can always put stuff on there for stupidly expensive :ninja: )
bomberesque
Optimus Prime
Optimus Prime
Posts: 1100
Joined: November 26th, 2004, 22:23
Location: Belgium
Contact:

Post by bomberesque »

now that's a frigate swarm

me in :Pod: ... me back in clone tank.
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

We need to counter that with a thousand caracals with assaults missiles and double webs!
Post Reply