AvP2
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AvP2
Well, since this seems to have bastardised a different thread, I thought it might be worth its own. I've swept this, and it looks like it could be a lot of fun on multiplayer. I have a very good source for sweepings, if anyone requires it. So, how much interest do we actually have then?
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Killavodka
- Cheese Lord

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we played it at a lan, was ace on evolution mode and being able to jump across the map as an alien is just win.
<img src="http://www.kg2k.co.uk/predator.JPG">
<img src="http://www.kg2k.co.uk/predator.JPG">
Last edited by Killavodka on November 25th, 2006, 15:13, edited 2 times in total.
Killavodka wrote:<img src="http://www.kg2k.co.uk/predator.JPG">
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Killavodka
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FatherJack
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Played it and the first one, both SP and MP 1-on-1 with a mate at work.
SP as marine was Brown Pants City, as alien not so good, as the computer marines weren't nearly as scared as they should be and you went down a bit easy, as pred was boring with auto-aim weapons, and the view modes did my head right in.
MP my mate favoured marine (I don't think you even have to aim the gun), so while a bit of scuttling fun was had with me as alien, he was quite good at spotting me invisible as pred, and I felt a bit cheap using the homing weapons on him.
The balance doesn't seem to be quite there, even if you restrict the noob weapons, it is ideally played with ratios of teams similar to how you'd expect in some of the films - One Predator, Squad of Marines, Fuckloads of Aliens.
SP as marine was Brown Pants City, as alien not so good, as the computer marines weren't nearly as scared as they should be and you went down a bit easy, as pred was boring with auto-aim weapons, and the view modes did my head right in.
MP my mate favoured marine (I don't think you even have to aim the gun), so while a bit of scuttling fun was had with me as alien, he was quite good at spotting me invisible as pred, and I felt a bit cheap using the homing weapons on him.
The balance doesn't seem to be quite there, even if you restrict the noob weapons, it is ideally played with ratios of teams similar to how you'd expect in some of the films - One Predator, Squad of Marines, Fuckloads of Aliens.
IIRC can't you restrict the number of each type? I'm up for a game anyhow - I've played it 3-way MP with one marine, one alien and one predator. The predator generally wins in that case.FatherJack wrote:The balance doesn't seem to be quite there, even if you restrict the noob weapons, it is ideally played with ratios of teams similar to how you'd expect in some of the films - One Predator, Squad of Marines, Fuckloads of Aliens.
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Killavodka
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yea at the lan nearly every1 went alien but it ment all the marines stuck together and watched each others back. the smart gun is a bit cheap, but so is instagib leaping and the such. In my opinion as long as there are plenty of players on the server its funny as fuck and a great break from the normal games.
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Joose
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We used to play the original shitloads at uni. The second one less so, but thats more because by that point we had got a little RA2 obsessed. As such, I know more about the original than the sequal, as far as mulitplayer goes, though I imagine theres a fair bit of crossover.
I cant remember if its like this by default, but the way we used to play it it wass based on a points system, rather than on kills. So killing an alien was only worth one point, killing a marine was worth 5 and a Pred was worth 10 (numbers are totally off the top of my head, but you get the idea). This totally solved the balencing issue for us, and made it possible to play the game with as little as two people (two marines vs one pred was our fave). We also baned a number of the weapons from the game entirely, such as the smart gun and the preds auto-aiming stuff (the disc and the shoulder cannon, iirc). We did this purely because, for us, the whole point of the game was sneaking around the place mutually shitting ourselves. This insane level of fear was caused by the fact that you can often not see clearly whats going on. The auto aimed weapons completely removed that aspect, turning it into a run and gun game. When it gets to that, its shit.
There was also (and I cant remember if this was only the original or the sequal) a survival mode that got a lot of play from us. Basically, all the players were marines, you get shoved in this bunker with a limited amount of slowly respawning ammo, and the computer throws ever increasing numbers of aliens at you untill you die. I cant even remember if there was a score, we just used to love the cameraderie that inevitably ended with us all yelling SHITSHITSHIT untill the halls warden came around to tell us to shut the fuck up, its 4 in the morning.
I cant remember if its like this by default, but the way we used to play it it wass based on a points system, rather than on kills. So killing an alien was only worth one point, killing a marine was worth 5 and a Pred was worth 10 (numbers are totally off the top of my head, but you get the idea). This totally solved the balencing issue for us, and made it possible to play the game with as little as two people (two marines vs one pred was our fave). We also baned a number of the weapons from the game entirely, such as the smart gun and the preds auto-aiming stuff (the disc and the shoulder cannon, iirc). We did this purely because, for us, the whole point of the game was sneaking around the place mutually shitting ourselves. This insane level of fear was caused by the fact that you can often not see clearly whats going on. The auto aimed weapons completely removed that aspect, turning it into a run and gun game. When it gets to that, its shit.
There was also (and I cant remember if this was only the original or the sequal) a survival mode that got a lot of play from us. Basically, all the players were marines, you get shoved in this bunker with a limited amount of slowly respawning ammo, and the computer throws ever increasing numbers of aliens at you untill you die. I cant even remember if there was a score, we just used to love the cameraderie that inevitably ended with us all yelling SHITSHITSHIT untill the halls warden came around to tell us to shut the fuck up, its 4 in the morning.
Definitely in the original, possibly in the sequel. I'd go for limiting the weapons like this, and I think you can disable them in the menu can't you?Joose wrote:There was also (and I cant remember if this was only the original or the sequal) a survival mode that got a lot of play from us. Basically, all the players were marines, you get shoved in this bunker with a limited amount of slowly respawning ammo, and the computer throws ever increasing numbers of aliens at you untill you die. I cant even remember if there was a score, we just used to love the cameraderie that inevitably ended with us all yelling SHITSHITSHIT untill the halls warden came around to tell us to shut the fuck up, its 4 in the morning.
/goes off to investigate
Looks like our best option, IMHO, is hunter mode. You can set the ratio of hunter : prey, so it can be set to marines hunting aliens with a 2:1 aliens to marines ratio. You can't disable weapons as far as I can tell unfortunately, but youcan set the aliens to use their lifecycle, which is cool (but probably not very fun). By that I mean you start as a facehugger and work up through chest-burster, then drone, then praetorian (and maybe even queen). It's certainly got potential.




