Source engine Multithreading (multi core) article

Where we come together to shoot 5punk.

Moderator: Forum Moderators

Post Reply
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Source engine Multithreading (multi core) article

Post by Dr. kitteny berk »

Code: Select all

This year, Valve is talking to us about what is possibly its most difficult iteration of the Source engine yet - adding multi-thread support to make the most of the new dual-core and quad-core CPUs coming from Intel and AMD. The timing of the day is to coincide with the release of Intel's Kentsfield quad-core chip, which is released today.

We had an hour-long presentation from Valve staff, then asked questions of the team, including Gabe Newell, for a further hour. We discussed the transition to multicore in depth, and we have come away with a slick understanding of Valve's implementation, as well as a couple of benchmarks that we can use to demonstrate the effectiveness of their approach. This is an exciting one, so sit down and prepare for some multi-threaded crowbar action.
Read it.
Stoat
Site Admin
Site Admin
Posts: 3291
Joined: October 8th, 2004, 15:48
Location: Sheffield, UK
Contact:

Post by Stoat »

Cor....

/coat


Before EP2 as well? That surprised me. I was reading that and thinking 'Oooh, that'll be really shiny when it's ready in a couple of years'.
I'd better start saving for a quad-core then.
Sandwich
Polar Bear
Polar Bear
Posts: 281
Joined: March 21st, 2006, 16:57

Post by Sandwich »

i think I'll wait a couple of months for octo-core
killslay
Head Crab
Head Crab
Posts: 431
Joined: April 19th, 2005, 0:04
Location: ayrshire, scotland
Contact:

Post by killslay »

Kilo-core FTW
Post Reply