Stoat wrote:No.
We should never be used to delays. It means someone, at some level, isn't doing their job.
Either the people that announce the initial launch dates are hopelessly optimistic, or the people managing the teams actually making the game are unrealistic about the time scales they set. Neither actually makes stuff happen faster or solves problems quicker and just gives a bad impression to the customer and demotivates their staff. Pretty much every release has been well worth the wait, though.
I know that sometimes specualtive early release dates might be announced to discourage customers from buying competing products, and also that tough deadlines can sometimes motivate people to tie up loose ends quicker, but neither of these should be that visible to the customer, really.
Stoat wrote:No.
We should never be used to delays. It means someone, at some level, isn't doing their job.
Like Jack said, it's probably not as straight forward as that. Perhaps you're right but I trust Valve to be reasonably well organised. There can be unforeseen circumstances which arise from difficult decisions. Perhaps if they hadn't decided to include Portal and TF2 then they'd be on schedule. Shit, I'm beginning to sound like management.