old patch thread chatter.

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Hehulk
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old patch thread chatter.

Post by Hehulk »

So, is this a new patch?
Woo Elephant Yeah
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Post by Woo Elephant Yeah »

No, I've just had a tidy up across all the forums. 1.4 is likely to come out tomorrow, and as soon as it is, this post can be updated, and I will download/upload the full/incremental patch as soon as it's available.
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Post by Hehulk »

Fair enough, cheers for claryifing that 8)
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Post by Dr. kitteny berk »

Current info says the new patch (1.4) should be appearing around 6pm today.

Mirrors by 6:30 if i have my way :)
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Post by Dr. kitteny berk »

Bingo!

Patch is... (possibly, maybe a fake) DELAYED.

http://forums.bf2s.com/viewtopic.php?pid=671611
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Post by Dr. kitteny berk »

Lateralus
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Post by Lateralus »

Ack. Oh well, better late than buggy. Well, buggier than it will be anyway...
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Post by Dr. kitteny berk »

Seems it's only a small bug, should only be a 24 hour delay.
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Post by mrbobbins »

Hope so :(
EA bloke wrote:Due to some last minute changes the release of the 1.4 patch has been delayed.

We do not anticipate this delay being a lengthy one, however we do not have a fixed date for release at this time.

We will update you as soon as there is further information.

Apologies to those who were expecting the patch today, however in order for this patch to succeed in the way it is intended a little extra time is being taken to ensure it is right.
http://forum.eagames.co.uk/viewtopic.php?t=27827
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Post by Dr. kitteny berk »

yup, unfortunately the EA forum server is getting a hammering. :(
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Post by mrbobbins »

Dr. kitteny berk wrote:yup, unfortunately the EA forum server is getting a hammering. :(
From people going "OMFG BF2 is the wurst gayme in history, EA suck donkey balls I will never ever ever ever play BF2 again, thanks EA you ruined my life!!!!!!!!!!!!!11ELEVENTY!!1"
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Post by Dr. kitteny berk »

mrbobbins wrote:From people going "OMFG BF2 is the wurst gayme in history, EA suck donkey balls I will never ever ever ever play BF2 again, thanks EA you ruined my life!!!!!!!!!!!!!11ELEVENTY!!1"
:above: That.
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Post by spoodie »

omfg there's actually a thread titled "omfg patch delayed"!
What does it matter? It's only a patch and it's not like it's going make much difference. The new map would be nice though and the infantry mode also.

Maybe it's because I'm probably at least twice as old as the people making those comments....
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Post by Dr. kitteny berk »

1.4 changelog, cool stuff bolded
======================================================================== Patch v1.4 ========================================================================


1.4 Patch – New content

· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
· New Server Option: No Vehicles mode

1.4 Patch – Fix List

Front End:

· Front end - Fixed server browser issues with updating info
· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
· Multiplayer Server felcher “maps size” will now work
· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

Game Server

· Increased server stability
· All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
· Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special horses Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
· Unlocks are once available on unranked servers.
· Ranked server have to have unlocks activated.
· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
· Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
· Fixed a Vehicle drop crash related bug (missing icon).
· Co-Op bot console commands do not function on local servers.

Client / Gameplay:

· Increased client stability
· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
· Introduced a delay from proning to standing to help reduce exploiting
· Adjusted C4 to make throwing more difficult
· Fixed the issue where a red distance marker appears on the ground
· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
· Made adjustments to reduce the damage taken by vehicles when driving
· Commander options will no longer available whilst dead.
· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
· Fixed the issue that would cause infantry players to be revived with no kit.
· Fixed several rare graphics crashes.
· Fixed issue with players crashing while clicking "Join Game" in the front end
· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
· Transport Helicopters – Increased the armor of all transport helicopters
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Post by Gunslinger42 »

· Made adjustments to reduce the damage taken by vehicles when driving
If this means driving a tank up a curb will no longer take off a bar or two of health, hurrah!
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Post by deject »

I like how you didn't bold the red nametag bug fix. :lol:
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Post by Dog Pants »

Increased armour of transport helicopters? Fucking hell, they'll be tougher than tanks soon!
Lateralus
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Post by Lateralus »

deject wrote:I like how you didn't bold the red nametag bug fix. :lol:
ZOMG THIS! :above:

Also, vehicle damage when driving and server stability. However, the proof of the beef is in the playing...
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Post by spoodie »

deject wrote:I like how you didn't bold the red nametag bug fix. :lol:
Probably because it's been in every changelog so far and is therefore redundant. Although I have to say it's getting very rare now, I don't remember seeing it myself since 1.3
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Post by proalan »

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