Neverwinter Nights 2 Beta

News and important info, general banter, and suggestions for 5punk

Moderator: Forum Moderators

Post Reply
Nickface
Ninja Pirate
Ninja Pirate
Posts: 1568
Joined: November 15th, 2004, 13:13
Location: Detroit, MI, United States
Contact:

Neverwinter Nights 2 Beta

Post by Nickface »

Atari is taking applications for those who wish to participate in a closed beta for the upcoming Neverwinter Nights 2. If you are interested, please visit this link and fill our your stuff.

http://www.atari.com/nwn2betatest/multiplayer/
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Re: Neverwinter Nights 2 Beta

Post by FatherJack »

Nickface wrote:Atari is taking applications for those who wish to participate in a closed beta for the upcoming Neverwinter Nights 2. If you are interested, please visit this link and fill our your stuff.

http://www.atari.com/nwn2betatest/multiplayer/
/me Beards. Hard.

I thought that was gonna take me to DeAgostini for a moment.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

OH NOES! Not more pixies and goblins :(
Fred Woogle
Zombie
Zombie
Posts: 2172
Joined: January 12th, 2005, 21:42
Location: Inside the closet cupcake!
Contact:

Post by Fred Woogle »

I signed up :)
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

spoodie wrote:OH NOES! Not more pixies and goblins :(
Shits loads of Elves FTW!
Guybrush
Unicorn
Unicorn
Posts: 323
Joined: July 22nd, 2006, 14:58
Contact:

Post by Guybrush »

FatherJack wrote:
Shits loads of Elves FTW!
you shit elves? :shock:

best stop eating them narf :P
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

Guybrush wrote:you shit elves? :shock:
best stop eating them narf :P
Actually I've been mostly eating ill-conceived, unoriginal MMO designs.

NWN2, though - while it may be a little bit late to the online fantasy game party can't really be faulted for lack of originality, given that at its core is the tabletop game which inspired most of the clones.

Not that NWN2 is an MMO, if it's like its predecessor it is an RPG with a cooperative multiplayer element. I'm glad the beta is focussing on the multiplayer aspect, as that was the part which didn't work so well in the original - one flaw being in my opinion to use an internet game browser which looked as if it was taken straight out of an FPS.
Joose
Turret
Turret
Posts: 8090
Joined: October 13th, 2004, 14:13
Location: The house of Un-Earthly horrors

Post by Joose »

FatherJack wrote: Not that NWN2 is an MMO, if it's like its predecessor it is an RPG with a cooperative multiplayer element. I'm glad the beta is focussing on the multiplayer aspect, as that was the part which didn't work so well in the original - one flaw being in my opinion to use an internet game browser which looked as if it was taken straight out of an FPS.
all of the above.

Games that are licenced are kinda exempt from needing to be original. They aren't trying to be original, they are trying to make D&D into a good game.

I enjoyed NWN immensely. Frankly, if all they did was take NWN and buff up the graphics I would be happy. Having said that, I only ever played the mulitplayer over LAN, so the browser and such wasnt really an issue.
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

From the screenshots, it looks like they've fixed my main beef with the original - the psuedo-isometric view, and the focus on rectangular dungeons.

I always found the camera controls a little clunky compared to the sleek operation of WoW, DS and GuildWars, which I can just jump between without having to go through the tutorial again after an absence.

Some of those games, along with many others including Eve kind of re-invented mouse camera control such that clicking once to interact directly, but holding mouse buttons down to spin your view seems totally natural, rather than relying on a third mouse button or other keys.
Post Reply