CS_5punk_Assault FINAL

Where we come together to shoot 5punk.

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viper_2090
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aaaa

Post by viper_2090 »

Dr. Kitteny Berk wrote:you probably accidentally hit new topic, instead of new reply.
this is possibly true!


*goes back to spaz academy*
deject
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Re: aaaa

Post by deject »

viper_2090 wrote:*goes back to spaz academy*
you mean with...




...*BRiaaaaaaaaanbLEssseeeeeeeeD*....


*spacks*
Fred Woogle
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Post by Fred Woogle »

How do I install the map, and how do I get to play it?

Ty
Dr. kitteny berk
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Post by Dr. kitteny berk »

you just have to drop the .bsp and .nav into

C:\Valve\Steam\SteamApps\your@email.jobber\counter-strike source\cstrike\maps

for now, the only way you'll be able to play will be creating a server through cs and having a run about, once it's been decided it's final/bug-free (hopefully soon) we'll get it put onto the 5punk CS:S server.
deject
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Post by deject »

oh yeah, you need Source...
Renegatus
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Post by Renegatus »

Dr. Kitteny Berk wrote:you just have to drop the .bsp and .nav into

C:\Valve\Steam\SteamApps\your@email.jobber\counter-strike source\cstrike\maps

for now, the only way you'll be able to play will be creating a server through cs and having a run about, once it's been decided it's final/bug-free (hopefully soon) we'll get it put onto the 5punk CS:S server.
You will also need to enable the console in Advanced Control Options. Then press the tilde key (~, below Esc.) and type in "map bankraid1", without the quotation marks.
Jinxx
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Post by Jinxx »

Renegatus wrote:type in "map bankraid1"
Really?
deject
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Post by deject »

Renegatus wrote:You will also need to enable the console in Advanced Control Options. Then press the tilde key (~, below Esc.) and type in "map bankraid1", without the quotation marks.
uh, it shows up in my "Create Server" maplist...
Dr. kitteny berk
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Post by Dr. kitteny berk »

as it should

and a map called 5punk_assault, shouldn't be accesed by trying to open a map called bankrc1 :shock:
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Post by deject »

haha!
Sol
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Post by Sol »

i allways find any map that you have to use, use to open anything bots go tits up in. even with a good .nav file.
Jinxx
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Post by Jinxx »

Soloman wrote:i allways find any map that you have to use, use to open anything bots go tits up in. even with a good .nav file.
All your base are belong to us.

In other news, Berk's spent a very long time fixing the bsp mess made by a combination of decompiling the original map, not knowing how to use hammer properly, and my stupidity. He's handed the map back to me to fix textures (like the mess that is the vent), fiddle some lights, add a few more environment maps, prettify and add more decorative entities.
mrbobbins
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Post by mrbobbins »

Jinxx wrote:... prettify and add more decorative entities.
Barrels?
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Post by Jinxx »

mrbobbins wrote:Barrels?
You never know.
mrbobbins
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Post by mrbobbins »

Jinxx wrote:
mrbobbins wrote:Barrels?
You never know.
Now you're just teasing :P
TezzRexx
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Post by TezzRexx »

What's the problem with the camera's?

They seem to work ok-ish in Garry's mod, but then again, it is a mod of HL2 and not of CS:S.
Jinxx
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Post by Jinxx »

TezzRexx wrote:What's the problem with the camera's?
They don't show players in them, thus rendering them useless
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Post by Dr. kitteny berk »

that's it. it's done. finished. final.


link in first post leads to the final version
Jinxx
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Post by Jinxx »

Dr. Kitteny Berk wrote:that's it. it's done. finished. final.
Ahhh, that's so much better.
Grimmie
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Post by Grimmie »

Fired up the map for a quick playtest.

Two things! =D
I like the sound you've added when you walk on/jump on the top of the fences near the traffic barrier - Tres bien. Second thing, I got stuck on the ladder going INTO the vents from the roof on many occasions. Otherwise, top work! :D
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