Turrets/Launchers
Blasters - Modal (not modulated, I had that wrong)
Energy - Modulated
Projectile - 'Scout'>Prototype>Galium>Carbine
Hybrid - Prototype>Compressed> Scout>Carbide
Launchers - Arbalest>XR3200?>Limos>Malkuth
Hi Slots
NOS - Diminishing
Energy Neutralizer -
Energy Transfer Arrays - 'Regard'
Shield Transfer Arrays -
Tractor Beam - err...Sm Tractor Beam
Mid Slots
Webbers - Fleeting (and yes X5 is also good)
Scramblers - Fleeting (but J beat it on fittings, and drop alot more often)
Cap Recharger - Eutectic
Cap Booster -
Cap Battery -
Target Painters - PWNAGE
Tracking Disruptor -
Tracking Computer -
Sensor Booster -
Sensor Dampener -
Jammers -
AB/MWD - T2's mostly ?
Low Slots
RCU -
PDU -
BCU -
MagStab -
Heat Sink -
WCS - x
Cargo Expanders - Local Hull (Any named = $$)
Cap Power Relay -
Tracking Enhancer -
Nano - Local Hull
Overdrive - Local Hull
Reinforced Bulkheads - Local Hull
Injectors -
Gyrostab -
Co-Pro -
MAPC -
Armour Tank
Plates - Rolled Tungsten
Hardeners - N-type
Reppers - 'Accommodation'
Damage Control Unit -
Shield Tank
Extenders -
Hardners - 1 named or T2
Boosters -
Booster Amp -
Recharger -
Shield Power Relay -
Shield Flux Coil -
Jaeger Tank
Insurance



