Cap recarge is not linear, it is closer to a parabola. Therefore, a ship with 100 cap and 100 recharge time will not recharge at 1 cap/sec throughout the charge cycle. What happens is that, from zero cap, cap recharge rate starts low, peaking at around 30% cap and trailing off as the cap gets full. The cap state / cap charge rate is given here. I noticed this the other day when I took a fast frig out to lay in a straight out safe spot. It maintained MWD sustainably for >2000 km when, according to my calculation (assuming linear recharge) it shouldn't have.
The conclusions are that peak cap recharge rate is actually just less than 2.5 times the average linear cap recharge rate and occurs at about 30% cap, which is a big deal, frankly.
That said, cap is instantaneous charge, but mods take cap in chunks, so we can't hope to fit our ships for 2.5 times cap usage and assume that they'll run forever at 30% cap. However, cap charge rate moves through a curve and appears to be 2 times average linear between 15% and 50% cap, which is a much more usable window. The curves suggest that if your mods take no more than 35% of your overall cap in one bite (in the event that they all cycle at the same time) and overall do not exceed 2x your average cap recharge, that your ships cap should be able to sustain it, sitting between 15 and 50%. the possibilities are even better if we're a little cleverer with synchro-ing on/off of our mods, although this would require a brain the size of a planet to calculate in real time, what with mods all having different cycle times.
IF the above is true, our caps are a lot stonger than I, for one, ever thought. Further, once cap is below 50% most people are running for the door (I know I am) so are less likely to see their cap stabilising at a lower level.
OTOH, this guy could just be talking out his
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