Strike at Karkand + Claymores = Win
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Gunslinger42
- Ninja

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Strike at Karkand + Claymores = Win
15 kills in the first 2 minutes by sticking claymores at most heavily used doorways, which resulted in getting a veteran sniper badge (but not a basic explosives badge
)
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TezzRexx
- Dr Zoidberg

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Re: Strike at Karkand + Claymores = Win
~Gunslinger42 wrote:15 kills in the first 2 minutes by sticking claymores at most heavily used doorways, which resulted in getting a veteran sniper badge (but not a basic explosives badge)
Re: Strike at Karkand + Claymores = Win
$HOME?TezzRexx wrote:~
/unix nerd
edit: I might try that, sounds like some annoying fun
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Gunslinger42
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Re: Strike at Karkand + Claymores = Win
After being hit with an endless barrage of anti-tank rockets from the top of the hill the round beforehand I decided it was my turn to be an annoying prickspoodie wrote:edit: I might try that, sounds like some annoying fun
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deject
- Berk

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Hehehe, what I love is that a lot of the time, you're killing the same 3-4 guys running into your claymores...
I like to use the claymores strategically to block off access to really important areas, like houses and such, where you just know the enemy will go to hide while they capture a CP. It's fun to forget you've placed the mine and then like 3 minutes later get a kill.
I like to use the claymores strategically to block off access to really important areas, like houses and such, where you just know the enemy will go to hide while they capture a CP. It's fun to forget you've placed the mine and then like 3 minutes later get a kill.
I've noticed since the last patch I can now drive over AT mines and walk over claymores with no problem if they are friendly, is this a hardwired thing or is it a server option? I don't want to go on to another server, with a different config and find that friendly mines now kill me.Nickface wrote:Whenever I try to put claymores down in heavily used areas, my asshole team mates get hit with them, and they file a complaint...
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deject
- Berk

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it seems that it was changed in the patch.spoodie wrote:I've noticed since the last patch I can now drive over AT mines and walk over claymores with no problem if they are friendly, is this a hardwired thing or is it a server option? I don't want to go on to another server, with a different config and find that friendly mines now kill me.Nickface wrote:Whenever I try to put claymores down in heavily used areas, my asshole team mates get hit with them, and they file a complaint...
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Gunslinger42
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Gunslinger42
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Dr. kitteny berk
- Morbo

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nope. plant C4 on car, switch to detonator. drive.Soloman wrote:Does C4 explode on contact if something runs ito it? I.e. a tank?
*Considerers sticking c4 all over the front of a buggy and doing some ram-raiding*
jump out short of target, detonate.
become hated
i thought they changed that, certainly did with claymoresGunslinger42 wrote:The C4 only blows up if the collision is enough to blow up the jeep I think, I don't think they've changed that.
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FatherJack
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Roman Totale
- Robotic Bumlord

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A vote kick has been called against 'FatherJack'.FatherJack wrote:spoodie wrote:I've noticed since the last patch I can now drive over AT mines and walk over claymores with no problem if they are friendlyis ace. My fave class is engineer and I cannot count the number of times a teammate has watched me mine the road, only to jump in a vehicle and get blowed up.
Press Page up for 'yes', press Page down for 'no'
*presses page up*
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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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