Armor Tanking Guide

Massively Mongy Online gaming. Bum your way through the internet public.

Moderator: Forum Moderators

Post Reply

Useful or no?

YARRRRRRR
8
73%
NARRRRRRR
0
No votes
DEJECT'S MOMARRRRRRR
3
27%
 
Total votes: 11

Wiggy
5pork
5pork
Posts: 925
Joined: June 12th, 2005, 17:00
Location: Chesterfield, UK

Armor Tanking Guide

Post by Wiggy »

Right, let's get to this:...

As Friz mentioned in his lovely guide on shield tanking, there are three ways of defending your ship from damage using a tank. These are the items that will help regarding armor tanking:

Active Tank: Uses hardeners and armor repair systems to keep the tank alive. Can use lots of cap if skills aren't good enough.
Hitpoint Tank: Uses armor plates to add lots of HP to your armor. I wouldn't recommend you use this on it's own, only in conjunction with either an active or passive tank.
Passive Tank: Damage controls, energised plating, and resistance plating all contribute to this tank.
Just a note, I've only listed armor repairers in the active section, but they should be used for any tank. You will die very quickly without one and find yourself in a pod very quickly.

Now to list recommended items, with different 'variants' in italics underneath (best to worst), just in case you pick one up and don't know if it's valuable or not.

Armor Hardeners: Raise resistance to one damage type by 50% (55% for T2). These need cap to run.
T2, N-type, Radioisotope, Microcell Nanite, Voltaic Nanite, T1

Armor Plates: Add HP to the armor. No cap needed. Slows ship down by 10m/s for each one fitted. Come in 50mm, 100mm and 200mm (for frigates), 400mm and 800mm (cruisers) and 1600mm (battleship) flavours.
Rolled Tungsten, T2 (due to fitting reqs), Crystalline Carbonide, Titanium, Nanofiber (only slows ship by 5m/s), T1

Armor Repair Systems: Repair a set amount of armor per cycle. Come in Large, Medium and Small. Note: The 'Reprieve' T2 repairers are listed, but are not yet in game. They have the same skill requirements as normal T2 repairers.
T2, 'Accomodation', Automated Carapace, I-A Polarised, T1

Damage Controls: I'll be honest, I've never used these, so I can't really say which is best. They give bonuses to both Armor and Shield resists, so could be quite useful.

Energised Plating: There are 2 different sorts here, passive hardeners that resist one damage type (32.5% for named/T1, 37.5% for T2) and use no cap, and regenerative membranes, which increase the armor hp by a set percentage (12.5% for T1 and named, 15% for T2).
(Same variants as hardeners)
As an added note, also in this group is the almighty Energized Adaptive Nano Membrane II, which gives 20% to all resists, more with compensation skills.

Resistance Plating: Similar to Energised plating, but gives less of a resist and only uses 1 grid. I've never used these, I'd go for Energised plating any day, you should have more than enough grid to fit them.


As for skills, try to train the following to get an effective tank.

Hull Upgrades: Essential to be able to use pretty much any of the above. Grants an extra 5% to armor HP per level. Train to level 5 to be able to use T2 hardeners.
Repair Systems: Lowers the cycle time on armor repairers. Each level lowers cycle time by 5%. Train to at least level 4.
Mechanic: Anyone who flies an AF will have this at level 5 anyway. Gives 5% more hull HP per level. Train to level 4 to use medium armor repair T2, level 5 for large.
Armor Compensation: There are four of these skills, one for each damage type. They work to boost the resists of armor hardeners and plating, 3% per level for active hardeners, 5% per level for passive.

Also try and train up some cap skills if you haven't already. And use Nos if you're still struggling. Running a tank and guns at the same time can be very taxing on the old capacitor. I'm now up to the point where I can just about use tank, guns and AB with a Nos active.

If anyone is still struggling, and you want me (or anyone else) to try and work out an effective setup for you, just post below and I'll have a go.

Done! (Happy now, Lee?) :wave:
Lee
Optimus Prime
Optimus Prime
Posts: 1138
Joined: February 12th, 2005, 16:31
Location: South Shields, UK

Post by Lee »

Nice guide wiggy!

I think you covered just about everything, although something thats helped me a lot and something that will help other people if theyre trying to tank a battlecruiser is to train the bc skill as high as you can be bothered.

A brutix with lvl 5 bc will repair about 440 armour per cycle with a T2 repper and all the other bcs get resistance bonuses.

Also, cap rechargers and cap power relays are your friend when it comes to armour tanking.
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Bah! I got sidetracked by politics and now he's :ninja: beaten me to the finish line. I'll finish mine soon, then we can combine them together and make it a nice neat little package. Anyone wanna do structure tanking? ;)
Wiggy
5pork
5pork
Posts: 925
Joined: June 12th, 2005, 17:00
Location: Chesterfield, UK

Post by Wiggy »

friznit wrote:Anyone wanna do structure tanking? ;)
3 Damage Control II's and 2 Hull rep I's?
Hehulk
KHAAAN!
KHAAAN!
Posts: 4746
Joined: April 18th, 2005, 15:36
Location: Bummingham, England
Contact:

Post by Hehulk »

Wiggy69 wrote:
friznit wrote:Anyone wanna do structure tanking? ;)
3 Damage Control II's and 2 Hull rep I's?
You can only activate 1 damage control unit at a time :P Better to fit some reinforced bulkheads instead.
Post Reply