Patch v1.2 info

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Fred Woogle
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Post by Fred Woogle »

wooo, bbyebye bunny hoppers.

What the hell is dophing jumping though?
spoodie
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Post by spoodie »

Ty aka Sir Die Aloty wrote:What the hell is dophing jumping though?
I thought it was just for messing about:

jump - prone - stand - jump - prone - stand (and repeat)

but someone up there said it might actually be useful as an exploit
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Post by FatherJack »

spoodie wrote:
Ty aka Sir Die Aloty wrote:What the hell is dophing jumping though?
I thought it was just for messing about:

jump - prone - stand - jump - prone - stand (and repeat)

but someone up there said it might actually be useful as an exploit
If it's done fast enough. Think Ecco.
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Post by spoodie »

http://media.putfile.com/Dolphin-diving

says it all really, bring on the patch
Nickface
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Post by Nickface »

I've never encountered someone doig the whole, jumping while prone and staying prone part of dolphin diving, but I do go prone while jumping in the air. I use it to dive to places and stuff, and very seldomly am I actually firing while doing it. So getting rid of that crap sounds good to me!
Bob47
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Post by Bob47 »

i like the jumping and no fireing thing but that video didnt work :( my pc is crap at videos :cry:
deject
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Post by deject »

spoodie
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Post by spoodie »

deject wrote:Patch Q&A
Confirms what we suspected. I've noticed some people abusing the assault grenade launcher recently so I'll be glad of that change.
deject
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Post by deject »

I abuse the grenade launcher all the time... I do think it needs to be changed a little, but come on, IT'S A FUCKING GRENADE LAUNCHER IT'S SUPPOSED TO BLOW YOUR GODDAMN HEAD OFF.
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Post by Nickface »

TotalBF2.com: Can you please comment on "Hit points on all air vehicles have been reduced", Will one tank shell destroy a helicopter, or put it into critical hit points?

Armando: This one is pretty straight forward. Some of the helicopters were more resilient than tanks and as such too difficult to defend against. The hit point reduction balances things out a bit more. Yes, a tank shell will do significant damage to a helicopter. The attack copters will be almost destroyed on impact. While the transport helicopters will take a bit more abuse, but not much.
:excited: This tank whore approves! :excited:
Bob47
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Post by Bob47 »

i hate tanks but love blowing them up
deject
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Post by deject »

EA, who loves the cock wrote:# Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
I'm not too sure this is a good thing. It's like they want it to just be another SMG instead of a better gun...
EA, who once offered to suck my balls wrote:# All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
# Mines can no longer be destroyed with other explosives
Dr. kitteny berk
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Post by Dr. kitteny berk »

Image
cashy
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Post by cashy »

i found out the first bit on that myself, i was mightily pissed as i had downloaded the patch in anticipation of SF, deleted it then installed SF. much cursing followed
deject
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Post by deject »

spoodie
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Post by spoodie »

ROXXORZ!!!11
The Red/Blue nametag bug has been addressed
I'm sure I've been caught out by this one, but some of the time it was probably just me spacking. Yay for fix anyway
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Post by Dr. kitteny berk »

http://www.bfnation.net/more.php?i=515

*dances* seems i have another 2 unlocks :):)
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