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Yeah with my new shiny GTX 460 I turned on the Tessellation and it looked pretty awesome.buzzmong wrote:I did eventually complete this and I have to say I don't think I enjoyed it as much as Stalker SoC.
Certainly didn't enjoy it as much as SoC with that uber mod that Berk found.
I think it's due to being more structured, with tighter maps and missions. It kind of lost that feeling of being a person in the Zone doing your own thing that SoC has and became a lot closer to a more linear FPS. There was also a bit of "this is a set enemy spawn point"-itus in some places.
I did like all the improvements to the engine though, especially the GUI.
It is much more forgiving early on than the previous games, but at the same time the more powerful mutants are more plentiful and on the surface. Going out at night is a great way to get attcked by Chimeras, Pseudogiants, and Controllers. It's also the most stable iteration and really quite good looking.Dog Pants wrote:I think I got BACONS or something about a week after I got this, so I've hardly played it. However, with money a lot tighter I'll be going back and revisiting a lot of games I didn't finish and I'm quite looking forward to this one.
Sounds interesting Buzz. I've recently been playing the dAIzy mod for DayZ - it basically allows single player DayZ and replaces human assholes with AI assholes. All the other features are included and there are also versions of popular DayZ mods. I'm enjoying an Epoch esque version with the great addition of walking zombies (made to hit harder and somewhat more numerous). One day I will finish STALKER.buzzmong wrote:So, I've recently been playing with Misery 2.1 Beta.
There's a lot of new stuff in there, and the mod certainly lives up to it's title. The food system tweaks are quite nice, but it does make the game much harder than it should be at the start when you're really scrambling for resources.
In some regards, I lucked out as I ran into a bandit patrol in the first 10 minutes while making my way over to the big ship in Zaton, and after a while of playing chicken with some iso containers and a number of quickloads, plus a handy blowout when I was next to Noah's barge, it saw me come out with a bit of spare food, a resonable quality assault rifle and enough broken/spare stuff to get a few thousand RU in the bank. Still bloody hard though.
The mod has introduced a class system: Assault, Recon or Sniper. Your choice affects not only your starting equipment, but also things like how much you need to eat, carry weight, ability with weapon classes (I think it affects how reliable they are and jamming chance), and a host of other stats.
Repairing weapons and kit is now very important, but also very expensive at the technicians. It's mitigated somewhat by all the extra repair tools, but they can be expensive.
Anomalies are now very deadly. The only ones which can sort of be safely got near without much gear is the gravitmetric ones, now with an added radiation bonus. Forget about thermal or toxic ones until you get a SPP-99 science suit or some high end stalker gear.
I'm enjoying it, but it's Stalker on hard mode with DayZ style survival slapped on it. I suspect that means out of the 5punkers, it's probably only Berk and Friz who'd get the most from it.
I'd recommend downloading and having a go though, just for the challenge.