Wars Of Guild 2

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Wiggy
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Re: Wars Of Guild 2

Post by Wiggy »

Actually, that's sorted now, but it's now saying that I have an invalid code and to contact the retailer I bought it from :)
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Re: Wars Of Guild 2

Post by Dr. kitteny berk »

Nice, logged into the game twice so far, and my account gets hacked. That's not a good start.
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Re: Wars Of Guild 2

Post by Dog Pants »

Yeah, that happened to me. If you've used the same email/password combo elsewhere it's that. They have bots just spamming it.
Roman Totale
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Re: Wars Of Guild 2

Post by Roman Totale »

Well, the closing event was a long, hard slog. I'm surprised at their lack of originality to be honest - they've done everything else so well, but the events have been a bit of a let down.
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Re: Wars Of Guild 2

Post by Dog Pants »

It wasn't bad, but throwing ten minute long 'reinforcement waves' in was dull. As one commentator on my overflow put it, grinding against a wall of hit points gets boring. The whole event was pretty badly implemented I think. Good basic idea, but all the lead up quests were incompletable due to bugs, and the finale was a grind. I never want to fight one of those big crabs again.
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Re: Wars Of Guild 2

Post by FatherJack »

I tried to teleport back to the repair shop at about 95% of reinforcements after finding myself naked, but got stuck at the loading screen. Had to disconnect and log in again, but upon rejoining ended up on a different overflow where we seemed to have a much more efficient group, who when I joined were only at 30%, but got through the rest way quicker than the first lot would have done. The most dull bit was the final few percentage of the the reinforcements - that took longer than all the rest after that, I was struggling to keep up with the charge back to the nest and up and down the spiral.

I was rewarded (apart from with four items my class cannot use and fuck all money) with the final boss going down right in front of my pink flamingo in the cut scene for all to see.
Dog Pants
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Re: Wars Of Guild 2

Post by Dog Pants »

:lol: Well at least you can sell the gear on the AH (or maybe swap with 5punkers). I have some heavy boots and an axe which I can't use.
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Re: Wars Of Guild 2

Post by FatherJack »

Dog Pants wrote:Well at least you can sell the gear on the AH (or maybe swap with 5punkers)
Indeed, although I could do neither last night, as coincident with bringing down the Ancient Kakka, the AH and also even the chat function seemed to fail. I did get a 20-slot bag though, which was most welcome.
Anery
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Re: Wars Of Guild 2

Post by Anery »

I'm probably the biggest fan of Guild Wars here, and I have to say I agree with whats been said about the events. They have been good ideas badly implemented, a little bit more thought would have made last night a lot more enjoyable - sure throw us up against a hit point wall if you want to, but only do it once - the hot rock mortars were a good idea and great fun, but the rest of the drive back to the hive was dull.
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Re: Wars Of Guild 2

Post by FatherJack »

I don't usually bother with events in MMOs, apart from the one in WoW where you get a pet child, as that was always more about exploration than big battles or grinding minigames. I often feel excluded by them, as rarely have I kept up with whatever the max level is - so what they did with this one is a nice change. Everyone was sidekicked to L80 and since all classes can heal and raise, everyone could join in instead of just the hardcore elite.

It was chaos, a lagfest and you could only really see what was going on once you were dead, but nobody once questioned my right to be there, my game-playing ability or my build choice and there were floods of thanks as everyone raised each other - especially when I took the time to find the poor unfortunates who found themselves slain and forgotten about towards the periphery of the action.

The timing was perfect for me personally, as it hit my peak gaming hours, but there's been a lot of rage about it from people for whom the timing wasn't convenient, either younsters who had to be in bed as it was a schoolnight or people in easterly timezones where it would have occured on a Monday morning. The one-off nature has angered many who missed out through timing or technical issues, but I think it would have devalued the whole event to have run it as a recurring thing that reset every few hours - even if that were technically possible.

A number of people have said they feel betrayed as casual players by this strategy, but you can't get more casual than me having not logged in for months, turning up by chance an hour before it started with a L26 character and managing to make it to the end. I wouldn't have been unconsolable if I'd missed it and I'd that suggest anyone who was doesn't have a very clear understanding of what is meant by 'casual'.

I understand the island is now a tourist attraction, though back to a normal-unsidekicking L80 area. I hope I can revisit there sometime to pay my respects to Daddy Karka - I imagine it will be quite some time at my existing levelling speed, but that will just make it all the more poignant.
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Re: Wars Of Guild 2

Post by Dog Pants »

That's a good point FJ, that it was very inclusive. I've never seen an MMO do that before and it's a great idea. The lack of impressiveness of the event is only more poignant given how it's part of the most impressive MMONG I've played to date, and in the grand scheme of things while this won't have made me more interested in the game it certainly hasn't put me off.

By the way, the two Exotics I got were Maw of the Damned slotted with Superior Sigil of horse and Sheena's Greaves slotted with Superior Rune of the Afflicted. If anyone needs one give me a nudge, otherwise my alts will be inheriting them (or I'll sell them once the rush of exotic items on the AH dies down).
Anery
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Re: Wars Of Guild 2

Post by Anery »

Ho hum, complaining because it was a one off event. How about the opening of the gates to Ahn Qiraj? where you had the chance to get unique mounts that would only ever be available to someone who was there and lucky enough to get one (and if you did get one, never buy a lottery ticket cos you just shit out of luck now) An event which you had to be level 60 to feasibly get to the event area.Though I am sure that has already been thrown at the disgruntled already. The rewards for this were the taking part really, the other stuff could, and does, drop from dungeon runs.
I ended up doing something similar to FJ, rangers are a bit broken so I was running about reviving folks - managed to get my combat healer title (1000 revives) which was nice. Does provide some nice war stories too.
Those people who went in sidekicked, did you get decent XP from the kills (there was enough of them)

EDIT, if nobody else is interested I would be interested in the sigils(I have a Black Lion kit - guaranteed to take upgrades out of gear)
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Re: Wars Of Guild 2

Post by FatherJack »

Anery wrote: Those people who went in sidekicked, did you get decent XP from the kills (there was enough of them))
I gained two levels during the evening, one though was just prior to the event while catching up on my story quests and one bizarrely was immediately after the death of King Kacker when I mined a Mithil Ore (which I ruined with my crappo pickaxe).

I didn't notice if the stuff I got had sigils on them - I dumped two rare on the AH and have two exotic in my bank - one's a shield and one looks like a breastplate - the AH prices looked pretty measly considering. I'm a bit confused by the AH system - there seem a lot of rather hopeful buy orders for stuff considering the UI claims the sell price has to be higher than the vendor price.
Anery
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Re: Wars Of Guild 2

Post by Anery »

There are a lot of people out there who think they will try their luck, they have played other games too long to notice that they can't scam that way. The AH is a good way of judging what an item is worth though - even your white trash has a value higher than vendor due to salvage.
For example, my thief is level 3 and picked up some Chainmail Armor +26 defense (their spelling) +4 Power - worth 6 copper to a vendor, 16c on AH. Right now Copper Ore is worth 13c on AH but some items give out two ores on salvage, and the AH price would suggest that this is so - a quick use of my salvage kit bears this theory out, so my chainmail pimp jacket is now worth 26c
So, off the back of that little experiment, if you buy a Basic Salvage Kit at 88c and only ever use it on metal armour items (and lets say you average 1 ore per salvage) that would net you 3s 25c over the 1s 25c you would have received if you had just sold the item outright (low level armour item that gives out 1 ore being about 5c to sell to vendor) thats 1s 12c better off when you take out the cost of the kit. Of course there is still a listing fee but this depends on how much you are putting up, I don't quite understand how that is worked out yet.
Similar principles for cloth items too, and probably leather also, weapons seem to sell for a bit less but they do seem to be a bit more random in what they give you (I just salvaged a Mighty Hammer into 3 Green Wood Logs) but still worth salvaging and selling results.

Also, for some fucking bizarre reason, it is always best to buy your first training tome from the AH it is about 40% cheaper than buying from trainer. Don't do it for the other two though - you will get ripped off.

EDIT - just had a quick play around with buying and salvaging, there are items out there that are priced lower than the salvage currently is, but the ballache that is searching through and knowing what salvages into what and the prices for each means I won't be trying to become and AH millionaire.

EDIT EDIT - As you progress the gear drops get better in terms of how much they are worth at vendor but the relative value in terms of salvage does not always follow the same curve, it is worth checking the AH prices against the vendor ones, if the price on the AH is higher look into why - if there is none then vendor.
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Re: Wars Of Guild 2

Post by Sheriff Fatman »

Anery wrote: I don't quite understand how that is worked out yet.
It will always be 15% of the final sell price (assuming it sells) - 10% listing fee and 5% when it sells.

As a general rule, regardless of level, I vendor whites, blues and most greens. Yellows lower than item level 75 will either get recycled in the Mystic Forge or (more likely) sold on the TP for whatever I can get for it. Yellows and oranges higher than 75 will get salvaged using a higher level salvage kit for the mats. Items at this level (assuming they are yellow or higher) also have a good chance of giving 1-3 Globs of Ectoplasm which are used to craft almost all top tier crafted items and go for between 15 - 20s each. Add to this that many high level item also have sigils or runes that can sell for a good profit and it's clearly worth investing in a few good salvage kits to use on high levels drops you can't use and don't command a high price on the TP. Indeed, many items are only worth anything when sold complete because people are aware of the runes/sigils value and that of the Globs.

As usual, the TP/AH/whatever is a complex beast that can only really be learned by research and experience but those are a few simple things I keep in mind when emptying my sacks :bleh:
Anery
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Re: Wars Of Guild 2

Post by Anery »

Roman Totale
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Re: Wars Of Guild 2

Post by Roman Totale »

I've not logged in for a while, but I'll probably be on for the Winter stuff that starts on Friday.
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Re: Wars Of Guild 2

Post by Dog Pants »

Winterstuff gotiem! I've done a Guitar Hero style bell-ringing game, which isn't bad, and I've just done the jumping puzzle. The latter suffers from the gated start and timed run, but it's nowhere near as hard as the clock tower. The rewards are correspondingly less impressive too though. Looks like they've made everything a lot easier to understand and find, all going from NPCs around the Forge as far as I can see.
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Re: Wars Of Guild 2

Post by Roman Totale »

I managed the jumpy puzzle on my second go, which impressed me. The next day when I tried it again it took me 10 attempts...

The bell ringing was fun, but by Beelzebub were my hands hurting afterwards (hurhur). I always lose track of rhythm, fingers, and buttons in these sorts of things, as I'm equally bad at Sitar Hero.

Snowman building is a chore. Although it's the same number as the pumpkin carving from Halloween (50), they're few and far between across the land - about 3 per area. The present opening is fun at first, but some of the creatures that spawn from them are a little overpowered (especially when it was spawning level 31 mobs in level 8 Ashford...).

Dungeon is relatively easy, and it's quick to get a group. There's an achievement for destroying the diorama in there, but none of the groups I've been in seem interested in sticking around to do it, so I always get logged out. 5punky Christmas dungeon at some point?
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