5punkyBEEF Server

Where we come together to shoot 5punk.

Moderator: Forum Moderators

buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Re: 5punkyBEEF Server

Post by buzzmong »

I don't think I'm going to buy Premium. Although I've sunk nearly 150 hours into BF3, it's still shy of the 200+ I put in BF2 (which I only stopped playing when 5punkers stopped and I went to Uni) and BF3s small niggles have become more and more painful over time.

The later expansion packs might change it, especially the armoured one and the final one, but I'm certainly not giving EA/DICE more money while they're taking the series in a direction I don't want in the form of the CQ phase and Premium content.
Jimmington
Badger
Badger
Posts: 107
Joined: October 29th, 2011, 19:59
Contact:

Re: 5punkyBEEF Server

Post by Jimmington »

I had a blast for the first time in ages the other night - and it seems to have swung back into the playable category. However, i still think they are a bunch of wankbags and currently have no plans to send any more money their way. So there.
TezzRexx
Dr Zoidberg
Dr Zoidberg
Posts: 4072
Joined: February 8th, 2005, 15:54
Location: BURMINGHUM, England
Contact:

Re: 5punkyBEEF Server

Post by TezzRexx »

buzzmong wrote:I don't think I'm going to buy Premium. Although I've sunk nearly 150 hours into BF3, it's still shy of the 200+ I put in BF2 (which I only stopped playing when 5punkers stopped and I went to Uni) and BF3s small niggles have become more and more painful over time.

The later expansion packs might change it, especially the armoured one and the final one, but I'm certainly not giving EA/DICE more money while they're taking the series in a direction I don't want in the form of the CQ phase and Premium content.
^This. Wasn't too keen on the reduction of classes and lack of commander gameplay either. Certainly didn't feel like an improvement on BF2.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Re: 5punkyBEEF Server

Post by deject »

I'll say it. Commander Mode, while an interesting idea, was not fun to play. Sitting in a corner somewhere while everyone else actually gets the work done, constantly having your shit blown up, never getting people who follow your orders just got really frustrating. I don't miss it at all. I thought I would, but nope. I have way more fun running around and shooting faces. There were many times where as Commander I had more on-foot kills than the rest of my team while still dropping artillery, UAVs, supplies, and radar scans. If you could get people to work together like the game is intended to be played, then it's more compelling, but that just doesn't happen very often.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Re: 5punkyBEEF Server

Post by Dr. kitteny berk »

It was fun when you could drop humvees on top of buildings to give yourself a proper gun platform. :)
Mr. Johnson
Mr Flibbles
Mr Flibbles
Posts: 4957
Joined: August 10th, 2006, 10:58
Location: belgium

Re: 5punkyBEEF Server

Post by Mr. Johnson »

deject wrote:I'll say it. Commander Mode, while an interesting idea, was not fun to play. Sitting in a corner somewhere while everyone else actually gets the work done, constantly having your shit blown up, never getting people who follow your orders just got really frustrating. I don't miss it at all. I thought I would, but nope. I have way more fun running around and shooting faces. There were many times where as Commander I had more on-foot kills than the rest of my team while still dropping artillery, UAVs, supplies, and radar scans. If you could get people to work together like the game is intended to be played, then it's more compelling, but that just doesn't happen very often.
:above:

I'd stay that's pretty spot on with my experience as commander.
TezzRexx
Dr Zoidberg
Dr Zoidberg
Posts: 4072
Joined: February 8th, 2005, 15:54
Location: BURMINGHUM, England
Contact:

Re: 5punkyBEEF Server

Post by TezzRexx »

deject wrote:I'll say it. Commander Mode, while an interesting idea, was not fun to play. Sitting in a corner somewhere while everyone else actually gets the work done, constantly having your shit blown up, never getting people who follow your orders just got really frustrating. I don't miss it at all. I thought I would, but nope. I have way more fun running around and shooting faces. There were many times where as Commander I had more on-foot kills than the rest of my team while still dropping artillery, UAVs, supplies, and radar scans. If you could get people to work together like the game is intended to be played, then it's more compelling, but that just doesn't happen very often.
Granted, ~you~ may not have enjoyed it, but others might have. Undeniably however, it's still a feature removed. If there were problems with ensuring the team effort takes place, then perhaps they should have found a way to make it more compelling to play that way, rather than just lazily remove the feature.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Re: 5punkyBEEF Server

Post by Dog Pants »

You know what, I think I need to try hardcore mode. It feels very much like COD4 did, hosing bullets and doing no damage, and hardcore transformed COD4 into a beast of a shooter.
Jimmington
Badger
Badger
Posts: 107
Joined: October 29th, 2011, 19:59
Contact:

Re: 5punkyBEEF Server

Post by Jimmington »

deject wrote:Commander Mode - Sitting in a corner somewhere while everyone else actually gets the work done
Quite realistic then.

I liked the commander feature, and think it is piss poor it is removed, admittedly it was rareingtons to see someone play it properly, but when someone did, it transformed the game. Everyone plays the game differently - i would have no problem lasering tanks all round if that was the role to play to win the game, but unfortunately the majority of the playerbase seem more intent on badges and points than playing a team game in this version. In my view 3 is just too arcadey and lacks depth and decent teamplay; as has been mentioned many times, it has sold out to the face shooting manicness of COD. Enjoyable in bursts, but I certainly would not have bought the game if i had the benefit of hindsight.
Thompy
Shambler In Drag
Shambler In Drag
Posts: 768
Joined: July 9th, 2010, 13:34

Re: 5punkyBEEF Server

Post by Thompy »

So, Battlefield 4 confirmed.

I shouldn't give this a second thought really. Man shoots have always been near the bottom of genres I enjoy, BF3 wasn't the game I expected it to be, and I pretty much resigned myself to ignoring the genre again. But cynicism dictates that this is more of EA CoD'ifying the franchise, and I feel sorry for DICE. Hopefully they take it in a meaningful direction using feedback from BF3 and I don't want to see an M16 in sight. But if I want to get into shooting men in the face again, Planetside 2 seems the most likely choice at this time.
Joose
Turret
Turret
Posts: 8090
Joined: October 13th, 2004, 14:13
Location: The house of Un-Earthly horrors

Re: 5punkyBEEF Server

Post by Joose »

Thompy wrote:Planetside 2 seems the most likely choice at this time.
I lost interest in the beef series long ago now. Planetside 2 on the other hand has me double plus excite.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Re: 5punkyBEEF Server

Post by Dog Pants »

I'm not writing BF4 off, but I'm far more cynical of it after concessions made in BF3. However;
Joose wrote:
Thompy wrote:Planetside 2 seems the most likely choice at this time.
I lost interest in the beef series long ago now. Planetside 2 on the other hand has me double plus excite.
Agreed (apart from the losing interest in BEEF bit).
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Re: 5punkyBEEF Server

Post by spoodie »

[media]http://www.youtube.com/watch?v=wAWGDpVNDZ4[/media]
I'm looking forward to getting raped by aircraft, it's my favourite aspect of the BFs.
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Re: 5punkyBEEF Server

Post by buzzmong »

"Please buy our DLC's.....Oh, and don't mind the fact the new game is out next year"
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Re: 5punkyBEEF Server

Post by deject »

Am I the only one who got a huge boner from that video? ROCKET TRUCKSSSSSSSSSSSSSSSSSSSSSSSSS


Also, according to this: http://www.shacknews.com/article/74860/ ... 4-features

BF4 will be late 2013 at the earliest. Two years between games is totally reasonable to me. FUTUREBEEF came out like 1 year after BEEF did. There's still more than a year before even just the BF4 beta comes out. That's plenty of time considering the last of the DLC packs is scheduled for March 2013. That gives you like 6 months before the beta even starts. I get you lot don't like DLC in general but It's not like there's anything particularly wrong with BF3's DLC plans.
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Re: 5punkyBEEF Server

Post by buzzmong »

Oh no, the timeframe is fine, but with regards to the DLC, BF4 should contain most if not all the elements of the new features being added in the DLC, which kinda knocks a big chunk of value off BF3's DLC.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Re: 5punkyBEEF Server

Post by deject »

Eh I got 25% off Premium so I'm getting fairly good value on the DLC.
TezzRexx
Dr Zoidberg
Dr Zoidberg
Posts: 4072
Joined: February 8th, 2005, 15:54
Location: BURMINGHUM, England
Contact:

Re: 5punkyBEEF Server

Post by TezzRexx »

deject wrote:Am I the only one who got a huge boner from that video? ROCKET TRUCKSSSSSSSSSSSSSSSSSSSSSSSSS
No. Admittedly I did, but then brain kicked and now I can see how it's gonna go.

Jump in car - drive 25% out into the center of the map - killed by plane - rinse - repeat.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Re: 5punkyBEEF Server

Post by Dog Pants »

All Battlefield games have been about air rape to one extent or another. 2142 probably was the best for it by virtue of the fairly effective man portable SAMs, fairly rubbish gunships, and complete lack of jets. BC2 wasn't too bad either as there were again no jets and the attack helicopters were only really effective in the hands of extremely good pilots. I think they struck the best balance there. BC2 Vietnam tipped the other way by making the helicopters rubbish but giving you pretty much no way of shooting them down short of a lucky tank shell, turning them into invincible weapons platforms. BF2 and BF3, of course, saw any map with jets and often any with helicopters turn into an air-rape-fest around a month after release. I think I've mentioned before that I don't think that jets should be in the game at all (aside from maybe calling in air strikes) - they're just not battlefield weapons.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Re: 5punkyBEEF Server

Post by deject »

Dog Pants wrote:All Battlefield games have been about air rape to one extent or another. 2142 probably was the best for it by virtue of the fairly effective man portable SAMs, fairly rubbish gunships, and complete lack of jets. BC2 wasn't too bad either as there were again no jets and the attack helicopters were only really effective in the hands of extremely good pilots. I think they struck the best balance there. BC2 Vietnam tipped the other way by making the helicopters rubbish but giving you pretty much no way of shooting them down short of a lucky tank shell, turning them into invincible weapons platforms. BF2 and BF3, of course, saw any map with jets and often any with helicopters turn into an air-rape-fest around a month after release. I think I've mentioned before that I don't think that jets should be in the game at all (aside from maybe calling in air strikes) - they're just not battlefield weapons.
They are incredibly unbalancing to the game design. BF2 in particular was just incredibly unbalanced. The only way to neutralize the jets in BF2 was to have a pilot that was as good or better than the other guy in your jet. On the ground, vehicles and people alike were basically powerless to stop them. BF3 is a step towards balancing them, in that if you spend all your time in an AA tank or get enough people around the map with MANPADS you can take down aircraft, but doing that makes unable to deal with anything on the ground unless the pilots are crap. I didn't mind when they left out fast movers in 2142 at all.

What I think they should do is (this is mostly brainstorming here):

A) Not have weapons/flares/ECM jammers automatically regenerate (i.e.: make you run back to the airfield & land to restock) so that pilots can't just run around the map as much and using your countermeasures is more of a last ditch save-my-ass move rather than oh he's targeting me a bit *pops flares*. Alternatively, they could just make countermeasures a lot less reliable. Maybe make them dependent on the range from the missile at launch, i.e.: if the missile is launched with the target overhead, countermeasures might be 15% effective while from 200m away they might be 40% effective.

B) Anti-Air missile lock-on range, time-to-lock, and speed all need major buffs, while their damage output should be nerfed a bit so that getting hit once isn't a crippling event. Basically, what I'm saying is that getting hits on aircraft should be more reliable. Nothing is more frustrating than firing 6 AA missiles at a helicopter and have them all miss and do absolutely nothing. I'd much rather have a couple hit and not take it down, since you're still dealing damage that your team can take advantage of.

C) Make certain areas of aircraft more vulnerable to small arms. If you can get shots into the engine areas, it should have an effect. This could reward high skill on the part of ground troops by allowing them to potentially get a kill with a very difficult shot (small target moving at high speed).
Post Reply