Pete's third shadowrun adventure:Welcome to Fortune
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
It's semi-auto, so I'll go for the firing twice option:
Pistols (3) + Agility (7) - Range (3): 5,4,4,4,2,5,6 = 3 hits
Pistols (3) + Agility (7) - Range (3) - Recoil (1): 4,6,5,1,3,6 = 3 hits
Well, that went a lot better than I expected. My little notes say Damage 8P(f), AP +2
Pistols (3) + Agility (7) - Range (3): 5,4,4,4,2,5,6 = 3 hits
Pistols (3) + Agility (7) - Range (3) - Recoil (1): 4,6,5,1,3,6 = 3 hits
Well, that went a lot better than I expected. My little notes say Damage 8P(f), AP +2
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Is it my turn yet?????????????????????????????????????????????????????????????????
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Whoops, forgot about this.
The creature, just like the others, has no idea it's being targeted. The flechettes punch through the creature, initially seeming to have done little damage but a split second after the second impact the creature topples over backward emitting the beginnings of a screech that slides into a bubbling wheeze.
(Yet another spectacular failure on rolls)
So two normal beasts left.
Alvrin!
The creature, just like the others, has no idea it's being targeted. The flechettes punch through the creature, initially seeming to have done little damage but a split second after the second impact the creature topples over backward emitting the beginnings of a screech that slides into a bubbling wheeze.
(Yet another spectacular failure on rolls)
So two normal beasts left.
Alvrin!
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
I shall charge in behind Jon, just in case he runs into trouble.
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Okay - your running rate would place you 5 metres behind Jon, or you can top it up with a running + strength test, each hit adding two metres (you don't have to run all the hits). Of course Jon is out of control and hasn't moved forward again yet (even though of course he's still moving), so you may want to try and anticipate how much more he's going to cover.
In fact after looking back I've not explained this. Jon is out of control due to being a mentalist. So he has charged the gribblies with a big metal lump on a stick whilst yodelling and doing cantata metal. To reflect this minor bout of insanity I will be moving Jon the randomised result of his sprinting test at a random point. To retain control of Jon Fab has to pass a composure test - 5 dice - willpower 1 + charisma 5 -1 for repeated attempt.
In fact after looking back I've not explained this. Jon is out of control due to being a mentalist. So he has charged the gribblies with a big metal lump on a stick whilst yodelling and doing cantata metal. To reflect this minor bout of insanity I will be moving Jon the randomised result of his sprinting test at a random point. To retain control of Jon Fab has to pass a composure test - 5 dice - willpower 1 + charisma 5 -1 for repeated attempt.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Athletics SG (4) + Strength (5): 5, 5, 6, 4, 3, 4, 4, 1, 2: 3 hits. So 2m behind?HereComesPete wrote:Okay - your running rate would place you 5 metres behind Jon, or you can top it up with a running + strength test, each hit adding two metres (you don't have to run all the hits). Of course Jon is out of control and hasn't moved forward again yet (even though of course he's still moving), so you may want to try and anticipate how much more he's going to cover.
In fact after looking back I've not explained this. Jon is out of control due to being a mentalist. So he has charged the gribblies with a big metal lump on a stick whilst yodelling and doing cantata metal. To reflect this minor bout of insanity I will be moving Jon the randomised result of his sprinting test at a random point. To retain control of Jon Fab has to pass a composure test - 5 dice - willpower 1 + charisma 5 -1 for repeated attempt.
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Potentially 1m in front.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Eh, works for me.HereComesPete wrote:Potentially 1m in front.
Re: Pete's third shadowrun adventure:Welcome to Fortune
HereComesPete wrote:Okay - your running rate would place you 5 metres behind Jon, or you can top it up with a running + strength test, each hit adding two metres (you don't have to run all the hits). Of course Jon is out of control and hasn't moved forward again yet (even though of course he's still moving), so you may want to try and anticipate how much more he's going to cover.
In fact after looking back I've not explained this. Jon is out of control due to being a mentalist. So he has charged the gribblies with a big metal lump on a stick whilst yodelling and doing cantata metal. To reflect this minor bout of insanity I will be moving Jon the randomised result of his sprinting test at a random point. To retain control of Jon Fab has to pass a composure test - 5 dice - willpower 1 + charisma 5 -1 for repeated attempt.
6, 1, 6, 5, 5: 4 hits.Jon wrote:Runaduninaduninaduninaduninaadaaaaaa
Blimeh!
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
So Fabbles has regained control of Jon.
As Joose has nowt to do, it is now Pants' turn again. 2 normal beasts left.
As Joose has nowt to do, it is now Pants' turn again. 2 normal beasts left.
Re: Pete's third shadowrun adventure:Welcome to Fortune
Eat swampwater, gribbly!
Exotic Ranged 6 + Agility 8 = 14
3, 3, 4, 5, 2, 4, 4, 5, 1, 3, 4, 3, 1, 2: 2 hits.
I swear these rolls are getting worse. DV 6 if by some miracle it hits.
Exotic Ranged 6 + Agility 8 = 14
3, 3, 4, 5, 2, 4, 4, 5, 1, 3, 4, 3, 1, 2: 2 hits.
I swear these rolls are getting worse. DV 6 if by some miracle it hits.
Re: Pete's third shadowrun adventure:Welcome to Fortune
Seeing as Jon has failed to get himself killed *again*, he will stop running, pull out his pistol and aim at whatever is nearest.
Next question is: can I actually see what's nearest?
Next question is: can I actually see what's nearest?
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
It hits. You're still in your surprise round. The beast resists about as well as damp toilet paper does to a probing finger. Once again the sweaty heat and putrescent stench of the swamp hammers into its target and reduces it to a pile of stinking remains.Dog Pants wrote:Eat swampwater, gribbly!
Exotic Ranged 6 + Agility 8 = 14
3, 3, 4, 5, 2, 4, 4, 5, 1, 3, 4, 3, 1, 2: 2 hits.
I swear these rolls are getting worse. DV 6 if by some miracle it hits.
One beast left.
Fab, Jon unfortunately does not pull out gun. He's not that fast. This is happening in the space of seconds (despite me making it seem like months) If something survives to the next round then you can roll initiative and join the fight then.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Is it P-nut's turn?
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- Throbbing Cupcake
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
I just wanted to post that
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Roman Totale wrote:
Re: Pete's third shadowrun adventure:Welcome to Fortune
Oops sorry. I'll take aim and have a pop at the last dude.
6,4,3,6,6,3,3,6,6,2,6 = 6 hits
6,4,3,6,6,3,3,6,6,2,6 = 6 hits