Alright guys, head on down. I'll stay up here until we're all down.
Pete's third shadowrun adventure:Welcome to Fortune
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Last edited by deject on August 9th, 2011, 20:28, edited 1 time in total.
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
So, climbing down using Alvrin's equipment.
Roll strength + climbing (if you don't have the climbing skill roll your strength stat -1 dice as a default) if you're unlikely to make it then Jasper fell down fairly painlessly if you want to jump, or Alvrin can make a climbing + logic roll to tie you on and belay you down.
Roll strength + climbing (if you don't have the climbing skill roll your strength stat -1 dice as a default) if you're unlikely to make it then Jasper fell down fairly painlessly if you want to jump, or Alvrin can make a climbing + logic roll to tie you on and belay you down.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Climbing (4) + Logic (2): 3, 5, 6, 6, 3, 3: 3 hits.
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
I will fail miserably if I attempt it. Anyway, Smith is still probably just moping about muttering about the situation. I'm sure one of you rugged combat types can give him a hand.
Re: Pete's third shadowrun adventure:Welcome to Fortune
Same here. If Alvrin passed his roll I will take that, if not I will jump.Roman Totale wrote:I will fail miserably if I attempt it.
Re: Pete's third shadowrun adventure:Welcome to Fortune
Jon makes a jump for it
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Alvrin's knowledge of climbing gets Smith (and by extension Ingress5) and Hernandez down quickly and safely.
Jon jumps down and lands on his feet in the snow drift, being rather agile he is fine.
Alvrin is last down and has to find a way of unhitching the rope from where he tied it off. Deject you can roll another climbing+logic, cut the rope when Alvrin is down or throw it down and jump after it.
Jon jumps down and lands on his feet in the snow drift, being rather agile he is fine.
Alvrin is last down and has to find a way of unhitching the rope from where he tied it off. Deject you can roll another climbing+logic, cut the rope when Alvrin is down or throw it down and jump after it.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
HereComesPete wrote:Alvrin's knowledge of climbing gets Smith (and by extension Ingress5) and Hernandez down quickly and safely.
Jon jumps down and lands on his feet in the snow drift, being rather agile he is fine.
Alvrin is last down and has to find a way of unhitching the rope from where he tied it off. Deject you can roll another climbing+logic, cut the rope when Alvrin is down or throw it down and jump after it.
I like that last option the best. I've already cut one of these.
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Well if you roll and pass then you can get down safely and have your rope. I suggest trying that before the jump option.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Climbing (4) + Logic (2): 2, 5, 4, 5, 4, 1: 2 hits.
Re: Pete's third shadowrun adventure:Welcome to Fortune
Jasper wrote:Where y'at bras!
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Smith wrote:We've followed you down into this god forsaken tunnel. At least it's of some shelter I guess.
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Alvrin slides down into the crevasse and slips the rope from its ties. Above you the storm rages on, snow pours down the hole behind you.
You all moving deeper into the cave system?
You all moving deeper into the cave system?
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Alvrin wrote:Alright we're all here? Anyone hurt?
If we're all OK we should take a look around and see where we are.
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Deeper and deeper and deeper!
At what point will Smith start to get his shit together and regain his composure?
At what point will Smith start to get his shit together and regain his composure?
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Roll a composure test.
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- Berk
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Re: Pete's third shadowrun adventure:Welcome to Fortune
I'll go ahead and actively look & listen at my surroundings, including looking to see if anyone is obviously injured.
Perception (4) + Intuition (3) + Actively Looking (3): 2, 3, 6, 2, 4, 3, 6, 3, 3, 4: 2 hits.
Hearing (6) + Intuition (3) + Actively Listening (3): 6, 4, 4, 2, 5, 2, 1, 5, 5, 3, 2, 4: 4 hits.
Perception (4) + Intuition (3) + Actively Looking (3): 2, 3, 6, 2, 4, 3, 6, 3, 3, 4: 2 hits.
Hearing (6) + Intuition (3) + Actively Listening (3): 6, 4, 4, 2, 5, 2, 1, 5, 5, 3, 2, 4: 4 hits.
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- Robotic Bumlord
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Re: Pete's third shadowrun adventure:Welcome to Fortune
Willpower (3) + Charisma (4) = 7
4,2,4,3,5,5,1 = 2
God dammit Doc, snap out of it!
4,2,4,3,5,5,1 = 2
God dammit Doc, snap out of it!
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- Throbbing Cupcake
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Re: Pete's third shadowrun adventure:Welcome to Fortune
No one is obviously injured.deject wrote:I'll go ahead and actively look & listen at my surroundings, including looking to see if anyone is obviously injured.
The light in here is currently not too bad, the fresh snow fades further in as it hasn't blown far, but you can make out Jaspers tracks. I believe you're also wearing vision enhancing goggles (I rolled the +3), with these you can make out faint marks from something else moving through here, likely bare feet upon the rock, you're unsure when though.deject wrote:Perception (4) + Intuition (3) + Actively Looking (3): 2, 3, 6, 2, 4, 3, 6, 3, 3, 4: 2 hits.
Hearing (6) + Intuition (3) + Actively Listening (3): 6, 4, 4, 2, 5, 2, 1, 5, 5, 3, 2, 4: 4 hits.
Above the noise of the storm you can hear distant echoes further into the tunnel, but you are unsure of what they are.