Portal 2

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Dr. kitteny berk
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Post by Dr. kitteny berk »

5 hours of fun. 1.5 hours of looking at something and going DURR.

Lot of fun, but the yapping annoyance ball wasn't that well written IMO.
Baliame
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Post by Baliame »

Sol wrote:Anyone wanna give the co-op a blast later?
Pick me! Pick me!
spoodie
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Post by spoodie »

Steam says over 9 hours of playing. So I win because I got more of my money's worth.

When I said I thought I was near the end before I was completely wrong. Wonderful game.
deject
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Post by deject »

I finished in just under 6 hours.
HereComesPete
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Post by HereComesPete »

baliame wrote:long string of slight spoilers
I'm not bothered, but some might be.
Joose
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Post by Joose »

spoodie wrote:Steam says over 9 hours of playing.
The steam timer thing is a lying bastard too. It massively underestimates quite a lot of the time. I've got games that I know for a fact I have played for many hours more than steam tells me.
buzzmong
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Post by buzzmong »

Indeed, according to Steam I've played Portal 2 for 3 hours. It's more like 6 or 7.
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Post by Joose »

I checked before starting tonight's session, and it said I had played for 6 hours.

An hour later, and it still says I have played for 6 hours. :lol:
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Post by Dog Pants »

I wonder if it only logs a complete hour played, so if you play for 59 minutes then quit it doesn't get logged.
Thompy
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Post by Thompy »

Image

Guess it does. Unless after 1 hour it changes method, but that's unlikely.

It might not log if you play in offline mode?
Baliame
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Post by Baliame »

HereComesPete wrote:
I'm not bothered, but some might be.
I can't find it. Seriously. I'm going to spoiler the whole thing out, but I don't find it any more spoiling than, say, looking at the achievements or the chapter titles.

Or would it be spoily if I said there were
Spoiler:
elevators
? Or
Spoiler:
catwalks
? Or
Spoiler:
columns
? :/

I mean what I consider a spoiler is (real spoiler, please don't read)
Spoiler:
ha you wanted to know what the real spoiler was didn't you?
.
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Post by FatherJack »

10 hours, solid game, if not strictly what one might expect from a "full length" title.

Mostly I spent the time massively overcomplicating absolutely everything when the solutions are generally the most obvious ones - spent ages trying to figure out how I might redirect a blobby plurting thing to bounce some incredible distance before realising said blobby plurter was right next to where I was trying to bounce to.

Some tricks from the first one I didn't use at all, or was deliberately prohibited from doing so - this would be my only disappointment with it. It's clearly been playtested so much that you mostly have to do things the "correct" way, whereas in the first game you exploited the loopholes you found in the standard campaign to complete the advanced levels. I don't think I found a single sticky-out ledge you could "accidentally" land on, though I did manage a couple of tricks which I later found out could have been done in a much simpler fashion.

Remember how in the first one, according to the commentary you were supposed to get the laser to shoot a tube open and get a cube? Most of us grabbed a load of PCs off the desks and piled them up instead. I think I liked that "my own solution" method better.

I hope the co-op allows for a few more inventive solutions, which use more of the mechanisms in single puzzles, as some only popped up almost as a trainer, then were never used again.
Last edited by FatherJack on April 20th, 2011, 23:42, edited 1 time in total.
Baliame
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Post by Baliame »

FatherJack wrote:I hope the co-op allows for a few more inventive solutions, which use more of the mechanisms in single puzzles
Nope. :(
Dr. kitteny berk
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Post by Dr. kitteny berk »

Item of note: Gabe spells out his email in the commentary now. so there's no more gayben
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Post by FatherJack »

Dr. kitteny berk wrote:Item of note: Gabe spells out his email in the commentary now. so there's no more gayben
Someone must have told him. I was partly sure he did it deliberately though, the big gayer.
mrbobbins
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Post by mrbobbins »

Legoshoes
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Post by Legoshoes »

Prof and i finished the co-op campaign yesterday. Let me tell you, if you think the single player is hard, you ain't seen nothing yet.
ProfHawking
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Post by ProfHawking »

Legoshoes wrote:Prof and i finished the co-op campaign yesterday. Let me tell you, if you think the single player is hard, you ain't seen nothing yet.
Twas good! The last set was great fun
Anery
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Post by Anery »

Did anybody else notice the
Spoiler:
dancing turrets
?
buzzmong
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Post by buzzmong »

Anery wrote:Did anybody else notice the
Spoiler:
dancing turrets
?
The one's requiring
Spoiler:
creative use of the laser
to get to, next to one of the
Spoiler:
Rat-man hideouts
?

Yes, I did, I lolled and stayed till the finish. The song gets hummed later on if you listen carefully.
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