D&D Adventure #2: Green Shell Suit

For games played by men (and women) with beards, such as tabletop RPGs.

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Roman Totale
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Post by Roman Totale »

I'm more concerned that Shankley has gone on a berserk killing spree.

Glibberig wrote:Is it because they called you an Elf?
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Post by Dog Pants »

Shankley wrote:What? Oh, no. But we can't leave them here can we? They're dangerous.
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Post by Grimmie »

They sort of scrabble around for rocks on the floor, and the three armoured Gobbos toss them at you - only one connects and does a puny 1 damage.
I think it's pretty safe to say you can slaughter the rest at your leisure, They all have 3hp or less.

There's one that looks a little better dressed than the others, wearing perhaps some stolen clothes from a passing merchant.
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Post by Dog Pants »

Okay, well if all goblins are dead I'll start scouting the place out (including the goblins).

Search:
Roll(1d20)+3:
14,+3
Total:17

Spot:
Roll(1d20)+5:
20,+5
Total:25
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Post by Roman Totale »

Glibberig wrote:If you want to talk about your feelings of rage, I am always here to listen.
Listen, 1d20+5
15,+5 = 20

Is the roll enough, or will I need Shankley to lie down on a reclining couch?
Glibberig wrote:My fees are 1 gold a minute.
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Post by Grimmie »

:lol: Make a sense will saving throw to ignore the Bard's counselling?

No, no.. Just decide if you want to perforate the other Goblins.
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Post by Roman Totale »

Glibberig wrote:Tell me about your mother
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Post by Dog Pants »

Dog Pants wrote:Okay, well if all goblins are dead
I.e, I've killed them all.
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Post by Grimmie »

Sorry. Completely missed that. I'll take a search roll from anyone who wants to look around for valuables, too.

You see no other signs of life around the complex, just piles of slain Goblins and Orcs.

Most of the dungeon seems to be very plain, hastily expanded to make room for ever increasing numbers of Goblins and Orc overseers. You think perhaps some of the corridors were in the process being extended just before you arrived, with pickaxes laying idle in the sleeping area, and in the rubble-strewn pits at the western-most and northern-most corridors.

In the room adjacent to the sleeping area from where Bogrot first emerged, there are slates with crude Orcish text etched into them that seem to detail the inventory of the place. Mostly food and materials, weapons and armour, nothing out of the ordinary. On the back of one of the slates there seems to be a hoard of gold and gems detailed, numerals crossed out and adjusted as a fortune is accumulated, and several pictograms of items that they weren't able to identify.

The room that leads off to the right seems to be a quickly built up throne-room, gnarled tree trunks roughly nailed and jointed together to make a large wooden chair, expensive furs lining the seat and back - skins draped over the arms, teeth and pointed bones inlaid into holes cut in the front. It looks wide enough for an Orc or Bugbear to sit on comfortably.

If you want further descriptions of any of the rooms, now you have time to look around, let me know.
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Post by Dog Pants »

I take it the goodies the slate refers to is conspicuous by its absence?
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Post by Roman Totale »

I shall run forwards and place my self on the throne
Glibberig wrote:All hail! All hail!
Glibberig the gnome!
He slays those nasty, evil Orcs
And sits upon their throne!
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Post by Grimmie »

Actually, if you're happy to hang around and do a thorough search of the dungeon, you can <a href="http://www.dandwiki.com/wiki/Skill_chec ... g_20">take 20</a> on your search roll.
That will pretty much guarantee you a success, but it depends how long you want to stay put.
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Post by Baliame »

I'll continue to lie unconscious, thinking about robot unicorns.
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Post by Dog Pants »

I reckon I could find something before 20 rounds was up. However, Thoroar is probably more of a priority.

Erm, what do we do about him then? I don't think I have any more potions. I'll at least shift him to a comfortable position, out of the pig poo.
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Post by Roman Totale »

I have no healing skills or anything, but I could sing him a get well soon song.
Glibberig wrote:
Get well soon, Thoroar,
Get well soon.

Rise like the moon, Thoroar,
Like the moon.

If you die, Thoroar,
If you die
Then I'm taking your things and your gold and your clothes and your food and your knives and your...

spooooooooon
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Post by Roman Totale »

I shall, completely unprompted, cast Detect Magic.

Spellcraft 1d20+4

13,+4 = 17
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Post by Dog Pants »

:lol:

I hope that song was to the tune of Kum Ba Yah.
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Post by Roman Totale »

Oh yes, I shall be detecting magic in the throne room.
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Post by Grimmie »

Roman Totale wrote:I shall, completely unprompted, cast Detect Magic.
:invisible: Yes, well. I'm certainly not one to steer player actions. *Whistle*

As you cast the spell from memory, you immediately you feel the presence of magic in the room. It's a sort of dull throb in the back of your head, very vague to begin with.

A few moments later the feeling solidifies and you're able to feel four separate auras come into view, a sort of dull light emanating from.. Right where you're sitting.

About twenty seconds after casting it for the first time the lights begin to focus. There's definitely something magical either on, or within the throne you're sitting on. With your spellcraft check you recognise that the largest bundle of auras are associated with the school of necromancy, the dim light being faintly green and whispy.
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Post by FatherJack »

I'll have a casual search around, more for something to do than anything:

Search:
Roll(1d20)+4:
3,+4
Total:7

Oh dear, ineffectual.

Thor trusts anything valuable found will be shared out equally amongst the adventurers. Not that he's saying that out loud, particularly checking that's the case, or behaving in a menacing way - he just kind of assumes that's how it works. If he happens to spot anyone pocketing something that looks valuable, he might raise an eyebrow in their direction.

Edit: [bah] this was before the magicky gubbins
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