Glibberig wrote:Is it because they called you an Elf?
D&D Adventure #2: Green Shell Suit
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Roman Totale
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Grimmie
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They sort of scrabble around for rocks on the floor, and the three armoured Gobbos toss them at you - only one connects and does a puny 1 damage.
I think it's pretty safe to say you can slaughter the rest at your leisure, They all have 3hp or less.
There's one that looks a little better dressed than the others, wearing perhaps some stolen clothes from a passing merchant.
I think it's pretty safe to say you can slaughter the rest at your leisure, They all have 3hp or less.
There's one that looks a little better dressed than the others, wearing perhaps some stolen clothes from a passing merchant.
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Roman Totale
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Roman Totale
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Grimmie
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Sorry. Completely missed that. I'll take a search roll from anyone who wants to look around for valuables, too.
You see no other signs of life around the complex, just piles of slain Goblins and Orcs.
Most of the dungeon seems to be very plain, hastily expanded to make room for ever increasing numbers of Goblins and Orc overseers. You think perhaps some of the corridors were in the process being extended just before you arrived, with pickaxes laying idle in the sleeping area, and in the rubble-strewn pits at the western-most and northern-most corridors.
In the room adjacent to the sleeping area from where Bogrot first emerged, there are slates with crude Orcish text etched into them that seem to detail the inventory of the place. Mostly food and materials, weapons and armour, nothing out of the ordinary. On the back of one of the slates there seems to be a hoard of gold and gems detailed, numerals crossed out and adjusted as a fortune is accumulated, and several pictograms of items that they weren't able to identify.
The room that leads off to the right seems to be a quickly built up throne-room, gnarled tree trunks roughly nailed and jointed together to make a large wooden chair, expensive furs lining the seat and back - skins draped over the arms, teeth and pointed bones inlaid into holes cut in the front. It looks wide enough for an Orc or Bugbear to sit on comfortably.
If you want further descriptions of any of the rooms, now you have time to look around, let me know.
You see no other signs of life around the complex, just piles of slain Goblins and Orcs.
Most of the dungeon seems to be very plain, hastily expanded to make room for ever increasing numbers of Goblins and Orc overseers. You think perhaps some of the corridors were in the process being extended just before you arrived, with pickaxes laying idle in the sleeping area, and in the rubble-strewn pits at the western-most and northern-most corridors.
In the room adjacent to the sleeping area from where Bogrot first emerged, there are slates with crude Orcish text etched into them that seem to detail the inventory of the place. Mostly food and materials, weapons and armour, nothing out of the ordinary. On the back of one of the slates there seems to be a hoard of gold and gems detailed, numerals crossed out and adjusted as a fortune is accumulated, and several pictograms of items that they weren't able to identify.
The room that leads off to the right seems to be a quickly built up throne-room, gnarled tree trunks roughly nailed and jointed together to make a large wooden chair, expensive furs lining the seat and back - skins draped over the arms, teeth and pointed bones inlaid into holes cut in the front. It looks wide enough for an Orc or Bugbear to sit on comfortably.
If you want further descriptions of any of the rooms, now you have time to look around, let me know.
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Roman Totale
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Grimmie
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Actually, if you're happy to hang around and do a thorough search of the dungeon, you can <a href="http://www.dandwiki.com/wiki/Skill_chec ... g_20">take 20</a> on your search roll.
That will pretty much guarantee you a success, but it depends how long you want to stay put.
That will pretty much guarantee you a success, but it depends how long you want to stay put.
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Roman Totale
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I have no healing skills or anything, but I could sing him a get well soon song.
Glibberig wrote:
Get well soon, Thoroar,
Get well soon.
Rise like the moon, Thoroar,
Like the moon.
If you die, Thoroar,
If you die
Then I'm taking your things and your gold and your clothes and your food and your knives and your...
spooooooooon
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Roman Totale
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Roman Totale
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Grimmie
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Roman Totale wrote:I shall, completely unprompted, cast Detect Magic.
As you cast the spell from memory, you immediately you feel the presence of magic in the room. It's a sort of dull throb in the back of your head, very vague to begin with.
A few moments later the feeling solidifies and you're able to feel four separate auras come into view, a sort of dull light emanating from.. Right where you're sitting.
About twenty seconds after casting it for the first time the lights begin to focus. There's definitely something magical either on, or within the throne you're sitting on. With your spellcraft check you recognise that the largest bundle of auras are associated with the school of necromancy, the dim light being faintly green and whispy.
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FatherJack
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I'll have a casual search around, more for something to do than anything:
Search:
Roll(1d20)+4:
3,+4
Total:7
Oh dear, ineffectual.
Thor trusts anything valuable found will be shared out equally amongst the adventurers. Not that he's saying that out loud, particularly checking that's the case, or behaving in a menacing way - he just kind of assumes that's how it works. If he happens to spot anyone pocketing something that looks valuable, he might raise an eyebrow in their direction.
Edit: [bah] this was before the magicky gubbins
Search:
Roll(1d20)+4:
3,+4
Total:7
Oh dear, ineffectual.
Thor trusts anything valuable found will be shared out equally amongst the adventurers. Not that he's saying that out loud, particularly checking that's the case, or behaving in a menacing way - he just kind of assumes that's how it works. If he happens to spot anyone pocketing something that looks valuable, he might raise an eyebrow in their direction.
Edit: [bah] this was before the magicky gubbins

