Aha! Locks are my thing. Erm, I'm not going to hunker down and start fiddling until Joose has finished spanging and the risk of the flaming organ bringing the whole building down has subsided.
Page 134 has information on doing damage. Just add your strength mod to a melee damage roll, which is +2.
Yeah, these things are fairly fragile, and the wooden and inlaid metal symbol splinters under the smashing you deliver with your mighty mace.
Organ's still on fire, and bits of it are crumbling and cracking, falling on the floor in a heap of burning firewood.
I can't help but feel we should be trying to save the organ, but I don't really know how. If I don't think we're under any threat of burning or being crushed by the building collapsion I'll set about the lock on the trap door;
You don't think that the organ's going to do any harm, there's not much left around it to catch fire, and most of the building is just stone. Everything around it will be hot for a while, and it'll probably stain the walls and ceiling with soot. You don't think Fitzroy would approve of you dirtying his nice new chapel though.
You work at the lock for barely a second before it pops open with a sharp click.
Right, well, you manage to pop the door open between you.
It's very dark down there, no natural light spills in at all, but from the massive organ-based torch behind, you can see a set of steps running down into a basement area.
You don't hear or see anything down below.
What you do see are a few stray cobwebs clinging to the inside of the trap door, but not lots, nothing on the scale of the church ceiling.
Woosh! The undercroft is actually pretty small from what you can see.
There's a couple of slender pillars in the centre of the room connecting the damp flagstone floor to the ceiling.
There are a collection of crates and barrels in one corner that have been popped open and emptied of supplies, with a few mouldy bread loaves sitting at the bottom of one.
In the other corner is a tall, broken mirror, and a supply of spare church candles.
There's door in the opposite wall to the one you're nearest.
There's a lot of webbing around the top of it.
Any traps? Spider ambushes? Want me to make more rolls? If not and there's no indications I'm going to get bummed to death as soon as I do, I'll open it a bit and peer through.