Tales from Dwarf Fortress

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shot2bits
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Post by shot2bits »

im left with 5 dwarfs

a miner who seems to have taken it upon himself to clean the place up abit, a trader, a suturer and a clothier who have all been struck by meloncholy and i think are paving a corrider. and a woodcutter who took over a workshop during the whole ordeal and has now gone insane and went berserk

edit: the woodcutter killed the rest of the dwarfs so im left with one insane dwarf going berserk killing all the donkeys and cats that where left

edit2: turns out there was a miner left sleeping, who when he woke up found the insane dwarf chasing all the lifestock in a pool of everyones blood and then ran away, there was a chase about the apartments untill the miner turned round and killed the maniac and then went to go make himself a snack and clean up a bit
about a month later some imigrants turned up to find the miner mooching about in miasma with all the cats he adopted while on his own
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Post by friznit »

My second attempt has got off to a slightly better start, although I've had to resort to slaughtering all the cats and my pet horse for food because the farm got a bit damp :cry:

When the river froze in the winter I took the opportunity to build a dam, in the hope that I can stock it with fish later on but I'm still struggling to feed this lot. Hunting and trapping doesn't seem to work - or I'm doing it wrong - and there's no fish around. I was able to craft all the cat bones into stuff to trade for food but I won't be able to see through another winter unless the farms start to work properly.

And if I get attacked any time soon I'll be royally screwed.
shot2bits
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Post by shot2bits »

i started a new fort, id taken my time building things to decent sizes and thought a bit about placement, and now some monkey like creatures are stealing my shit and interupting work! cheeky cunts
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Post by Dog Pants »

Cage traps. Solves your problem, plus you get a free monkey!

So far in my second real fortress:
I pissed off the elves somehow.
I sent one of my militia mad by making them train all the time. He went berserk after his mysterious meat product didn't work and I had to kill him.
I have a dog in a cage. I wanted to turn him into a wardog, but I can't work out how. So he sits in a room on his own and people come to throw parties for him.
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Post by buzzmong »

You know, it occured to me why we probably like this game: It's like a much more indepth version of Settlers.
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Post by Dog Pants »

It is. It reminds me of Settlers and Minecraft, with something else in there I can't quite place.
TheJockGit
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Post by TheJockGit »

Dog Pants wrote:It is. It reminds me of Settlers and Minecraft, with something else in there I can't quite place.
Insanity?
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Post by friznit »

It has all the creative appeal of Minecrack coupled with the management and tinkering fun of Traincrack but with the sadistically sick sense of 5punky humour and the amusement factor that was Dungeonkeeper. A very, very dangerous combination. If the interface wasn't quite so fugly this would give RoBo a run for his money.

The worst bit is it's still Alpha, so it's still getting better :ignore:
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Post by Dog Pants »

friznit wrote:The worst bit is it's still Alpha, so it's still getting better :ignore:
Yeah. I thought this thing had been out for years (and maybe it has), but if alpha is like this then the final product will presumably have a GUI that doesn't make you want to decapitate yourself. Mouse support, pulldown menus, some form of intuitive interface and feedback.
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Post by Dog Pants »

Today in Dwarf Fortress:

Started strip mining (no, not mining naked)
Saw a rogue dwarf make a grate out of platinum
Saw my mayor jailed for throwing a tantrum and smashing up the pavement outside his room
Trained a couple of war dogs and chained them up in the entrance to my fortress
Captured a goblin. I have a jaguar, so I might build an arena so they can fight
Spatted about 6 more goblins in my traps
Lost about 8 dwarves to various goblin raids
shot2bits
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Post by shot2bits »

i found a vast underground cavern while diggin down, i stopped making stairs and realised i went about 40 or 50 layers down, it was about the 30th where i first came into the underground cavern, which has a cave spider im a bit wary off, i can gather the webs which will be handy, but it might try and bite a few dwarfs, maybe the cats will go kill it.

theres alot of "open space" around here and a bit further down what appears to be a section of an underground river.
i remembered that this mountain is actually a volcano so those open spaces are probably where the volcano erupts so i might find some magma soon!

hopefully ill also find magma safe materials to build a floodgate to block of my fortress for if it erupts
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Post by Dog Pants »

Magma forges! No more need to make pesky fuel.
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Post by Dog Pants »

Another fortress falls. A goblin ambush party followed the elven traders in. I should have known I was in trouble when they killed all the elves, as merchant guards are usually pretty tough. The squad of militia I'd just managed to get training properly pretty much finished them off, but a second wave came in. With my (many) traps sprung and my militia already beaten up, it was only a matter of time until those damn gobbos overran my defences.
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Post by buzzmong »

Due to poor planning on my part, both in design and resource managment, my dorfs have run out of food, so are breaking away from needed tasks in order to hunt vermin.

This includes the farmers, who now have farms to attend to.

They're going to stubborn themselves to death.
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Post by Dog Pants »

I accidentally made my last fortress in a low precipitation area somehow. The ponds I was going to use to farm dried up before I got chance to do anything with them, so by the time the first caravan arrived some had gone mad with thirst (one went berserk and got shot by the caravan guards) and the rest were hunting vermin. I'd already lost a miner in a cave-in, so morale was low. They stubbornly refused to trade (for food and drink), so ended up abandoning the fledgeling fortress.

I wonder about the design decision to make trading the lowest priority job when it's so important.
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Post by friznit »

If you abandon a fort, can you Reclaim it in a new game if you start in the same world?
shot2bits
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Post by shot2bits »

since my previous fort was up to 90 dwarfs and it was complete havok, and i couldnt be fucked spending hours felching with it all in therapist for the first time and nicknaming all the important people, ive started anew! again

this time i surveyed the lands properly for a suitable location and on an island of what apeared to be very little trees and cold to freezing temperatures i found a nice little mountain corner thats temperate and has woodlands and plenty of shrubs, it also happened to have obsidion and dwarves, elves and humans for neighbours
shot2bits
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Post by shot2bits »

i just made my first floodgate, it worked, for all intensive purposes.
but

i realised it made a deadman switch, someone had to be standing in the room that was getting flooded to flip the switch, and there was no way to then close the floodgate.

a new switch is being installed
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Post by Dog Pants »

friznit wrote:If you abandon a fort, can you Reclaim it in a new game if you start in the same world?
As far as I know, but I've not tried it. It would be nice to be able to return to my biggest fortress (the one that goblins forced me out of), but I suspect there's a catch. Like it being full of goblins. Having said that you move on and use the new things you've learnt every game, so returning could be a step backwards.
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