Pete's second shadowrun adventure: The Well of Wyrd

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HereComesPete
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Post by HereComesPete »

If there was something happening I'd tell you or at the very least get you to make a roll. You both aced infiltration rolls into a very low security factory and went and stood in the dark, what do you expect to happen? I'm not about to fuck you up, yet... :P

Now you're at the plant in the dark you can see that a quick flit through the lights will see you at an emergency exit. It's in full light so you can't make out lock type.

The filtration plant has a series of heavy gauge pipes running just above head height into the plant. With the removal of some louvres you can easily slip into the plant itself and find the end of the pipes.


I'll update Lex whilst I'm at it eh?

Lex has mist formed, floated through the wire and is currently floating about in particles in the dark behind the offices. If he re-forms or has done already then he can figure the front door is still ajar. The air con is still running hot, Lex can hear the rattle from the filtration unit on the roof.
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Post by deject »

I'll try going in through on top of the pipes. Any rolls to remove the louvers?
HereComesPete
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Post by HereComesPete »

It would be in the pipe as opposed to on top of.

To remove the louvres all stealthy like give me a security design + logic - 1, interval 5 minutes, threshold 6.
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Post by Joose »

HereComesPete wrote:Lex has mist formed, floated through the wire and is currently floating about in particles in the dark behind the offices. If he re-forms or has done already then he can figure the front door is still ajar. The air con is still running hot, Lex can hear the rattle from the filtration unit on the roof.
Im thinking mist forming through an air con unit could go a bit wrong for me, so I'll reform, make sure the stealth suit is on, and peer in through the gap in the door, taking care not to touch/move it.
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Post by Dog Pants »

Joose wrote:Im thinking mist forming through an air con unit could go a bit wrong for me
Yeah but it'd make for a great epitaph.
HereComesPete
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Post by HereComesPete »

Well, if it's a lab one then there's electro static shields, the uv scrubbers and the particle re-circulation traps. But this is just an office one.

The office door is out of the deep shadows and on the front of the office, facing the guard hut, it's not exceptionally well lit though, most of the light is the glow from inside, and a few busted led's behind the office sign itself.

If you still want to go front door option, I'll update that when I get in.
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Post by deject »

HereComesPete wrote:It would be in the pipe as opposed to on top of.

To remove the louvres all stealthy like give me a security design + logic - 1, interval 5 minutes, threshold 6.
Well this could take a while...

Security Design (3) + Logic (2) - 1 (Interval 5 minutes):

6, 1, 1, 5: 2 hits. G!
5, 3, 3, 4: 1 hit.
6, 2, 5, 1: 2 hits.
2, 5, 4, 5: 2 hits.
5, 3, 3, 2: 1 hit.


I did an extra roll because of the glitch. :(
HereComesPete
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Post by HereComesPete »

You fumble the first louvre as you start easing them out the way, it clunks back into place as it slips from your grasp, the sounds seems to magnify horribly from the warehouse wall next to you. You swiftly realise they've got a bit of condensation on and take extra care after that.

After moving a few out the way and tilting a few others you have made a hole in one panel large enough to slip through. You do so without dislodging any further louvres (I did the roll) and you're soon replacing the ones you removed behind you.

You're inside, it's rather dark and you're on a ledge.
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Post by deject »

Time for some traditional looking!

Perception (4) + Intuition (3) + Actively Looking (3): 5, 6, 2, 2, 1, 3, 1, 6, 3, 2: 3 hits.
HereComesPete
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Post by HereComesPete »

I rolled your hearing too, got 4 hits.

The room you're in is bigger than it seems on the outside. Sunk into the ground to an equidistant depth as it is raised above it, it's a storey high inside and quite dark. Your eye sight allows you to make out that you're standing on a small ledge with no hand rail, a faint breeze is running past you and out the gaps.

Below on the floor you see led running lights around the edges of each path, in front of you a similar sight on a suspended mezzanine walkway, it's heavy gauge steel rods suspending an open latticed walkway. The light is enough you can see the faint day-glo hazard signs dotted around.

There's the occasional hish of out-rushing air, the occasional faint squeak of rodents, a strange smell that's not unpleasant but quite pungent and clings to the nostrils as faintly chemical and a drip of fluid into pool sound as well as typical clicking and such from various electrical/mechanical systems.

The various pipes come through the wall and descend toward the machinery at ground level.

You don't see any signs of human activity.
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Post by deject »

I'll try to get to the mezzanine walkway. I'll do a parkour roll.

Parkour (6) + Agility (6): 3, 5, 4, 3, 5, 1, 2, 6, 5, 6, 4, 1: 5 hits.

Once on the walkway, I will head for any offices that I can see.
HereComesPete
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Post by HereComesPete »

That'll do me.

A quick salmon like leap and you're landing on the mezzanine walkway. It sways almost imperceptibly on its heavy supports.

That office you're looking for doesn't exist. There's just a bank of computers and similar things up against the far wall. The pipes dip and split in the centre of the room. Splitting left and right to various machines. Below and now behind you is a variety of storage rooms.

Another thing - the building lights up as you make your jump, you're standing high up and bathed in light.
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Post by Joose »

You want me to save what im doing for now, to save confusion, or should I post what I want to do, to keep things fast (and potentially confusing :lol: )?
HereComesPete
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Post by HereComesPete »

Post what you want to do now, I'll put big letters at the top of yours and Deej's action responses to keep it clear (ish).

If anyone else who's standing around wants to go somewhere else then feel free. You've still got the crying wall to visit if you want to go there and try some majics. You may want to wait for your shooty back up, up to you.
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Post by Joose »

Righto, in that case I will go for the front door approach, just peeking through the gap for the moment, and keeping stealthed up.
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Post by deject »

Shit. That's probably done it.
I'll run to the computers and take a look. If it looks like it'd take some computer hackery to get in I'll skip that and head for the storage rooms.
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Post by Joose »

coughdontforgetthecamerablockingdevicecough

:)
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Post by deject »

Oh yaeh if I see any cameras I would like to disable it.
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Post by Joose »

deject wrote:Oh yaeh if I see any cameras I would like to disable it.
You dont need to be able to see them. Just hold the device up, and if a camera can see it, it can be disabled. You dont even have to be aware that there is a camera there.

Which has lead to some interesting discussions about these gadgets with respect to cybereyes, but the general consensus was "Cybereyes are powered by handwaveium, and are unaffected", so the game doesnt unbalance.
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Post by deject »

I suppose reading about it would have been helpful. Yes I will start using the camera disabler.
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