Pete's second shadowrun adventure: The Well of Wyrd

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Joose
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Post by Joose »

Oh, gotta love shiney toys, thanks Jon.
Lex will pass the camera whatsit on to deej.
You better take this though. It'll only fuck up my chi.
Im going to head in too, stealthsuited up. Speaking of which, stealthroll:

inifil 4 agility 7 = 11 dices: 5,2,3,1,4,6,6,4,6,4,5: 5 hits.
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Post by HereComesPete »

So that's Lex and Alvrin.

Given the overcast state of the weather and the intermittent nature of the lighting, Lex is as silent as a gnats fart and stealthier than the invisible man after ninja training.

Deej - you want to just walk in or do you want to try some stealth too?
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Post by deject »

I'll see if there is anything to darken up with, make me less visible in the night.

Perception (4) + Intuition (3): 5, 3, 1, 4, 1, 6, 3: 2 hits.
Disguise (3) + Intuition (3): 1, 3, 2, 3, 3, 5: 1 hit.

After that, away I go.

Infiltration (5) + Agility (6): 2, 2, 5, 6, 6, 2, 2, 2, 6, 5, 3: 5 hits.

Once inside, I'll take a route that I determine to be least likely to be covered by cameras and guard routes.

Security Design (3) + Logic (2): 5, 2, 2, 1, 6: 2 hits.
Security Procedures (3) + Logic (2): 4, 3, 5, 6, 2: 2 hits.
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Post by Dog Pants »

deject wrote:I'll see if there is anything to darken up with, make me less visible in the night.
Image
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Post by deject »

:jazzzhands:
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Post by fabyak »

Jon roots around in his pockets and pulls out some other bits
Jon wrote:Shit, I'm a regular Houdini, got a glass cutter here as well. Sure I've got a body cavity escape kit around here too but you never know where that's been
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Post by HereComesPete »

deject wrote:I'll see if there is anything to darken up with, make me less visible in the night.

Perception (4) + Intuition (3): 5, 3, 1, 4, 1, 6, 3: 2 hits.
Disguise (3) + Intuition (3): 1, 3, 2, 3, 3, 5: 1 hit.
Well, after a quick look round you see some gravel chunks broken free from the tarmac and a skinny patch of old tired dust that's got some haggard looking weeds sprouting out.
deject wrote:After that, away I go.

Infiltration (5) + Agility (6): 2, 2, 5, 6, 6, 2, 2, 2, 6, 5, 3: 5 hits.
Almost as ninja as Joose (his suit does the show you behind the person thing)
deject wrote:Once inside, I'll take a route that I determine to be least likely to be covered by cameras and guard routes.

Security Design (3) + Logic (2): 5, 2, 2, 1, 6: 2 hits.
Security Procedures (3) + Logic (2): 4, 3, 5, 6, 2: 2 hits.
The numerous patches of darkness offer little in the way of light exposure, as such it's quite a simple task for you to glide about unhindered and unseen.

Security guards? If it's like daytime it'll be an old sleeping guy in the shack.

As for the drones, you know their scanning is generally quite narrow on the area inside the boundary, but it is multi-spectral. Probably best just to keep clear of their scan zones unless you check on them frequently.
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Post by deject »

I will look for entry points then, any windows that are ajar, etc. Any modifiers for light?
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Post by HereComesPete »

Got low light goggles?

The areas in deepest darkness are -6, these areas are mainly concentrated around the blind sides of the offices, in amongst various parked up cars in the workers car park and in the culvert over the road from the factory.

The dark patches you'll likely be moving through near the offices, in the gaps between perimeter lights etc are -2.

So at the distance you're currently at it would be the +3 actively looking, -6 light on the darkest part of the offices. This would drop as you get closer to the -2.

I think I shall produce a map later today with zones on to help clear it up.
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Post by deject »

HereComesPete wrote:Got low light goggles?
I'm an Elf, I have natural low light vision. :P
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Post by HereComesPete »

Bloody leaf-eaters.

In that case your mods are -6 in the darkest bits and 0 in the others.
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Post by Joose »

How about my thermo-eyes?
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Post by HereComesPete »

-3 in the darkest bits and -2 in the partially lit bits.
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Post by deject »

Dim areas: Perception (4) + Intuition (3) + Actively Looking (3): 3, 6, 4, 6, 2, 1, 5, 5, 4, 4: 4 hits.

Really dark areas: Perception (4) + Intuition (3) + Actively Looking (3) - Really fucking dark (6): 4, 1, 2, 2: 0 hits.
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Post by HereComesPete »

The faint glow in the offices is showing that the front door is propped open, likely for a bit of breeze to get in. You don't see anything beyond that.

The factory itself is covered with numerous spots where you can infiltrate, windows ajar, doors in darkness, vents, aircon etc. There's not really any areas near the main building that fall into the -6 category.

Map in morning.
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Post by HereComesPete »

BAD Picture!

Image


Green stripe is the culvert.
Blue bit with black triangle is the sewer joose looked at earlier.
Yellow circles are perimeter lights.
Four point triangles are drones, obviously they move.
Purple spray is darkest bits.
Yellow spray there is no darkness due to factory light.

Small box near gate is guard hut.
Other box near factory is air filtration and effluent plant for the factory.

The fence is intact all round, I can't remember if I described it so I will now - 8' or 2.5m high, usual construction of mesh with a triple strip of barbed wire along the top.

Anything (such as where to buy a copy before the price explodes) shout out!
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Post by Joose »

Lex, to Alvrin over coms wrote:Lets split up. You take the factory, i'll take the offices. Shout if you need me.
I'll make my way around the outside of the fence, now that we are mapped up, to the top left. When im on the other side of the fence where the offices have shadow, I'll turn to mist and drift through the fence. :ninja:
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Post by deject »

Roger that Lex.
I'll head to the space behind the filtration plant, as that seems like a spot least likely to get me spotted on the outside.
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Post by HereComesPete »

Right, now you've both stood around for a bit then maybe you could do something?
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Post by deject »

HereComesPete wrote:Right, now you've both stood around for a bit then maybe you could do something?
Generally when we do an action the GM updates us with any results, if nothing else, just to let us know we see nothing worth mentioning so we know it's still our move to make. :P I wasn't about to make a second post without any other info. For all I knew you missed it, as that has happened before.

Is there a window or anything I can get in through from the filtration plant?
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