Jon wrote:OI! Wake up you lot, we got a blue munchkin to track down here
Pete's second shadowrun adventure: The Well of Wyrd
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Grimmie
- Master of Soviet Propaganda

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These two posts on Pg.3 recap your mission.
http://www.5punk.co.uk/phpbb/viewtopic. ... 777#192777
http://www.5punk.co.uk/phpbb/viewtopic. ... 617#192617
As far as I remember Alvrin and Lex went to the warehouse, but called it a day as it was too heavily guarded, or didn't yield results?
http://www.5punk.co.uk/phpbb/viewtopic. ... 777#192777
http://www.5punk.co.uk/phpbb/viewtopic. ... 617#192617
As far as I remember Alvrin and Lex went to the warehouse, but called it a day as it was too heavily guarded, or didn't yield results?
Some of us have gone over to the factory to have another looksee after nightfall, the others are staying in the shop to try and help out the chap with the crystal.
warehouse things happening here: http://www.5punk.co.uk/phpbb/viewtopic. ... &start=100
warehouse things happening here: http://www.5punk.co.uk/phpbb/viewtopic. ... &start=100
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deject
- Berk

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- Location: Oklahoma City, OK, USA
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My entry point was covered by a camera, and I was spotted pretty much right away so I was unable to do any investigation. What we really need I think is someone who can turn the cameras off from outside so Lex and I can sneak back in.Grimmie wrote:These two posts on Pg.3 recap your mission.
http://www.5punk.co.uk/phpbb/viewtopic. ... 777#192777
http://www.5punk.co.uk/phpbb/viewtopic. ... 617#192617
As far as I remember Alvrin and Lex went to the warehouse, but called it a day as it was too heavily guarded, or didn't yield results?
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Right-
Overall - you're searching multiple sites for evidence of the blue robed dude and his actions. You know his entry point into the area and you have information that he's been seen at multiple places.
Factory - the first time you went to the factory, you ninja'd up the roof of the factory offices, these are the other side of the carpark/concrete yard.
You didn't get anything from the pda. Nothing was noticeable as blood magic or blood magic related in the office.
You left in a hurry after Joose pointed out that Deej had likely been spotted on the cctv camera.
We'll fast forward it to night time -
Unless you say you're at the location, you're not. So at the moment it's Jon and his car looking at the factory, we'll say from a distance, all sekrit aygent style.
I'm perfectly happy given the stilted re-start for you to turn up in Jon's car, but there's only room for so many.
There is of course other places that need looking at too.
Fab and any others who have decided to travel to the factory and have a look - lets have some perception.
Overall - you're searching multiple sites for evidence of the blue robed dude and his actions. You know his entry point into the area and you have information that he's been seen at multiple places.
Factory - the first time you went to the factory, you ninja'd up the roof of the factory offices, these are the other side of the carpark/concrete yard.
You didn't get anything from the pda. Nothing was noticeable as blood magic or blood magic related in the office.
You left in a hurry after Joose pointed out that Deej had likely been spotted on the cctv camera.
We'll fast forward it to night time -
Unless you say you're at the location, you're not. So at the moment it's Jon and his car looking at the factory, we'll say from a distance, all sekrit aygent style.
I'm perfectly happy given the stilted re-start for you to turn up in Jon's car, but there's only room for so many.
There is of course other places that need looking at too.
Fab and any others who have decided to travel to the factory and have a look - lets have some perception.
Last edited by HereComesPete on March 25th, 2010, 15:04, edited 1 time in total.
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Dr. kitteny berk
- Morbo

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HereComesPete
- Throbbing Cupcake

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Dr. kitteny berk
- Morbo

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Dr. kitteny berk
- Morbo

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HereComesPete
- Throbbing Cupcake

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The only bar you're concerned with right now is the one you met Anytime in. I'm not sure which location you think is a bar.Dog Pants wrote:have we been to the bar? What do we know about it?
Fab, you forgot +intuition +actively looking +being perceptive
Which for you is quite a lot - +3 +3 +2
I re-rolled and got you 5 hits.
Anyone else want to have a look see before we set the scene?
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deject
- Berk

- Posts: 10353
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I will ride my bike over to the vicinity of the warehouse and park it a couple blocks away like last time. Then I will go meet up with Jon and whoever else is in the car.
From that vantage point I'll see what I can see & hear.
Perception (4) + Intuition (3) + Actively Looking (3) = 10 dice
6, 6, 6, 2, 4, 1, 1, 5, 1, 3: 4 hits.
Hearing Perception (6) + Intuition (3) + Actively Listening (3) = 12 dice
5, 6, 1, 4, 6, 4, 1, 6, 3, 4, 5, 6: 6 hits.
From that vantage point I'll see what I can see & hear.
Perception (4) + Intuition (3) + Actively Looking (3) = 10 dice
6, 6, 6, 2, 4, 1, 1, 5, 1, 3: 4 hits.
Hearing Perception (6) + Intuition (3) + Actively Listening (3) = 12 dice
5, 6, 1, 4, 6, 4, 1, 6, 3, 4, 5, 6: 6 hits.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
I'll have a look and a listen (having taken Jon up on his lift offer), but ive not got my character sheet on this computer. I'll roll it in a bit.
EDIT:
Perception (3) + Intuition (3) + Actively Looking (3) + Undefined bonus for enhanced senses = 6, 3, 5, 6, 4, 5, 4, 5, 5: 6 hits. Blimeh, thanks deej!
EDIT:
Perception (3) + Intuition (3) + Actively Looking (3) + Undefined bonus for enhanced senses = 6, 3, 5, 6, 4, 5, 4, 5, 5: 6 hits. Blimeh, thanks deej!
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HereComesPete
- Throbbing Cupcake

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Damn you edits!
Last time we talked senses I decided that the area is a morass of smells and sounds, enough to negate anything beneficial but not enough to actively hamper them either.
Now we've talked about them a bit more (and I've updated the wiki) I think it's best to actually keep that the same. Not that it really matters with six hits and all the others looking for stuff too.
Last time we talked senses I decided that the area is a morass of smells and sounds, enough to negate anything beneficial but not enough to actively hamper them either.
Now we've talked about them a bit more (and I've updated the wiki) I think it's best to actually keep that the same. Not that it really matters with six hits and all the others looking for stuff too.
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
So, everyone who's there is there. Everyone else is either there but comatose, or standing about outside a dusty brownstone building.
So -
The rain has been falling on and off, it's still slightly humid with little wind and the cloud cover is almost total. The humidity has left the surfaces with that is it wet or just a bit warm kind of feeling.
The factory yard sits bathed in arc lights as drones zip to and fro, at this distance you hear the occasional shout and clatter of workers inside the high sided main building. It's still in full swing, as are the others around it. The parts look the same as those of you that were there in the day saw, large chunks of metal that could fit on pretty much anything big and used in industry.
The offices are lit by a weak light above the front entrance and an even weaker one flickering above an inconspicuous fire exit you didn't notice last time. A few weak glows emanate from the upstairs rooms. One source of shifting light from the front desk.
The same tinny tunes you heard before still roll out the guard hut, a weak bulb hangs precariously from a chain, it's switch on a frayed cord hanging from the base of the bulb itself.
Of the security van there is no sign.
Those of you with thermographic vision see the weak exhaust signatures of vented gases given off by four different small drones that are at equidistant points around the perimeter, they're moving clockwise and quite slowly, the gaps between them are measured in minutes. Those of you with keen eyesight see them occasional flit through the glow given off by the well spaced out lights that shine down on the razor wire fence that marks the boundary.
Generally everything you see and hear points to it being a badly guarded and low key factory, one of hundreds surviving on a sub-sub contract from one of the larger corps that inhabit the area.
So -
The rain has been falling on and off, it's still slightly humid with little wind and the cloud cover is almost total. The humidity has left the surfaces with that is it wet or just a bit warm kind of feeling.
The factory yard sits bathed in arc lights as drones zip to and fro, at this distance you hear the occasional shout and clatter of workers inside the high sided main building. It's still in full swing, as are the others around it. The parts look the same as those of you that were there in the day saw, large chunks of metal that could fit on pretty much anything big and used in industry.
The offices are lit by a weak light above the front entrance and an even weaker one flickering above an inconspicuous fire exit you didn't notice last time. A few weak glows emanate from the upstairs rooms. One source of shifting light from the front desk.
The same tinny tunes you heard before still roll out the guard hut, a weak bulb hangs precariously from a chain, it's switch on a frayed cord hanging from the base of the bulb itself.
Of the security van there is no sign.
Those of you with thermographic vision see the weak exhaust signatures of vented gases given off by four different small drones that are at equidistant points around the perimeter, they're moving clockwise and quite slowly, the gaps between them are measured in minutes. Those of you with keen eyesight see them occasional flit through the glow given off by the well spaced out lights that shine down on the razor wire fence that marks the boundary.
Generally everything you see and hear points to it being a badly guarded and low key factory, one of hundreds surviving on a sub-sub contract from one of the larger corps that inhabit the area.
