HL2 Mods

Where we come together to shoot 5punk.

Moderator: Forum Moderators

Fred Woogle
Zombie
Zombie
Posts: 2172
Joined: January 12th, 2005, 21:42
Location: Inside the closet cupcake!
Contact:

Post by Fred Woogle »

Stoat wrote:Any good?
The first public test of the Multiplayer Portal project. The Portal gun allows you to place blue and red doors from one part of the map to another, allowing seamless transition for people, objects and bullets!
cheers :)
Fred Woogle
Zombie
Zombie
Posts: 2172
Joined: January 12th, 2005, 21:42
Location: Inside the closet cupcake!
Contact:

Re: HL2 Mods

Post by Fred Woogle »

Ty aka Sir Die Aloty wrote:
Pirates Vikings and Knights II - Multiplayer - Released - Version: Beta 1.1
http://mods.moddb.com/2214/pirates-viki ... nights-ii/
http://www.pvkii.com/

The Pirates, Vikings and Knights II team is trying to bring a unique mod to the Half-Life 2 community. In PVKII, 3 teams will compete against each other for kills, points, and total domination.
The mod will feature 6 classes on each team, all contributing to the general strategy of the game. The classes will be setup in a Rock-Paper-Scissors fashion where, for example, a class on the Knights’ team may be strong against a certain class on the Vikings’, but weak against a different class on that team.
Our mod will also include a unique melee combat system that includes 4 methods of attacking, parrying, and blocking, to make melee combat more fun when compared to general hack and slash combat.
Game play in PVKII will vary for each map and possibly each server. Our coders will be setting up general game entities in a way for our game modes (Booty, Territory, etc.) to be custom made per map.
Our team is working hard to bring the community a mod that is both original and fun to play, as well as something that looks good too.
This has had the Beta released, I vote we give it a go, I will host the files in a bit.
Woo Elephant Yeah
Heavy
Heavy
Posts: 5433
Joined: October 10th, 2004, 17:36
Location: Bristol, UK
Contact:

Post by Woo Elephant Yeah »

A few of us tried it, and it plays like shit narf
tandino
Ninja Pirate
Ninja Pirate
Posts: 1580
Joined: March 23rd, 2005, 15:20
Location: Liverpool UK
Contact:

Post by tandino »

I've been playing a fair bit of Hidden Source (B3ta 4) over the past couple of days and I'm really enjoying it. There's been many genuinely scary moments. As I get more used to the Hidden's controls, I'm having lots of fun pinning people to walls and dropping down on them from above.

There're a few really good maps too. Did anyone get into this at any point? I feel I might be sub consciously warming up for S.T.A.L.K.E.R though, but it's still fun.
TheJockGit
Boba Fett
Boba Fett
Posts: 1027
Joined: June 5th, 2005, 8:26
Location: Las Vegas of the North, Blackpool
Contact:

Post by TheJockGit »

Anyone else heard of Obsidian Conflict? Seems to be a Half Life Co-Op mod... seeing as Synergy seems to be borked unless you shell out for Half Life Source (which I don't feel I need to buy as I have every otherHL game!) it might be good for some HL Level co-op shenanigans.... http://www.obsidianconflict.de/about.html
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Grabbing the 1.33 beta now, will probably have a loot at it tomorrow :)
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Synergy only works if you've touched faaabulous Ben in his special place, that's the rules.

Someone mentioned Obsidian Conflict on the Steam forums in a thread about why Synergy doesn't work (and how you go about doing the touching), but I failed to download it at the time, will now.
HereComesPete
Throbbing Cupcake
Throbbing Cupcake
Posts: 10249
Joined: February 17th, 2007, 23:05
Location: The maleboge

Post by HereComesPete »

Obsidian conflict, despite having a name like a book only sold in airports is rather good.

Me and jock played an evil dead map, small wooden shack with tool shed and trapdoor to basement. Triggered evil recording in basement and suddenly there was zombies, lots of them.

+1 over synergy, worked nice and easy, has really shit/good menu music too.
Stoat
Site Admin
Site Admin
Posts: 3291
Joined: October 8th, 2004, 15:48
Location: Sheffield, UK
Contact:

Post by Stoat »

OK, I have OC and it seems to work. Looking forward to trialling this.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

http://developer.valvesoftware.com/wiki ... e_Survival

Looks fun, I shall playtest it now.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Baliame wrote:http://developer.valvesoftware.com/wiki ... e_Survival

Looks fun, I shall playtest it now.
That does look good.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

It's fun for 15 minutes.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Baliame wrote:It's fun for 15 minutes.
You've sacrificed 15 minutes of your life so we don't have to. Good man, very noble.
Mr. Johnson
Mr Flibbles
Mr Flibbles
Posts: 4957
Joined: August 10th, 2006, 10:58
Location: belgium

Post by Mr. Johnson »

it did bring me back to the days of hide and seek mod for CSS.

man, that was great. :)
Fred Woogle
Zombie
Zombie
Posts: 2172
Joined: January 12th, 2005, 21:42
Location: Inside the closet cupcake!
Contact:

Post by Fred Woogle »

And none of these ever got released, or ever will do.
Fred Woogle
Zombie
Zombie
Posts: 2172
Joined: January 12th, 2005, 21:42
Location: Inside the closet cupcake!
Contact:

Post by Fred Woogle »

Ty aka Sir Die Aloty wrote:And none of these ever got released, or ever will do.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Are you QFTing yourself there Ty? :?
HereComesPete
Throbbing Cupcake
Throbbing Cupcake
Posts: 10249
Joined: February 17th, 2007, 23:05
Location: The maleboge

Post by HereComesPete »

Mr. Johnson wrote:it did bring me back to the days of hide and seek mod for CSS.

man, that was great. :)

It really was, giggling like spazzer schoolgirls whilst 'hiding' in trees disguised as a vending machine.

We should play it again. In fact...
HereComesPete
Throbbing Cupcake
Throbbing Cupcake
Posts: 10249
Joined: February 17th, 2007, 23:05
Location: The maleboge

Post by HereComesPete »

Go sign up for hide and seek on Wednesday night!
Post Reply