For games played by men (and women) with beards, such as tabletop RPGs.
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Grimmie
Master of Soviet Propaganda
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by Grimmie » January 8th, 2010, 21:30
Just did a SLA Info and Rival Company with Pants on Xfire, they're probably DN, yeah.
Grimmie wrote: OPEN FIIIYYAAH!
I'll bring to bare on the nearest one walking to the opposite lift and try and take cover behind the stairwell, assuming I made my way over to it by the time shit kicked off.
Dog Pants
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by Dog Pants » January 8th, 2010, 21:31
Anyone else for 2?
Joose
Turret
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by Joose » January 8th, 2010, 22:40
I shall be spraying bullets all over the guys not currently bleeding.
skill 10 -3 (wild shot) -2 (range) + 10,5 = 20, its a hit
hits 10+ 2,9 = 21, thats 3 hits. Could be better, but I can live with that.
Dog Pants
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by Dog Pants » January 8th, 2010, 22:41
Well there's only three of them anyway, so it doesn't make much difference. They don't appreciate that much.
Dog Pants
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by Dog Pants » January 9th, 2010, 8:52
Three then?
Joose
Turret
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by Joose » January 9th, 2010, 10:52
AGAIN!
skill 10 -3 (wild shot) -2 (range) +2,5 = 12. erm...is that still a hit?
hits 10+10,10 = 30 yowza.
Dog Pants
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by Dog Pants » January 9th, 2010, 11:15
Wait on, you use the same roll for both parts, you just substitute your rifle and a/s skills.
Baliame
Tremors Worm
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by Baliame » January 9th, 2010, 14:52
God you're going fast. I'm NOT going to charge this group now since I'm going to have to be on mostly-autopilot for a week starting tomorrow.
I'll just bring to bear on 2 (if I still can) and take aim on 3 do nothing on 3 because I can't.
Last edited by
Baliame on January 9th, 2010, 14:55, edited 1 time in total.
Joose
Turret
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by Joose » January 9th, 2010, 14:55
Dog Pants wrote: Wait on, you use the same roll for both parts, you just substitute your rifle and a/s skills.
my a/s and rifle skills are both 10
Dog Pants
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by Dog Pants » January 9th, 2010, 15:53
Yeah but you rolled seperately for hitting and how many rounds hit. They both use the same roll.
deject
Berk
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by deject » January 9th, 2010, 19:20
Taking aim for another try at a headshot. I think I'll fire on 5 if he's not dead yet.
Dog Pants
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by Dog Pants » January 10th, 2010, 18:24
Call it one of Joose's rounds hitting with his 12 then, who drops.
They stop and bring to bear on Joose.
Four?
Grimmie
Master of Soviet Propaganda
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by Grimmie » January 10th, 2010, 18:43
I'll aim at the one deject isn't going for, on four.
Intense battle action!
deject
Berk
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by deject » January 10th, 2010, 20:32
Still aiming.
Dog Pants
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by Dog Pants » January 11th, 2010, 20:06
Nobody else for four?
Five then.
deject
Berk
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by deject » January 11th, 2010, 22:34
FIIIIIIIIIIIIIRRRRRRRRRREEEEE!!!
plz don't miss plz don't miss plz don't miss plz don't miss
Rifle (8) + Aim (1) + Scope (1) - Med. Range (2) - Headshot (4)= +4
2, 7 + 4 = 13
lol just barely
At least that should be head asplody time. 10mm HEAP: 7 PEN, 10 DMG, 3 AD.
Joose
Turret
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by Joose » January 11th, 2010, 23:00
whoawhoawhoa!
fine, I'll stop spraying teh bullets and actually aim at someone for four. Actually, has all teh shooting from everyone been at the previously unharmed guys? If it has, I'll bring to bear on the guys in the lift I shot up.
EDIT: and then I will spend 5 aiming at the least fucked looking one.
deject
Berk
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by deject » January 11th, 2010, 23:52
I was shooting at the guy that was talking to me trying to bluff us rather poorly.
Dog Pants
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by Dog Pants » January 12th, 2010, 7:55
Deject's guy's head explodes. There's now one guy left in the office and two in the lift. The two in the lift don't look to be in good shape though, one's probably barely conscious.