Pete's second shadowrun adventure: The Well of Wyrd

For games played by men (and women) with beards, such as tabletop RPGs.

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Roman Totale
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Post by Roman Totale »

Did you get the helmet as an optional extra with the jumpsuit? If you did then it does have a basic felcher type thing.
deject
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Post by deject »

Roman Totale wrote:Did you get the helmet as an optional extra with the jumpsuit? If you did then it does have a basic felcher type thing.
:(
Joose
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Post by Joose »

Joose - Are you going to do anything?
I am going to be without interweb access for the last few days :ignore:
Lex, on the other hand, will be checking his mask, rebreather and goggles (though they may do nothing) are all on properly, making sure his rifles fully loaded, and making sure his pistol is ready to draw, just in case.

So we in bullet tiem now?
fabyak
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Post by fabyak »

Hurrah! I appear to have full form fitting body armour :)
HereComesPete
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Post by HereComesPete »

Did you buy the optional helmet though?
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Post by fabyak »

It comes with the full one
HereComesPete
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Post by HereComesPete »

With the form fitting? The under armour? Hmm, I didn't think form fitting set had a helmet included. I'll take it as having a visor and basic re-breather, not perfect but stopping the worst of the dust.

Deej - roll me 2d6 please.

Joose - can I have a perception roll please.

After these it'll be bullet tiem.
fabyak
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Post by fabyak »

actually I'm not sure
The rules wrote:The full-body suit covers the entire body, including the extremities, and comes with gloves, booties, and a hood.
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Post by HereComesPete »

You shouldn't have told me that! :P

Hood is not full face helmet. Roll me 2d6 too please.
deject
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Post by deject »

2d6: 3,1

I'm guessing I'll now be choking and other sorts of failure again. :(
Joose
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Post by Joose »

HereComesPete wrote:Joose - can I have a perception roll please.
Perception + intuition: 6 dice: 3, 5, 5, 6, 6, 5: 5 hits. whoa.
fabyak
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Post by fabyak »

HereComesPete wrote:Roll me 2d6 too please.
*Engage retard mode*

Whassat?
The Shutting Downs
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Post by The Shutting Downs »

two dice of six sides...
fabyak
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Post by fabyak »

suspected as much, ta!

3, 4: 0 hits

cock
HereComesPete
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Post by HereComesPete »

Right, bullet time.

Roll your init please.

Deej and Fab, those rolls you did happen just before your first turn, you move the result you rolled in metres in a random direction as the crap swirls around you and disorients you. If you want to stop your random movement however, full defence will have you hunker down and stay still.

Joose, as you can still see just fine, you can drag them both back together if you want or leave them to their fate and concentrate on anything that might attack.
deject
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Post by deject »

Initiative (7): 3, 5, 5, 4, 3, 1, 5: 3 hits for a score of 10.
fabyak
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Post by fabyak »

Initiative (9): 5, 4, 2, 3, 6, 4, 5, 5: 4 hits

I'll continue bouncing round like a motherfucker please Bob
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Post by Joose »

I'll let em wander, but keep an eye out for anything that looks like its going to nom on their heads.

Initiative (16): 6, 5, 3, 4, 5, 6, 1, 4, 2, 4, 2, 2, 1, 3, 2, 5: 5 hits for a total of 21 :)
deject
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Post by deject »

When you say full defense, do you mean using my chosen combat skill for defense?
Joose
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Post by Joose »

I presume he means full defence as normal in combat: You spend the phase dodging like a mofo, and get bonuses as a result, but you cant do actions.
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