FatherJack wrote:
It's weird seeing you guys get exicted about a game people like me and Tezz warbled on about nearly two years ago.
You must not have made a convincing enough argument
It is odd though. I was wondering yesterday whether there was ever a 5punky mention, or what the magazine review scores were.
EDIT: Actually, two years ago there were probably a few half decent games about. Now everyone's played all the good stuff to death and it hasn't been replaced by any decent new games, so we're finding the old fun-but-not-super-good games.
I'm not one for realistic racing games, project gotham is as realistic as it gets for me really. I got so pissed of at the constant screens with long loading times on revenge or whatever the last one before paradise was that I didn't even look at a console version. If I'd known it was a persistent world to tool around in with very short loading times I may have paid more attention.
Did I miss some huge complaints about the multiple takedown types in the last one? They seem to have simplified it and it feels like a backward step to me, double/treble/quad takedowns and such were fun.
Also, the crash modes, what. the. fuck. Really? I'm driving along in a race and suddenly slo-mo flip into an empty road whilst the opposition bugger off in front of me, then I get 'press this button', but it doesn't seem to do anything. And them a few cars with their crash prices nudge past my skidding wreck and it awards me a few k in dollars, which seem to count toward nothing. Fucking useless.
How the hell do you manage to put yourself into Showtime mode during a race? I can only manage it by pressing S. It is weird how the money doesn't seem to count for anything, like they were going to use it for something then took it out of the game. And yes, multiple takedowns would have been good.
Possibly I pressed S then. I don't recall being told how to do the crashy mode, possibly I was tooling along and the video passed before my unblinking eyes before I had registered any change in the screen.
Their rather lazy console porting doesn't seem to want to let me set any key binds, unless I've missed that option. Which means I get terrible claw from the need to use a, z, shift, ctrl, s, other stuff all in the same place. The space bar is big and ideal for handbrake, but it sits under my thumb unused, begging to be tapped for some mental drifting.
I thought Joint Ops was fun, but only when dicking about with vehicles with noone shooting at you. SWAT4/Raven Shield were awesome, but I see them as different games as they're mostly close quarters battling - I can boot open a door and pop seven heads with my .50 DE.
I just played Operation Flashpoint and apart from the crappy radial interface that uses your directional keys to navigate and it telling you to do stuff but not what buttons to use my first impressions were quite similar to those of when I first played the original game that was called Operation Flashpoint.
The first time I got shot, I hadn't seen a single trace of the enemy, my squad took down three of them and even announced they'd found the bodies and I still hadn't spotted any of them. Being more cautious by crawling not only reduces your view range to about two feet, but also makes it interminably slow to get anywhere.
Then we got on a hill and I finally spotted some enemy. But my gun wouldn't reach them - I blasted away but couldn't touch them. Unfortunately this wasn't the case for their guns, and I got shot again. It just wasn't bloody fair.
This was my beef with ArmA - in that I laid prone on a runway trying to shoot a guy was was standing up. Couldn't scratch him, then he killed me. I don't mind realism, but only if it works both ways.
I don't mind long-range combat - Stalker and FarCry were fine - it doesn't have to be in-your-face deathmatch CoD for me. I don't mind if it's hard - with a server full of Gunslingers. I do mind if I fail the very first level of a singleplayer game without seemingly doing any damage to the enemy and no pointers on what I should be doing better - it just doesn't give me anything to build on.
That said, it's not over for me and this game - I'll go back to it later and play it much like I did the "first" one - using the squad to move around and clear areas and hopefully get a sniper rifle at some point and look forward to some CQB stuff later on.
I was just surprised that the console-isation of this title only extended to arsing up the interface, rather than making it a more immediate pick-up-and-play experience.
Admittedly I fell prey to ArmA fanboyism on this one. I played the first mission or three but felt it had hit an unhappy medium between console and milsim, neither of which really lent themselves to this particular title. I inevitably spent all of it mentally comparing every move to Op Flashpoint the First / ArmA2 and coming up short. At least with ArmA you expect it to be fucking cuntish and so aren't let down when your Cobra gets popped in the arse from 5km away by an SU35 that you never even saw. You learn to live with it and get better, as Berk and I have found out in a rathe scary way.
friznit wrote:At least with ArmA you expect it to be fucking cuntish and so aren't let down when your Cobra gets popped in the arse from 5km away by an SU35 that you never even saw. You learn to live with it and get better, as Berk and I have found out in a rathe scary way.
*beep be...*
*Missile detected, launching Flares*
[Friznit has been killed]
[Berk has been killed]
Berk: The fuck was that?
Friz: Fuck knows
Berk: oh, SU34
friznit wrote:Admittedly I fell prey to ArmA fanboyism on this one. I played the first mission or three but felt it had hit an unhappy medium between console and milsim, neither of which really lent themselves to this particular title. I inevitably spent all of it mentally comparing every move to Op Flashpoint the First / ArmA2 and coming up short.
this too, found it difficult to play a cod feeling game, but with the weapon function of a milsim, just didn't work for me.
Though they do all have fucking horrible interfaces in common.
Arma 2 at least offers colours, flashpoint is unfortunately a shiny brown walking simulator, tweaking things makes it look more normal but a bit uglier which just shouldn't need to happen.
FJ - I got a vintorez out the resupply point at the top of the slope in the first mission, it made the guys in the valley beautifully open.
I got terribly angry at how backward it was in telling you things, especially when it comes to calling in the artillery. But when it lands, holy crap it makes up for it. My 5.1 had me diving to the floor from the whistle and thump of the shells screaming into the poor bastards in the valley.