SLA Industries - Tower Offence

For games played by men (and women) with beards, such as tabletop RPGs.

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Dog Pants
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Post by Dog Pants »

Are you being hidey sneakey Deej? If so, make a roll.
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Post by deject »

Sneak (4): 10, 6 + 4 = 20
Hide (4): 9, 7 + 4 = 20
Detect (4): 5, 9 + 4 = 18
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Post by Grimmie »

That's some hardcore sneaking right there!
Even the automatic doors wont see you coming.
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Post by Dog Pants »

As you make your way up the stairs you notice the fire door on the next floor is not quite closed properly.
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Post by deject »

I suppose nothing is showing up on my sensors...

I'll take a better look with my scope at the not-quite-closed door, and if it looks OK, I will approach it.
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Post by Dog Pants »

I'll use the previous detect roll. The door's propped open by about an inch, and some kind of putty seems to be wedged in the hinges to stop it closing.
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Post by Roman Totale »

Only floors I have a preference for are 3, 8, 13, 25 and 42. Oh, and the one just below the top floor. The rest can be randomised.
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Post by Dog Pants »

The elevator dings to floor 3 and the doors open. Your camera picks up the balcony overlooking the lobby. It's full of tables and chairs, most with snack foods on. Nobody appears to be there. It'll take a minute of so for the doors to close and the elevator to continue on its merry way.
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Post by deject »

Well I will approach carefully looking for any kind of blasting cap or wires coming out of the putty.
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Post by Dog Pants »

Yep, there's something coming out in the other side of the door through the gap. You're no demolitions expert, and it's not easy to make out, but it sure looks like little wires to you.
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Post by deject »

Hey I'm pretty sure this top door is booby-trapped. Looks like some kind of plastic explosive or something. Someone know how to deal with these things?
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Post by Dog Pants »

Ding! The elevator stops on floor 8. It's another cube farm, similar to the one you're in. Nobody to be seen.
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Post by Grimmie »

Grimmie gives a frown.
Grimmie wrote:Emile would, wonder what happened to him.
Short of triggering it from a distance with a rope or a hook, I think we ought to just leave it in place.

Check the next door up to see if it's got something similar going on, Deej'.
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Post by Dog Pants »

The elevator dings on level 8. More cubes, no people.
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Post by deject »

Grimmie wrote:Grimmie gives a frown.
Did you miss the part where this is the door to the roof?
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Post by Grimmie »

Yes. Show me.
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Post by Dog Pants »

deject wrote:Did you miss the part where this is the door to the roof?
I did;
Dog Pants wrote:As you make your way up the stairs you notice the fire door on the next floor is not quite closed properly.
There isn't a door to the roof. The roof is made of glass. The whole top floor of the building is glass. The walls are glass, like every other floor, but the ceiling is glass on the top floor. Which also happens to be the roof. The floor of the top floor isn't glass though.
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Post by Grimmie »

:lol: That sort of reminded me of "Everybody's dead, Dave".

"So the walls are made of glass?"
"Yes Dave, everything's made of glass"
"Even the ceiling?"
"Yes Dave, the ceiling is made of glass"
"How about the top floor?"
"Dave, everything's made of glass."
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Post by deject »

I misread that then. Well, what do you guys think, should I try pulling out some of the wires?
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Post by Grimmie »

I think you oughta try another door and see if it's got a similar set-up.
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