However, my plan is simple. Kt'rr will be bringing the warbastard to bear on an area that has the largest concentration of doods whilst being a safe enough distance from Smiler that im not *likely* to tag him by mistake. I shall then be trigger locking, untill the crowd thins out a bit.
SLA Industries - Sweating Bullets
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Joose
- Turret

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Ive fogotten how to do combat again
However, my plan is simple. Kt'rr will be bringing the warbastard to bear on an area that has the largest concentration of doods whilst being a safe enough distance from Smiler that im not *likely* to tag him by mistake. I shall then be trigger locking, untill the crowd thins out a bit.
However, my plan is simple. Kt'rr will be bringing the warbastard to bear on an area that has the largest concentration of doods whilst being a safe enough distance from Smiler that im not *likely* to tag him by mistake. I shall then be trigger locking, untill the crowd thins out a bit.
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The Shutting Downs
- Ninja Pirate

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Damn you, that's how I worked it out!buzzmong wrote:That looks strangely like someone's spilled a large number of poisonous m&m's on a desk.
That's why they brought out the Mangler MkII.The Shutting Downs wrote:I'll be letting rip with the KPS Mangler.
After checking as well, I have found it doesnt shoot any less than 3 rounds at a time, and I don't have auto support...
Shall we 1?
The Subterraneans keep running, Smiler keeps walking.
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Roman Totale
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Grimmie
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I'd ask dour to help, but that's going to take too long.
I'm taking my shot at smiley's leg, in the hopes that he falls down and misses most of the spray-and-pray that the rest of the squad will be providing.
Rifle
8,6 +10 (+6) = 24 (30)
Bonuses of
Medium range -2
Leg aim -3
Full aims +6 (inc stance, bipod)
Marksman +5
I'm taking my shot at smiley's leg, in the hopes that he falls down and misses most of the spray-and-pray that the rest of the squad will be providing.
Rifle
8,6 +10 (+6) = 24 (30)
Bonuses of
Medium range -2
Leg aim -3
Full aims +6 (inc stance, bipod)
Marksman +5
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Roman Totale
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Grimmie
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A part of me says we try and intimidate them, let them know we're only after the smiler perhaps.
The other part of me covered in skull face-paints says that bullets are an effective means of persuasion.
I'll be switching to full auto now, then. FOR FREE!
Dex check - firing modes
5,4 +10 = 19
Using my next phase to bring to bear at the group in front of me.
Can I do this on 1 or 2, seeing as I've been aiming at smiley for ages?
The other part of me covered in skull face-paints says that bullets are an effective means of persuasion.
Grimmie yells, seeing as they already have the full attention of the crowd.FUCKYEAH! EAT THAT YOU CREEPY MOTHERFUCKER!
I'll be switching to full auto now, then. FOR FREE!
Dex check - firing modes
5,4 +10 = 19
Using my next phase to bring to bear at the group in front of me.
Can I do this on 1 or 2, seeing as I've been aiming at smiley for ages?
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The Shutting Downs
- Ninja Pirate

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Roman Totale
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I'll just bring to bear on the largest group of people that aren't within 3m of Smiler.
I was hoping the carriens would make an entrance from the other side and thin the numbers a bit.
Actually, though - what are the lighting conditions like in here? I may put an illumination orb up in an effort to dazzle the subs (I'm assuming their eyes aren't well adjusted to bright light).
I was hoping the carriens would make an entrance from the other side and thin the numbers a bit.
Actually, though - what are the lighting conditions like in here? I may put an illumination orb up in an effort to dazzle the subs (I'm assuming their eyes aren't well adjusted to bright light).
It's lit by several bonfires, so not great. They're nicely silhouetted for you though so no negatives.
Rules on suppressive fire, since you'll be using them a lot here;
Suppressive fire
A character using suppressive fire is firing fully automatic fire against an area or group of targets, locking the trigger for a continuous stream rather than a burst. The firer must declare the area or group they are shooting at and roll to hit as normal. All normal modifiers apply, but the firer recieves no bonus for aiming (so all shots are at -3 for being wild). Additionally, the firer is at a -1 modifier for every meter of target area or meter between targets. If the attack is successful the amount of rounds which hit are worked out using the auto/support skill, with every third point over 10 being a hit, up to the RoF of the weapon. Targets in the area or group will only get hit once, with extra rounds being wasted, but a target entering the area at any point in the phase is an eligable target, making fleeting targets equally at risk.
Suppressive fire is effective on every phase, regardless of whether the firer normally acts. However, on those phases where the firer does not act their weapon skill is not added to the roll.
Rules on suppressive fire, since you'll be using them a lot here;
Suppressive fire
A character using suppressive fire is firing fully automatic fire against an area or group of targets, locking the trigger for a continuous stream rather than a burst. The firer must declare the area or group they are shooting at and roll to hit as normal. All normal modifiers apply, but the firer recieves no bonus for aiming (so all shots are at -3 for being wild). Additionally, the firer is at a -1 modifier for every meter of target area or meter between targets. If the attack is successful the amount of rounds which hit are worked out using the auto/support skill, with every third point over 10 being a hit, up to the RoF of the weapon. Targets in the area or group will only get hit once, with extra rounds being wasted, but a target entering the area at any point in the phase is an eligable target, making fleeting targets equally at risk.
Suppressive fire is effective on every phase, regardless of whether the firer normally acts. However, on those phases where the firer does not act their weapon skill is not added to the roll.
TSD, I think it was a normal Mangler you had. Correct me if I'm wrong.
Assuming a 3 round spray then, +1 for shot rounds, -4 for long range (not -2), -3 for target running, +2 for rate of fire, -3 for wild shot. Which is 14 total and a hit. With your -3 for unskilled in auto/support though, you only hit one target. He's pretty dead though.
Anything else for 1? If you're spraying and praying I'll let you start blatting off rounds on 1 like Eraser.
Assuming a 3 round spray then, +1 for shot rounds, -4 for long range (not -2), -3 for target running, +2 for rate of fire, -3 for wild shot. Which is 14 total and a hit. With your -3 for unskilled in auto/support though, you only hit one target. He's pretty dead though.
Anything else for 1? If you're spraying and praying I'll let you start blatting off rounds on 1 like Eraser.


